I redid the front hull again, I widened the periscope for the driver and added the bow mounted .30 cal MG (M1919A4). I didn't realize it had one, since the M6 in World of Tanks and the M6A1 in War Thunder both don't have a .30 cal MG, but my source book, The American Arsenal: The World War II Official Standard Ordnance Catalogue of Small Arms, Tanks, Armored Cars, Artillery, Anti-aircraft Guns, Ammunition, Grenades, Mines, et cetera, says it does. So I added it based on a cutaway I found of the M6.
Not to criticize your efforts (or force you to do more work) but in the interests of accuracy I have to inform you that that isn't where the .30-cal went. Its proper position would be one level farther down, and all the way over to the right (model's right, viewer's left).
If you look at the front view in the picture above, the .30-cal's position is the little square on the front right of the hull, just above and to the right of the rightmost towing loop. It can be seen a bit more distinctly in this image:
From what images I can find, I also don't believe that the .30 actually protruded out of the hull.
Again, my apologies if I made anything harder for you, but as a fellow tank enthusiast I felt I had to point that out.
Sephsekla mentioned on Discord that he also likes Sareth's idea, and also proposed a short puzzle campaign, like a murder-mystery he recently played elsewhere. I don't have anything like that formulated, but Mav just might! And if it's as fun as the haunted mansion mystery from Errant's veeerrry early days, then you just know it'll be one to remember.
A puzzle campaign? Well, I suppose that could potentially be interesting. But what I was thinking of was more the Wulfgard equivalent of a war movie (Saving Squire Reggie? ).
Did you envision separate player parties for Imperials and Nordlings, or a campaign that focus more exclusively on one or the other? Either option could be enjoyable, though I'd be worried if the campaign ever turned into Errant's first PVP experience, because that'd be...difficult...to control, in my mind at least.
Exploring other Imperial orders or the Legions with new characters would be fun, it's about time I started playing outside my beloved Inquisition. *indignant, muffled yelling emits from a nearby rug*
I meant focusing on one OR the other. Since part of my thinking was to have a (at least relatively) cohesive, goal-oriented group of characters. Having two opposing parties of players would be... pretty much the polar opposite of that.
(Also: Yeesh. I hope you at least put air-holes in that rug...)
Seeing as I am too, I'd be up for something---leaning towards a fresh start, as seems to be the majority opinion.
As I think I've mentioned in the past, I could go for something relatively low monsters/magic. Maybe something following a group of imperial knights/soldiers? And/or something dealing with the skirmishes/wars between the Empire and the northern tribes (from either side).