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#4401 Nightstalker

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Posted 24 August 2019 - 07:16 AM

Nice, make sure to check out the Consumed King's Garden. It's an optional area that connects to another optional area. It also has a very unique gesture that you need to reach another optional area.

You are almost done with the base game! Keep it up!
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#4402 Ocelot

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Posted 27 August 2019 - 03:53 AM

BOOOM! BSHHH KRKSHHH BANG KERPOW! That's the sound of me beating Dark Souls 3, baybee. Come at me. Meet me somewhere. Huh? HUH? Yeah, I thought so.

 

So I killed all those big bois. Went through the Consumed King's Garden and beat Oceiros, which was a weird fight because he kept screaming about an 'Ocelotte' who I can only assume is my secret female body double or something. The rest of Lothric Castle and the Grand Archives was an excellent level, with a wonderful sense of adventure as I worked my way through an enormous castle filled with scary monsters, cutting in and out through tortuous hidden paths, through all manner of barracks, kitchens, keeps, opening a portcullis or two and even soft-shoe-ing it out on the rooftops and dicing with gargoyles for the final stretch up to the Prince of Lothric's chamber. That has to be one of the best areas in all of Sekiroulsborne. With the exception of the part where you kill a big ol' guy in a suit of armour on a bridge and get a Bonfire, then walk LITERALLY TWENTY SECONDS and get another Bonfire right outside the library. That was bizarre. I've included a helpful visual aid:

 

ds3lcjuh.jpg

 

I found Archdragon Peak and the Untended Graves with a little help from the internet, too, and I plundered those areas dry, too. Champion Gundyr didn't give me too much trouble, but the Nameless King was definitely the hardest boss in the main game for me. At first I didn't even know if I'd bother with him after getting woefully screwed over by the camera on my first few attempts, but once I took my time with it and worked out that the strat was to keep my distance and run in after the King's attacks to punish his poor dragon's face I was able to get through the first stage without even taking damage pretty reliably. That second stage, though... boy oh boy. That fellow hits hard, and a few of his combo strings have that devious little moment of hesitation before the third or fourth hit that's perfectly timed to nail you if you roll too early. Once I realised that the safest place for me as a melee character was to rub myself right up against his giant torso and always dodge past him, though, I had his number.

 

After that I went and beat the final boss, which I found pretty anticlimactic after the Nameless King. I beat the Soul of Cinder on my first try and was actually surprised to see he wasn't a three-phase fight. The first two phases went down so easily that I fully expected him to refill his health bar one last time and come at me for reals, but... nope. Oh well, they can't all be big bois. Anyway, that's the entire main game finished, so tomorrow I'm going to start on the DLC. I hear that the DLC bosses are the real big bois, so we'll see how that goes :P



#4403 Nightstalker

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Posted 27 August 2019 - 06:09 AM

The DLC is amazing! The last boss of Ariandel is my favorite boss of the game. The Ringed City also features great boss fights as well. It also has some amazing lire bits to it.

The hidden boss for the Ringed City is one of the worst bosses though.

Damn sponge...

Glad to see you had fun with the base game. When you do finish up, I'd highly recommend playing the other two. You'll find no surprises, but they are still great games.

It is quite a joy reading your reports. Keep it up!

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#4404 Jociva Flcol

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Posted 31 August 2019 - 05:33 PM

Been playing a lottttttt of GTA V on X-Box one. I was on a Hitman binge for a while when Hitman 2 dropped, I got the both together. Loved those games. I'm also trying to get through the Master Chief Collection on Legendary, which is fun.

 

 


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#4405 Ocelot

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Posted 03 September 2019 - 10:50 PM

I started up the Dark Souls 3 Ashes of Ariandel DLC, fought some doggos, ran away from some scary tree ladies who threw fire at me, found my way to a little settlement filled with gross bird corpses and then got straight up merc'd super hard by a terrifying crow man with giant claws. So I'll be back to see what I can do about him soon, but the last few days I've been taking a Souls break to play some new releases:

 

The Dark Pictures: Man of Medan: This is the new interactive-cinematic-QTE-thing from Supermassive Games, makers of Until Dawn (which was great!) and Hidden Agenda (which was actual garbage!) and a bunch of Playstation VR games (which I haven't played!). The Dark Pictures is apparently a horror anthology series that they're going to be making over the next few years, a series of shorter games on a fairly regular release schedule, all connected by the same sort of horror-y themes; it sounds pretty cool. Unfortunately I don't think Man of Medan is a very good way of kicking the series off. It pretty much feels like one of those dime-a-dozen 90 minute Netflix horror movies, where there's no real central theme to the horror and they just kind of throw whatever hodge podge of jump scares they could think of into the one mixing bowl.

 

It's about 4-5 hours long, which is fine for the price, and it has a few different branching story paths, but after finishing it once I just wasn't interested enough to go back and see any other options. Most of the game is spent slowly walking down hallways, pressing the interact button on things to veeeery slowly pick them up and turn them over so you can read some dry lore, and with no way of fast-forwarding or skipping through scenes you've already played through it means a lot of repeated content to sit through if you just want to experiment to see how the paths can branch. None of the characters are especially interesting, the story itself is nothing you haven't seen before. I don't know, it's OK, but nothing amazing. I still think Until Dawn is the game to play from these guys.

 

Control is the new game from Remedy, and I loved it. Remedy is back. I thought they might have lost their way after Quantum Break, a game that rivaled The Order 1886 in terms of non-interactivity, but Control feels like the return to the Remedy that gave us Alan Wake and Max Payne 1 & 2. The delightfully weird tone, where you never quite know what's serious and what's tongue-in-cheek. The strange, unique characters you'll meet along the way, and the dialogue written by a non-native English speaker who nevertheless has a wonderful turn of phrase. The excellent shooting gameplay, this time augmented with cool psychic powers like telekinesis and a cheeky bit of levitation just for fun. There's a gameplay sequence in Control called the Ashtray Maze which is going to go down as one of the best moments in a video game of 2019. You thought the big shootout in the middle of a rock concert in Alan Wake was cool? You ain't seen NOTHIN'.

 

So Control is about Jesse Faden, a young lady who walks in through the front door of the Federal Bureau of Control in New York City only to find that a video game is already popping off, and it's up to her to pick up the magic gun at her feet and kill everyone here before... well, I won't spoil it. This is essentially a gorgeous, big budget SCP video game; the FBC is an agency devoted to Securing, Containing, and Protecting the world from all manner of other-worldly paranormal entities that pop up in our world looking to do harm, colonise, or even just be generally weird. Everyone's got creepy powers, there are monsters everywhere, the fourth-wall is paid absolutely no respect at all. It's Remedy, baby.

 

Also one of the best-looking games I've ever seen. Boy this game is gorgeous. It has some visual quirks that bring it down, like a weird motion blur that leaves smudgy after-images sometimes and apparently a pretty wretched framerate on most of the consoles (I played on XB1X, which is the best of the lot, and it still chugged in certain spots), but when it's on it is on. It uses photo-scanned actors for the main characters, as every big game does these days, but it also does live action stuff with those same actors, and pretty often I found I genuinely couldn't tell which was the character model and which the actual actor. And it has some amazing environmental destruction, too. You can pick up and throw practically anything in the level with your telekinesis, including just tearing chunks of concrete and marble out of the walls and floors, and the sheer carnage that's left over at the end of a big firefight is just beautiful. It's one of the best games I've played all year and I'd highly recommend it.



#4406 Phaedrus

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Posted 04 September 2019 - 12:14 AM

Hmm ok I might have to check Control out. I got a code for it (and the new Wolfenstein) with my new graphics card but have literally never heard of it. I thought it was some sort of indie horror game or something. Also I have to install the Epic Games Store to play it and I already have like eleventy game launchers/platforms/stores so I was feeling tepid about that. But from your description it sounds really cool! I need a good, new game for PC. I feel like I've just been replaying the same few games over and over again these last few years, even if the titles are different. But this sounds unique, and fun!

#4407 Ocelot

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Posted 04 September 2019 - 12:47 AM

Did I mention that you can fire a rocket in one direction, change your mind, grab it back with your telekinesis and throw it in a different direction? While flying?

 

Control-air-tek.gif



#4408 Ocelot

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Posted 07 September 2019 - 04:37 AM

So I've been playing that there Gears 5, and something I didn't realise until just now is that I'm apparently playing it before the official release date. It's only supposed to come out on September 9th, but if you pre-order the Ultimate Edition you get to play it on September 6th. And, because I have Game Pass Ultimate, I get the special treatment, too. This sounds like an amazing deal until you remember that the day one patch only comes out on, y'know, day one, not day negative three, and these days games are hardcore broken without their day one patches... and what I'm saying here is that I'm not having a good time with Gears 5.

 

I've had to do a full quit application -> restart from the dashboard cycle four times now, to fix scripting bugs where the thing that needs to happen for me to progress further into the game simply doesn't happen, and every time I do it the game eats about fifteen minutes of progress. This is a bad way to experience the game. This whole "pre-order the expensive edition of the game to get EXCLUSIVE EARLY ACCESS!" trend needs to go away ASAP.

 

When the game does work, it's... OK? I don't really like it, to be honest. There's a lot of influence from God of War 2018, and I don't believe it's for the better. They've co-opted that game's small open world, given you the sail skiff to zoom around it, thrown a few sidequests in, and given you an Atreus in the form of the little invisible robot that's always buzzing around you in Gears games. You loot, craft, find hidden upgrade points to plug into the robot to unlock new robot abilities, and it all just feels like unnecessary AAA video game bloat to me.

 

The difference between Gears and God of War is that none of this RPG-ery has any tangible effect on the moment-to-moment gameplay. In God of War you were unlocking new abilities and upgrading old ones, making you more powerful as a character. You couldn't wait to unlock the next Leviathan Axe level because it would bring a slew of new ways to clobber people. Maybe you just wanted to change your look with some new armour; you could do that, too. But Gears is Gears, though. The Lancer is the Lancer. You can't upgrade any of the weapons, you can't equip different armour pieces. The only thing you can do is give your little robot buddy new abilities, and considering there are five other Gears games that play identically to this one where you don't have a robot buddy... you can do without him. To put it in GOW 2018 terms, imagine if you could only upgrade Atreus for the whole game.

 

But the graphics are amazing, and it's got some big dumb setpieces I've really enjoyed. The story has that same modern Halo thing where I feel totally out of the loop and I don't know if it's just poor storytelling or they expect me to have read all the expanded universe books, but I get the broad strokes, at least (honestly it's so much like Halo. There's even a new enemy they call a Warden. Halo, Gears and Destiny might as well be the same universe :P). I'm probably going to wait for a patch and then finish it off, hopefully within the next couple of days.



#4409 Phaedrus

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Posted 07 September 2019 - 11:39 AM

Huh, I've been having the exact opposite experience. No technical or connection issues of any kind on my end. I am playing on PC for what it's worth; I'm not sure if the console version is more buggy or not. I've also been enjoying the pseudo-open-world bits. They're a nice change of pace from the strictly single-path nature of, well, every other game in the franchise. Plus I find it kinda soothing driving the skiff around, finding secrets and collectibles, listening to Kait and Del talk about the world. You are kinda right about upgrading Jack not really affecting gameplay all that much though. Other than a few specific abilities that you need to use to progress through the levels, they aren't incredibly useful. The best method of killing giant ugly muscle men is shooting them in their beefy faces or relieving them of their limbs via surprise chainsaw amputations.

Story-wise, I'm keeping up. I'm not sure if there is any 'required reading' for this game. There definitely was for Gears 3 (ugh, Karen Traviss. WHY), but this game picks up where Gears 4 left off, which was definitely a little ambiguous in it's own right. I guess First Minister Jinn said "my bad" about the whole "tried to murder everyone with robots" thing and the gang rejoined the COG. And... that's it.

#4410 Ocelot

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Posted 07 September 2019 - 08:05 PM

From what I'm reading it sounds like the progress-stopping bugs are mainly due to the servers taking a hammering right now, and because the game is one of these modern always-online nightmares where it wants to create a lobby before you can even play the singleplayer campaign on your own, server issues affect every aspect of the game. Apparently if you go offline it all works perfectly, so I'm going to do that and try and finish it off today.

 

The part of the story I feel out of the loop on happens early on, but I'll spoilerise it anyway:

 

Spoiler



#4411 Phaedrus

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Posted 07 September 2019 - 08:49 PM

Spoiler


Spoiler


#4412 Spark

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Posted 09 September 2019 - 01:11 AM

Nah, there's no real required reading. The Settlement 2 thing was mentioned in passing in Gears 4, and elaborated on in the collectibles IIRC. Long run wasn't a big deal, it's just a story prop used to demonstrate the COG hasn't changed at all once it was rebuilt. It's still systematically obsessed with controlling its population and ordering their lives to the letter. Some people in Settlement 2 didn't take very kindly to this when they started clenching the iron fist.

 

Jinn's one line about in Gears 4 says really all you need to know about how the COG views the situation: "A highly successful operation. It's now our most compliant settlement."

 

The big conflict rift between JD and his dad in 4 was going against his wishes and joining the new CoG. Marcus didn't want anything to do with the CoG, and he always had a problem with how the old one dealt with society to begin with.

Spoiler

 

Aaaaaanyways, Finished with Gears 5. Hoooo boy, what a ride. This thing goes crazy off the rails after Act 2.

 

Spoiler

 

And then at the ending

 

Spoiler

 

Actual EDIT (instead of all the little microedits I did): I do love the insane number of callbacks to pretty much every nook and cranny of the Gears lore that exists either in the story itself or through the collectibles.


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#4413 Ocelot

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Posted 09 September 2019 - 04:42 AM

Nah, there's no real required reading. The Settlement 2 thing was mentioned in passing in Gears 4, and elaborated on in the collectibles IIRC. Long run wasn't a big deal, it's just a story prop used to demonstrate the COG hasn't changed at all once it was rebuilt. It's still systematically obsessed with controlling its population and ordering their lives to the letter. Some people in Settlement 2 didn't take very kindly to this when they started clenching the iron fist.

 

Jinn's one line about in Gears 4 says really all you need to know about how the COG views the situation: "A highly successful operation. It's now our most compliant settlement."

 

The big conflict rift between JD and his dad in 4 was going against his wishes and joining the new CoG. Marcus didn't want anything to do with the CoG, and he always had a problem with how the old one dealt with society to begin with.

 

OK, well I guess that's on me then. I did just play Gears 4 fairly recently, but I have no memory of any of that :P

 

Gears 5 story spoilers:

Spoiler



#4414 Ocelot

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Posted 14 September 2019 - 12:38 AM

I forgot to tell you guys about my new Nintendo Switch. Late last year I sold my old one that I bought back at launch, and this month I bought one of those new ones that has the upgraded battery life. Here's my full, exhaustive review: it's the same as the old one but the battery lasts longer now. Considering I  always leave my Switch in its Dock when I'm not playing it and never played in handheld mode for more than three hours anyway, this isn't exactly a huge deal, but... oh well. I got the grey one this time (my first one was Neon), so that's a nice change, and the left JoyCon fits more snugly on this one (it wobbled a bit on my old one). Also I got a tempered glass screen protector this time, and I managed to get that puppy on with ZERO air bubbles, so I'm pretty happy with that.

 

But what have I been playing on this new Switch of mine, you ask? Well, let me tell you about a little game called...

 

Fire Emblem: Three Houses: This may be the most difficult video game experience I've ever had. I am atrocious at strategy games, I don't really have a whole lot of experience with the waifu genre, I've never played a Fire Emblem game before, and here I am trying to jump into all these disparate challenges while playing the whole thing in Japanese. After three-ish years of study, I can pretty much hang with most games in Japanese, but it's always a learning experience when you come across some new genre or theme that you don't know any of the words for. Yakuza ranks and culture in the Yakuza games, law terms in an Ace Attorney game, that kind of thing. Fire Emblem is obviously based on medieval Europe, so to start with I have to learn the Japanese words for describing great houses, lords and ladies, the entire peerage ranking system and all the various lines of succession. Then I have to learn all the medieval battle-related nomenclature, like military ranks, battle formations, knights and infantry and spearmen and cavaliers and such. Then I have to learn all the Fire Emblem-specific stuff, and all the made-up names of empires and kingdoms and realms and all that junk...

 

What I'm saying is that it's an absolute nightmare, but I'm kinda sorta getting through it. Another spanner in the works is that I find Ye Olde Nipponese very difficult to understand at the best of times, so you add all these things together and you end up with a situation where I baaaarely understand anything that's going on with the story or the characters or even the game mechanics. But, I mean, I'm making it happen. I'm going to keep plugging away at it until I just genuinely can't get any further. I'm up to a point where a bad guy is planning an attack on Hogwarts during an upcoming holy celebration day, and I think I'm doing an at least reasonable job of training and teaching all my students so far. We'll see how it goes.

 

I've also been playing a bit of Astral Chain, which is looking like a VERY solid contender for Runner-Up Game of the Year 2019 so far. I'm about eight hours in, and the combat system that is unfolding as I progress through the game is so wonderfully original and delightfully fun to play. Much like The Wonderful 101, it's something totally new, so it's taking a while just to wrap my brain around it, but I've had a few fights where I can feel it all coming together and I feel like once I can really make it sing it's going to be amazing. There is so much more to it than I thought from just watching the trailers, and it's all designed so cleverly; it isn't about complex button inputs, but rather using every part of the buffalo that is a pretty simply control scheme. New moves and abilities cascade into and out from eachother in really interesting ways, with a big emphasis on timing and situational awareness that I really love.

 

I'm also really surprised at how meaty the game is. This ain't your grampappy's 6-8 hour Platinum game; this is a real thicc boi of a game that feels like that sequel to The Wonderful 101 that we're never going to get. Levels are long, with some nice opportunities for exploration and some fun little sidequests, and there's a high-tech police station to explore in your downtime between the main operations where you can catch up with your buds, customise your look and the colour schemes of all your Legion summons (I'm going with W101 colours, of course, so the Sword Legion is blue, the Arrow Legion is Green, and so forth), and just generally have a fun time. The characters are a likable bunch, and I really like the way the story is going so far, too. This is one of very few games I play where I actually want to go and track down and read all the lore of the world.

 

Oh, and it gives you a camera and it wants you to take pictures of every person, monster and assorted thing that you meet on your journey, so of course I have to do that.



#4415 Ocelot

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Posted 05 October 2019 - 05:05 AM

Who's ready for a wall of teeeext?

 

The Legend of Zelda: Link's Awakening: That Remake for the Switch: I liked this game. Most of it, at least. This was my first time playing Link's Awakening, and I found it a nice, breezy little Zelda with an enjoyably dark, almost metaphysical bent to the story. Its beginnings as an original Game Boy game are very noticeable, as it's pretty short and straightforward, but I really appreciate a shorter game every now and then. I pretty much steamrolled through the first six dungeons, and then got bogged down in some finicky, irritating puzzle design in the last two which kind of soured me on the whole thing (including a terrible moment where some unnecessary physics on a puzzle element glitched out and didn't register the correct puzzle solution I was trying to execute, leading me to believe it wasn't the correct solution and wasting 20 minutes trying other stuff until eventually retrying my first thought in desperation), but overall it's a good Zelda.

 

Though I don't know if I'd recommend buying it right now. The framerate is all over the place right now; 60FPS dropping like a stone to 30 and even 20 basically every time you exit a building in a way you can never just 'tune out'. Link is limited to digital 8-way movement, but you're only allowed to control him with the analogue stick; the D-pad does nothing. The game lets you map two subweapons to the X and Y buttons, but the feather that lets you jump is so useful you're going to want it all the time, which means a lot of menu-futzing to switch which other weapon you want to use; meanwhile the L and R buttons and the entire D-pad go totally unused. And, honestly, $60 feels pretty steep for a game of this size. I feel like waiting for a patch and maybe a little Black Friday discount might be the smart move here.

 

The Outer Wilds: I haven't managed to get too far into this, but I think it's something pretty cool. What originally seemed like a little indie space game about exploring planetoids in a rickety space ship is proving to be a really interesting, almost Myst-like puzzle game. After a quick tutorial, you're left to pilot your one-man craft out into space, and it doesn't take long before you stumble onto the remnants of an ancient, space-faring civilization who've left a delicious trail of clues to some kind of advanced technology that will eventually help you... do something. There's a greater something going on here, and I'm going to find it.

 

Dead Cells: This game hit Game Pass this month, and I had a really fun hour with it. The character control feels great, the combat is simple and mashy but fun, and it has a lovely pixel art style. Unfortunately, as happens with so many Game Pass game, the penny dropped the first time I died. I guess this is a run-based game, where dying sends you not back to a checkpoint, not even to a bonfire, but back to the very beginning of the game. You lose your weapons, all your upgrades, anything you had on you when you died minus whatever permanent upgrades you managed to find along the way. I appreciate that people like this kind of thing but, man, that's just not what I'm into with video games. Oh well.

 

Yoku's Island Express: Another Game Pass game, Yoku's Island Express is side-scrolling Metroidvania, but the twist is that instead of combat, it's got pinball. Where other Metroidvanias would give you dudes to pewpew/slice up, Yoku gives you tailor-made pinball arenas, complete with flippers controlled with the left and right triggers, and it's just such a cool idea. You do still unlock your standard Metroidvania upgrades, but the meat of the game is in pinballing. I don't think I'm going to play it start to finish, but I think it'll probably be great to jump into and play an hour of here and there.

 

Fire Emblem: Three Houses: I'm still plugging away at this. I had a terrible time in the sixth chapter, in a battlefield full of teleport floor tiles that I had to restart four times before I finally got through it, but at this point I feel like I've failed my way to at least kind of knowing what I'm doing now, and I've got my squad to the point where they all have their particular roles in combat and nobody's just a dead weight any more. From the quick peeks I've taken at some online walkthroughs it seems like I'm maybe one quarter of the way through one of the three paths of the game, so... I'm basically nowhere, but hey I'm proud all the same. I think I'm going to actually finish this. Maybe.



#4416 Rune Walsh

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Posted 05 October 2019 - 09:29 AM

Ocelot has now made two posts about Fire Emblem: Three Houses without one mention of which house he's fanatically devoted to.

Is he even really playing it?



#4417 Ocelot

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Posted 05 October 2019 - 04:21 PM

lol, I'm sorry. I'm playing in Japanese and it's one of those games where some names are just exact translations between the English and Japanese scripts and others are completely different so I don't know what anything's called. I'm doing the blue house, with and I'm pretty happy with my choice. My boys and girls are a good bunch: (just taking a guess at the English names) Dmitri the MVP, Dudu the unstoppable tank, Silvahn and Felix (aka Dante and Vergil), Mercedes the healer mage, Ingrit the jerry-rigged archer and Annette the cheer squad. Unfortunately I got one of them 'killed' really embarrassingly early on, in like the second battle of the game, when I was still totally bamboozled by all the mechanics and really had no idea what I was doing. RIP... whatever your name was. Young archer guy with short grey hair? He just hangs around in the church now, the lazy git.



#4418 Ocelot

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Posted 12 October 2019 - 07:42 PM

Do you like The Witness? Fez? Maybe even Myst (although I haven't played that one myself so I'm just taking other people's word for it)? Well, if so, you might be interested in a little game called The Outer Worlds. I really had no idea what to expect from this game before starting it up, and at first I thought it was just a nice little exploration game set in a cute miniature solar system. You have a little spaceship, a handful of planetoids to explore, and very little in the way of guidance or handholding. The game begins with an entirely skippable tutorial designed only to bring you up to speed with the basic mechanics, then gives you a cheeky little hint about maybe digging into this weird trail of ancient technology and peculiar hieroglyphics left behind by a mysterious visiting alien race... but doesn't try to force anything on you. If you just want to wander around a pleasant little toy universe and have some fun with the surprisingly realistic spaceflight and orbital mechanics, you're free to knock yourself out.

 

But if you do want to jump in on the trail of this mystery, BOY is there a great puzzle waiting for you to piece together! No matter where you go in this solar system, you're going to stumble across cryptic messages, ancient ruins and artefacts, and with a bit of ingenuity and a handy little machine that translates the alien language, you're going to be zipping back and forth from planet to planet finding new stuff, thinking up ingenious ways to access areas you couldn't work out how to get into before, and generally having a 20-ish hour procession of those wonderful "Oh... OOOOOOH!" moments as a spark of inspiration hits you and you just have to dash back to the game to try it out and see if you're as clever as you think you are.

 

For example, one planet, Giant's Deep, is surrounded by a constant storm of green gas, and punching through that outer atmosphere will reveal a planet entirely covered by ocean and furious tornadoes with just a few tiny islands dotted here and there. The trail of clues from other planets points towards there being a hugely important research lab on a large island at the north pole, but it's surrounded by a giant tornado making it inaccessible. A fellow traveller on the planet hints that you might be able to go under the tornado, but there are strong ocean currents making it impossible to get too deep underwater. So... well, there's not much you can do for now. But poking around on some of the other islands, you'll find a note left behind by one of the alien scientists asking one of their colleagues on a different planet to look into a incident they had where one of their science experiment components inexplicably sank right through the underwater current. Following up on that lead means a trip to another planet, opening up a whole new chapter of your investigation, but eventually you'll learn the secret of breaking through that ocean current, and once you do... MORE MYSTERIES! You can get to the research lab at the north pole, but on your way there you can't help but notice that Giant's Deep's planet core is surrounded by some kind of electrical field that you can't penetrate, and didn't you hear about some component that fell all the way into the core, and aren't you suddenly fascinated by the puzzle of getting down in there?

 

Ooh it's good. It's just a wonderful exercise in following a trail of clues, coming up with brilliant, lateral-thinking solutions to interesting problems, skirting environmental obstacles, using all the tools you have at your disposal in interesting ways. Like, you have a small gun that launches a camera-equipped probe, which you can use to see what's inside an otherwise inaccessible area. But the probe also has a strong floodlight on it, which can be invaluable in dark spots. But also, the probe has its own HUD element always marking its spot, so maybe if you're in a system of caves and you can't figure out how to get into one particular chamber, you could fire a probe in there and then use that HUD element to keep track of it as you explore other paths. But ALSO ALSO, maybe you could fire that probe into, let's say, some kind of weird gravitational anomaly and see what happens...

 

My only problem with The Outer Wilds, which is unfortunately a pretty big one for me, is that it can be very finicky and irritating. I like my puzzle games to be all about that breakthrough when you finally work out what you need to do, and less about the actual execution of the puzzle solution being difficult, and Outer Wilds moves towards the latter too often for me. Like there's one planet which is a hollow crust with a big old black hole at the centre, and a few stages of the mystery involve doing some precarious platforming with your spacesuit jump jets where one misstep means falling into the black hole and a lengthy trip back to your starting point again. It's also a game that, for reasons I won't spoil, always has a sense of time pressure to it, so you never feel like you can take your time with it. Some areas of the game are very difficult to get to and will have a huge lore payoff, but you can never spend too long absorbing the information because you always feel hurried. I've ended up referring to walkthroughs pretty often just to check whether I've done everything I can do in a given place because it was really frustrating to get there and I don't want to have to do it again.

 

But anyway, I really like it all the same. It's going to end up being on my Top 9 Games of 2019 Since DMC5 is Obviously Number 1 list, because even if I don't love it love it, it's still just such a wonderful, clever, creative game and I've really enjoyed my time with it.

 

Speaking of games I didn't expect to love so much, would you believe it, it's Fire Emblem: Three Houses. I really, really like this game, you guys. I'm up to Chapter 9 now and I finally feel like I'm making good progress and I know what all these systems are about. I looked through all my characters' future classes to see how I want to level them up and I have them all studying the right subjects to get them where I want them, I'm cruising through most battles without too much trouble, and the story is starting to pick up into something really interesting. In the early hours of the game I came very close to just calling it a day and telling myself the game wasn't for me, but I'm so glad I stuck at it. I'm going to try and knock out at least one Chapter a night from here on, because it's taken me way too long to get this far and apparently this is the longest game ever made so I would like to finish it before I die :P

 

EDIT - YOOOO Three Houses Chapter 10. We Super Saiyan now!



#4419 broons

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Posted 13 October 2019 - 09:35 AM

, you might be interested in a little game called The Outer Worlds.
 
My only problem with The Outer Wilds,


Okay, so what is it? Worlds or Wilds? I need to know.

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#4420 Rune Walsh

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Posted 13 October 2019 - 12:13 PM

Since Outer Worlds isn't out for another week or so, (and it sounds exactly like Outer Wilds) I'm guessing Wilds




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