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Member Since 28 Mar 2012
Offline Last Active Yesterday, 11:18 PM

Posts I've Made

In Topic: What Are You Currently Playing?

21 September 2018 - 12:19 AM

So, after months of having it sit in my Steam library collecting virtual dust (like so many titles in there...), I've finally gotten around to trying out Battletech, the Turn Based Strategy game based in the MechWarrior Franchise.  


Over all, it's not a bad game by any stretch.  Looks good, sounds good, plays well, their take on the turn based formula is a welcome change of pace following so much time in XCOM and similar titles.  


The only main complain I have with this game is something I never thought I'd have an issue with in modern games: Autosaving.  Or lack there off.  


Right, lets back up here for a second.  We all know Autosaving.  A nice little feature we've gotten so accustomed to that it is a staple for pretty much non-multiplayer mode in pretty much every game made today.  Checkpoints, autosaves, quicksaves, ect.  You typically don't see a game without it.  


Especially strategy games of any kind.  


This is why I specifically mentioned XCOM.  It's the closest thing I could think of to compare Battletech to.  In XCOM, you are given an Autosave after every turn, with two other older ones from the previous turns, so should you get royally screwed up some how, you can go back and try and fix that.  Plus a bonus one BEFORE every mission, so if you REALLY messed up (like going into a really tough mission with all Rookies), you can rectify your mistakes.


Battletech does not have this feature.  You get one autosave, and it's given at the start of every mission.  Meaning if you do not save litterally after every turn, you may be stuck with having to redo the entire mission.  You could be fighting the last enemy in the mission, but if you did not save prior, you will have to redo the entire thing if you suddenly fail a forced objective like "all units must survive".  If your game or PC crashes on you and you haven't been saving like crazy, you will need to redo the entire mission.  


And I'm not the only one who has this complaint.  


What's baffling is why a dev would decide to even make an Autosave system like this in a modern game in the first place.  Frequent autosaves aren't a luxury, they're a must.

In Topic: The Video Game News Thread

23 August 2018 - 06:27 PM

We interrupt your scheduled Ocelot posts to inform you that Battlefront 2 is actually doing some good things for once:


In related news, we found a more wretched hive of scum and villainy, the community (namely social media and Reddit) to that game.

In Topic: Star Wars Movies and Disney Fanfiction Thread

27 July 2018 - 06:46 PM

Not going to lie, little disappointed that I'M the one who is dropping this.  


Episode IX's casting has been announced.  The unsurprising ones of Daisy Ridley, Oscar Issac, Adam Driver, and John Boyega are all in there, plus the new arrivals.  As well as the return of Billy Dee Williams as Lando.  But there were two names that stick out.  


Mark Hamill and Carrie Fisher.  


Seems we're getting a Force Ghost Luke, likely as a trainer for Rey and a tormentor of Kylo. But Fisher...   


Well, I'll just let the quote speak for itself.  



The role of Leia Organa will once again be played by Carrie Fisher, using previously unreleased footage shot for Star Wars: The Force Awakens. “We desperately loved Carrie Fisher,” says Abrams. “Finding a truly satisfying conclusion to the Skywalker saga without her eluded us. We were never going to recast, or use a CG character. With the support and blessing from her daughter, Billie, we have found a way to honor Carrie’s legacy and role as Leia in Episode IX by using unseen footage we shot together in Episode VII.”



Also surprisingly, looks like Phasma isn't returning given the lack that Gwendoline Christie was left out of the list of returning characters.  Guess someone's actually staying dead this time.

In Topic: The Video Game News Thread

30 May 2018 - 09:43 AM

EDIT - There's a new Fallout:



It doesn't seem like there's any information out there right now, other than that it's in Vault 76 (is that anything significant? I don't know my Fallout lore). Find out more at E3, I guess.

Vault 76 was a Virginian area Control Vault (IE that's no outrageous Vault Tec testing, just take people, get them in the vault, and reopen after X years or if given the Vault Tec All Clear Signal, spoiler alert, that signal never sends).  It's set a mere 25 years after the Bombs fell, meaning it's a fresh, Post-Great War Virginia set in a time BEFORE the BoS even took down the Supermutant Master's Army, before the NCR, before the Enclave conflicts, before the rise of the Minutemen and reveal of the Institute.  For Context: Fallout 1 is set in 2161, a whole 59 years AFTER the events of this game.  


This is going to be about Vault 76 attempting to reclaim and rebuild the United States in a brand new world.  One of fresh mutant animals, Supermutants, ghouls, and an absence of law.  


Because it's set so soon after the Great War, it's a Vault numbered 76, which was also unveiled on 2076, 300s after the founding of the United States, it's likely we may a see the Enclave make an appearance, and maybe even in a more positive viewpoint this time around.

In Topic: moving Wicktures that you are watching

28 May 2018 - 07:30 PM