Isra is particularly interesting, will she be making an appearance in your upcoming illustrated novel, or is she more of a backstory character right now?
Actually, since you asked:
I had originally planned for Isra to make her appearance in Chapter 6 - the last chapter of the Wulfgard comic that I finished. She was supposed to show up and join Plutarch's group. But when I re-read the chapter, I felt that she was upstaging Daemonique - mainly because Isra is completely insane, and she was so insane it made Daemonique seem relatively calm and logical, which isn't the way I wanted to introduce Daemonique to the reader. I also felt that Isra was kind of overpowered, being a vampire and all. And I already feel like my main Wulfgard story is more "high magic" than I would like, with too many wizards and monsters and things. So, I re-wrote it and cut Isra completely out of the story. I don't know when she'll show up, but she'll do it eventually, since she's Hanan's sister.
So, this is awesome: Obisidian is adding a TURN-BASED MODE to Pillars of Eternity II: Deadfire! I knew there was a reason I've waited so long to play it! It's currently in beta: https://eternity.obs...based-mode-beta
They are probably doing this in preparation for the console release. It's great news to me, since despite my undying love for Baldur's Gate, I never found the combat in PoE to be half as fun. In fact, it always felt like a confusing mess. But all of my favorite of the Kickstarter RPG's (Shadowrun, Banner Saga, Divinity: Original Sin) have been turn-based, so maybe this will make POE2 more fun.
Speaking of Baldur's Gate, another recent news item is that Beamdong will be bringing their Baldur's Gate (1&2) and Neverwinter Nights "Enhanced" Editions to consoles. I couldn't care less, but there it is.
Also here's an Outer Worlds video:
Might as well toss a Kingdom Come: Deliverance one up here too (language warning):
Also Halo 3 is a really nice-looking game that holds up really well in the Master Chief Collection. The specific shaders they use on the various metallic surfaces have a great look to them
I've always loved that about Halo 3 - just the look of the Spartan armor and the metal surfaces and vehicles and everything. They had this really great, sleek look that's aged amazingly well over the years. Much better than the overly-detailed, gaudy stuff in the later games.
Anyway, I played Halo you guise and I thought it was pretty good. I think I enjoyed the first game the most, now that all's said and done. Something about the gameplay balance, the way the guns felt, the general 'new'ness of fighting all the Covenant enemies for the first time just spoke to me. 1 > 3 > 2 for me.
I don't know why I elected to take a break from the comic right before the last page of the chapter, but, well, here it finally is.
I'm not sure how things will continue from here. The comic simply takes too long. I feel like I'll never finish telling my story, and I want to tell it! So I may finish it in a heavily illustrated novel format instead (I've been writing one since Wulfgard first started). In the meantime, I may post a different type of comic (Lego?) on the webcomic site.
Either way, I'm also planning to publish a finalized version of this chapter of the Wulfgard comic - with improved art throughout - via Comixology some time in the coming months (previous chapters are already available there). So keep an eye out!