Jump to content


Photo

Scorp's RPG Corner - Pathfinder: Kingmaker is here

Fallout D&D

  • Please log in to reply
217 replies to this topic

#201 Saber-Scorpion

Saber-Scorpion

    Not all who wander are lost.

  • Webmaster
  • 7,956 posts

Posted 28 September 2017 - 10:04 AM

Hey.

 

Hey, guys.

 

Hey.

 

I got a thing in the mail just now:

 

dos2_01.jpg

 

Looks like it's from Deutschland! Let's see what it is...

 

dos2_02.jpg

 

!!!

 

dos2_03.jpg

 

Holy snap, y'all! This is by far the best Kickstarter backer box I've gotten so far. Beats even my signed Pillars of Eternity Big Box. Certainly blows Wasteland 2 and Torment's boxes out of the water. Includes:

  • Amazing box with amazing art of the 4 main races, looking honestly better than they do in the game
  • Amazing box inside the box that opens into a sweet display for...
  • A kickass statue of Fane, complete with switchable mask/helmet and unmasked skull heads!
  • Two big full color hardback books of art and lore
  • cloth map of Rivellon
  • manual
  • metal Kickstarter backer limited edition number card

dos2_04.jpg

 

Here's the cloth map opened up and the other side of the boxes, plus Fane's alternate head.

 

dos2_06.jpg

 

Here is Maegan holding one of the books open to a page featuring a werewolf (!!!) for the Metamorph class. So how come there don't seem to be any werewolf abilities in the Metamorph tree in the game, despite this image and the symbol and the description? What gives, Larian??

 

dos2_05.jpg

 

My card. Jeez, I got one of the last copies... Is this because I asked them to change my shipping address at the last minute?

 

Anyway, awesome box for an awesome game. I posted some of my initial reactions to the gameplay in the "what are you currently playing?" thread - mostly nitpicks. My main complaint is that physical & magic armor make it so hard to use surfaces and spells to CC enemies efficiently like in D:OS1. I guess this (along with the relative lack of minion-summoning spells) was done to make combat more difficult, which is fine, but it does make it a little less fun, I have to say. But I'm starting to get the hang of it.

 

One tip for those braving the Tactician difficulty or higher: ALWAYS KILL. I'm starting to fully understand why Josh Sawyer removed all of the XP for kills from Pillars of Eternity, because hoo boy, this game really incentivizes you to go for the violent resolution to every conflict. I wandered into a Magister-infested fortress recently and had the opportunity to talk them into leaving, but I noticed I was awarded no XP for doing so. Soooo... I reloaded and murdered them all and got a level up. Someone really needs to balance that...


-Scorp

latest_comic.png

tinyicon_facebook.pngtinyicon_twitter.pngtinyicon_flickr.pngtinyicon_deviantart.pngtinyicon_tumblr.pngtinyicon_pinterest.pngtinyicon_instagram.pngtinyicon_patreon.png

"Come a day there won't be room for naughty men like us to slip about at all..."


#202 Saber-Scorpion

Saber-Scorpion

    Not all who wander are lost.

  • Webmaster
  • 7,956 posts

Posted 30 September 2017 - 10:31 AM

I fixed the female elves, lol: https://www.nexusmod...lsin2/mods/82/?


-Scorp

latest_comic.png

tinyicon_facebook.pngtinyicon_twitter.pngtinyicon_flickr.pngtinyicon_deviantart.pngtinyicon_tumblr.pngtinyicon_pinterest.pngtinyicon_instagram.pngtinyicon_patreon.png

"Come a day there won't be room for naughty men like us to slip about at all..."


#203 Sephsekla

Sephsekla

    Il Mentore

  • Nova Member
  • 719 posts

Posted 27 December 2017 - 12:38 PM

Tis the season for steam sales, and I can't recommend these games enough.

http://store.steampo...ete_Collection/
Nothing is true. Everything is permitted.
 
Except cancelling Firefly. Because that's just not cool.

#204 Ocelot

Ocelot

    NOW I'm a little motivated

  • Moderator
  • 8,229 posts

Posted 19 June 2018 - 08:29 AM

I thought I'd continue my post about Vampyr here so we can get some use out of Scorp's thread :P

 

Alright, so I finished Vampyr, and boy I really liked that game. It's honestly not objectively great. I think even the most generous reviewer would struggle to justify an 8/10. Playing on PS4, some of the technical aspects were bad enough to have an effect on my role-playing itself. The city is gorgeous, but every street looks identical, and the loooong load times between areas and baffling lack of any kind of fast-travel system makes it a chore to get around. I often just gave up on any sidequest that involved a trek across the city because I couldn't put up with the schlep. I tried not to kill anyone, but at a certain point I was too underleveled and couldn't stand the minute-long load times after death so I started eating people just to save my patience. I had three hard crashes during my playthrough, and nearly had a heart attack thinking I was about to have a fourth when the post-final-boss cutscene started hitching. Combat is honestly just bad. Just... bad. Mushy dodges, bad hitboxes, unsatisfying weapons; imagine Bloodborne made by French walking-simulator developers, because that's what it is.

 

But if you're the kind of RPG fan who isn't afraid of a little of that Eurojank, and has a PC to play this on, then I'd still strongly recommend it. There's just so much to love here, so many cool RPG mechanics to dig into, and so many dialogue trees to exhaust. I mentioned I abandoned my no-kill playthrough, and I think I enjoyed the game much better for it because it opened up a whole new world of possibilities for me. Vampyr's 'good' run is actually quite difficult to achieve because of how tightly interwoven all its mechanics are. There's far more to it than just picking up all the nice guy options, and more importantly, the other paths and levels of morality are really interesting to explore in their own right. To lay things out a bit more clearly:

 

Being a good guy in Vampyr: You just don't eat the guys, right? Ah, but seeing as how that sweet human blood is your main source of XP in this game, you're choosing to play a much more difficult game for which you'll be perpetually underleveled. The plight of the RPG nice guy, amirite? But, furthermore, you'll actually be locking yourself out of certain options amongst NPCs. A few of London's citizens are monsters in their own right, and there are actually positive outcomes to be had by judiciously gnoshing one or two of'em. Certain dialogue options only unlock after a related NPC is killed, and some of the other folks will live better lives out from under the thumb of the bad crowd.

 

Being a little bit bad, but mostly good: OK, but don't think you're off the hook just because that guy you ate was a serial killer. You also have the overall health of each of the game's four districts to consider. This is a mechanic made a little bit annoying by the game's lack of fast-travel, but basically every citizen in the game can get sick and your job as town doctor is to make your rounds and give them medicine to keep them healthy. Every time you spend that sweet XP you get from chowing down on a bad guy you have to sleep through a day and wake up the next night, but the game's world state will change overnight. People who were sick will get sicker, and people whose significant others you might have chomped will absolutely tank the district's overall morale level. You might have done London a favour by offing that killer, but consider his elderly mother who lived for her son. Can you keep a district healthy with her bringing down the happiness level? Can you justify killer her, too?

 

Being a big evil vampire in Vampyr: Ah, and here begins the slippery slope. So you've started killing willy nilly; don't think the game's just going to let you get away with it. In biting these people you're enjoying huge chunks of XP, but when you sleep to spend that XP you'll wake up to a drastically declining world, and if you're having too negative an effect on the district you can simply lose it for good. First a citizen or two will simply disappear without your involvement, but if you're really ruthless you can lose an entire district overnight, failing all their sidequests at once, and when you exit your hideout you'll be accosted by all manner of horrible beastie. Hope the game doesn't send you back through that area later in the story... (it will).

 

If you haven't already guessed, I got a pretty bad ending thanks to getting a little too fang-happy, and this game follows the Witcher 3 method of deciding your comeuppance long before you actually reach the end of a given quest (or, indeed, the entire game) so there's no last minute Quick Load repenting to be done. I actually really like the ending I got, though. Much like its other clear inspiration, them there Souls games, Vampyr has an autosave function running constantly to force you to live with your decisions, and I really respect that. There was one time early in where I feel I wasn't given enough information before I made a choice, and I ended up choosing an option that I hadn't really wanted (these pesky Mass Effect dialogue wheels not telling you exactly what you're going to say before you say it), but apart from that I feel like the game judged me fairly for how I played it and I'm happy to wallow in the muck I ended up in. I'm definitely going to try and get that elusive perfect playthrough on a replay, though.

 

I really hope Dontnod is able to make a sequel one day, or at least use what they've learnt from this game in another RPG. I wouldn't say they're one of my favourite developers, but between Life is Strange and Vampyr (and I might even add Remember Me if you caught me in a good mood) they're really building an excellent resume. 



#205 Saber-Scorpion

Saber-Scorpion

    Not all who wander are lost.

  • Webmaster
  • 7,956 posts

Posted 27 September 2018 - 06:37 AM

^Maybe I should check that out some time!

 

Some more RPG's I've been looking forward to are coming out now:

 

 

 

EDIT: Pathfinder Kingmaker is great, you guys. If you liked Baldur's Gate, get it. It's better than Pillars.


-Scorp

latest_comic.png

tinyicon_facebook.pngtinyicon_twitter.pngtinyicon_flickr.pngtinyicon_deviantart.pngtinyicon_tumblr.pngtinyicon_pinterest.pngtinyicon_instagram.pngtinyicon_patreon.png

"Come a day there won't be room for naughty men like us to slip about at all..."


#206 Ocelot

Ocelot

    NOW I'm a little motivated

  • Moderator
  • 8,229 posts

Posted 08 December 2018 - 01:19 AM

I've got some serious hype going for Obsidian's new salt in Bethesda's Fallout 76 wound video game, The Outer Worlds. Here's 15 minutes of gameplay, and it's looking goooooood:

 

 

So it's Tim Cain and Leonard Boyarsky, and it seems like they've basically made Fallout New Vegas 2 in all but name, with care taken to cram the game full of basically everything people complain is absent from modern RPGs. Real dialogue options that aren't just the same sentiment worded three different ways? Got'em. Fully-worded sentences instead of one-word summaries? Yep. Companion characters who aren't just there to idolise you? Mm hmm. The overall style seems like Fallout mixed with Firefly, and while I'm not crazy about the No Man's Sky colour palette it does look impressively solid for an Obsidian game. And, boy oh boy is this reveal perfectly timed given what Bethesda's going through right now with Fallout 76 :P

 

ih9rddwo5s221.jpg?width=640&crop=smart&a



#207 Saber-Scorpion

Saber-Scorpion

    Not all who wander are lost.

  • Webmaster
  • 7,956 posts

Posted 08 December 2018 - 04:20 PM

I was right! :P I knew Microsoft was probably grabbing up Obsidian to make a competittor to Fallout. And since they have inXile too, they have Wasteland, so maybe we'll get a first-person AAA Wasteland? Anyway, yeah, what you said - this Outer Worlds thing looks very interesting, although the colors are a bit jarring. They could tone those down some.

 

 

Oh, and since I'm here: I've been playing Divinity: Original Sin 2: Definitive Edition, since I put the standard version on hold to wait for the inevitable "OMG better" one. I honestly haven't noticed any differences so far. Was that tutorial section at the very beginning new? I can't remember. Certainly everything else seems exactly the same, aside from maybe a couple new spells.

 

Anyway, at least I know what I'm doing a little better now, so Tactician Difficulty has been quite a bit less frustrating. The key to building your party, thanks to the game's annoying Magic/Physical Armor system, is to concentrate your WHOLE PARTY on either Magic or Physical damage. I'm going with Physical this time, with one tank, one rogue, one ranger, and one necromancer - because apparently Necromancy counts as physical damage, for some reason. Each one is a little mixed up with other skills, of course. My necromancer has some Hydromancy for healing and some melee skills for when the spells are on cooldown, my tank some Earth magic for all the armor buffs, my rogue is a polymorph since it adds so many useful skills to their toolbox, and my ranger a little bit of Summoning.

 

Instead of creating my own protagonist from scratch like last time, this time I chose Ifan ben Mezd and simply customized him to look more like my usual protag, since his whole "gritty ranger outlaw" shtick is pretty close to how I usually role-play anyway. It's definitely more interesting to roll with a story character, since it gives you this quest-line through the game that would be completely absent otherwise. Adds another level of motivation for your character - another goal to work toward. I still would have preferred if Larian had made the characters simply "backgrounds" and let you choose one for your fully custom character without being forced to use the same name/race/voice, but oh well. At least you can still choose all the dialogue options, with the character-specific ones simply added to the list you pick from.

 

I was trying to bring Fane in my party this time, since my Kickstarter Edition came with such an amazingly awesome statue of him, but GOD I hate him. Does he have to be such a one-note sarcastic condescending ass? Does he have to be so comical that I can't take his "last member of an ancient lost race" background seriously? He could have been a really cool ancient skeleton full of forgotten knowledge, with callous disregard for the lives of mortals, but instead it's all played for chuckles. People always say to bring Fane, since "his story is the most interesting", but I just don't care - can't stand him. I switched him out for Beast again, since pirate dwarves are way better than haughty know-it-all skeletons.

 

I still think D:OS2 is missing some of the charm of the original, but I'm glad I finally decided to get back into it, because the Divinity: Original Sin games remain (probably by far) the highest quality games from the little CRPG revival that this thread is about.


-Scorp

latest_comic.png

tinyicon_facebook.pngtinyicon_twitter.pngtinyicon_flickr.pngtinyicon_deviantart.pngtinyicon_tumblr.pngtinyicon_pinterest.pngtinyicon_instagram.pngtinyicon_patreon.png

"Come a day there won't be room for naughty men like us to slip about at all..."


#208 God-Emperor Thrawnie

God-Emperor Thrawnie

    REPENT

  • Super Mod
  • 2,066 posts

Posted 09 December 2018 - 11:19 PM


So it's Tim Cain and Leonard Boyarsky, and it seems like they've basically made Fallout New Vegas 2 in all but name,

 

All of the major F:NV devs (except one) are no longer at Obsidian.

 

 

So don't get too excited. Especially if PoE2's lead writer has a major role.



#209 Saber-Scorpion

Saber-Scorpion

    Not all who wander are lost.

  • Webmaster
  • 7,956 posts

Posted 14 February 2019 - 06:19 PM

So, this is awesome: Obisidian is adding a TURN-BASED MODE to Pillars of Eternity II: Deadfire! I knew there was a reason I've waited so long to play it! :lol: It's currently in beta: https://eternity.obs...based-mode-beta

 

Some deets:

 

They are probably doing this in preparation for the console release. It's great news to me, since despite my undying love for Baldur's Gate, I never found the combat in PoE to be half as fun. In fact, it always felt like a confusing mess. But all of my favorite of the Kickstarter RPG's (Shadowrun, Banner Saga, Divinity: Original Sin) have been turn-based, so maybe this will make POE2 more fun.

 

Speaking of Baldur's Gate, another recent news item is that Beamdong will be bringing their Baldur's Gate (1&2) and Neverwinter Nights "Enhanced" Editions to consoles. I couldn't care less, but there it is.

 

Also here's an Outer Worlds video:

 

Might as well toss a Kingdom Come: Deliverance one up here too (language warning): 

Spoiler


-Scorp

latest_comic.png

tinyicon_facebook.pngtinyicon_twitter.pngtinyicon_flickr.pngtinyicon_deviantart.pngtinyicon_tumblr.pngtinyicon_pinterest.pngtinyicon_instagram.pngtinyicon_patreon.png

"Come a day there won't be room for naughty men like us to slip about at all..."


#210 God-Emperor Thrawnie

God-Emperor Thrawnie

    REPENT

  • Super Mod
  • 2,066 posts

Posted 15 February 2019 - 07:28 PM

PoE2 needs a lot more than a turn-based mode to save it, honestly.

 

My opinion of PoE1 has actually dramatically improved now that I actually finished it (the music is still bland and Avellone's characters are still obnoxious though) and the expansion, which was far better story-wise than the main game, but PoE2...oof. The loss of the NV writers in 2016 really shows. As critical as I am of Chris Avellone, I'd take him over...whatever the hell PoE2's writing is.

 

 

EDIT: I had a long rant about the game typed up here but I changed my mind about posting it. The tl;dr: The main story is pointless, the game feels tiny, the writing is peppered with...certain contemporary socio-political undertones, and the companions are annoying.



#211 God-Emperor Thrawnie

God-Emperor Thrawnie

    REPENT

  • Super Mod
  • 2,066 posts

Posted 20 March 2019 - 05:13 PM

https://twitter.com/...423193138618369

 

Kdx4Ia9.jpg



#212 Ocelot

Ocelot

    NOW I'm a little motivated

  • Moderator
  • 8,229 posts

Posted 21 March 2019 - 09:04 PM

Vampire The Masquerade Bloodlines 2:

 

 

It exists, it's coming March 2020, and yes you can get it on Steam.

 

EDIT - Also Chris Avellone worked on it.

 

I've still never played the original, and to be honest I don't even know much about it. Is it an RPG or a Deus Ex? I've always meant to play it, because it definitely seems like the kind of thing I really enjoy, but I've never got around to it (I do own it on Steam, at least). I'll at least install it so I have something to nag at my conscience for the next few months before I actually load it up.



#213 Ocelot

Ocelot

    NOW I'm a little motivated

  • Moderator
  • 8,229 posts

Posted 31 March 2019 - 06:29 AM

Here's 20 minutes of The Outer Worlds from PAX East:

 

 

I still find the colour palette really garish, but I can't wait to get stuck in to this bad boy. The quest they show is about a movie producer who's impressed by your spunk and wants you to come in to audition for his latest movie: Titus Androidicus. The quest marker is literally your mark that you stand on to act out the scene. 

 

btw, the dislikes outweigh the likes on Youtube, so I hope the paycheque for exclusivity from Epic was worth it. Knowing how badly Obsidian's games sell, I definitely understand them going with a guaranteed payday over a potential bomb, though.



#214 Ocelot

Ocelot

    NOW I'm a little motivated

  • Moderator
  • 8,229 posts

Posted 01 June 2019 - 05:18 AM

I've still never played the original, and to be honest I don't even know much about it. Is it an RPG or a Deus Ex? I've always meant to play it, because it definitely seems like the kind of thing I really enjoy, but I've never got around to it (I do own it on Steam, at least). I'll at least install it so I have something to nag at my conscience for the next few months before I actually load it up.

 

Hey, I did it, and it only took just over two months of having the game installed before I went and played it! Don't you tell me I don't never not play no games no more.

 

So, to answer my own question, it's like a half-Deus-Ex, half-RPG kinda thing. Lots of crawling through vents, hacking computers, picking locks and finding email passwords written on notes by forgetful employees. On the RPG side, you have seven classes of vampire to choose from at the beginning, specialising in everything from combat to schmoozing to... apparently having visions of the future. I really enjoyed one mission to inspect an ancient vampire sarcophagus sitting on the deck of a freighter ship heavily guarded by police. The game gives the usual options of stealthing through the ship or going in guns blazing, but you can also just walk up to the first cop you see and have him mistake you for a young reporter with whom he's made a deal to leak sensitive info. If your Persuasion stat is high enough you can play along, and he'll clear the way to the ship's security room, where you can hack into a computer and read the captain's log, take a copy of the ship's manifest, and even flip through security camera feeds until you get a close up of the sarcophagus itself, letting you skip the entire stealth/combat section and simply leave. I love it.

 

It seems like the game could be really different on replays, too, depending on what vampire clan you choose at the beginning. I played a Toreador, which seemed like the charisma and speech check one, because I just love to schmooze my way through games, and I think it was one of the more beginner-friendly classes. But if you want to branch out a bit, you have the Ventrue who consider themselves too posh to drink from any humans but the highest of high society blue bloods. Since feeding on blood is your main way of replenishing health and mana in this game, I think that'd probably be a big handicap. But even further than that, the aforementioned 'visions of the future' class, the Malkavians, actually ha visions of future events in the game's story, which sounds like a really interesting way to play through the game. There's also the Nosferatu, who are so hideously goblin-like that they can't show themselves in public without creating an international incident, so you have to spend the whole game darting from shadow to shadow and schlepping through the sewers underneath the city streets. It seems like a game tailored for multiple playthroughs.

 

But I can also see why I don't often see the game held up alongside the Deus Exes of the world. For all your choice, there doesn't really seem to be a lot of major consequence, with most dialogue choices just being four different ways of saying the same thing and the story mostly playing out the same no matter what until the final hours. I played as a Toreador, the vampire clan known for being schmoozers, and I maxed out my Persuasion and Seduction stats early on hoping to talk my way out of trouble, but the final half of the game is lousy with forced combat and if you don't pump up those gun or melee abilities you just aren't going to get through it.

 

And, to be honest, you probably aren't going to get through it anyway, because this game is BROKEN. Even with the apparently 100% mandatory fanmade patch installed I still had to use console commands multiple times just to unstick myself from level geometry with noclip. In the final few hours of the game I felt like the whole thing was falling down around me, with my Quick Saves and Loads taking longer and longer and more and more bugs popping up. At one point I got locked out of my Downtown apartment by an invisible barrier in the doorway, leaving me unable to progress a quest, and later I hit a bug where Quick Loading would leave my gun's trigger permanently depressed, so I'd dump all my ammo into the wall and then just hear it click forever.

 

So, let's say I didn't love it, but I really enjoyed the first 10-15 hours at least, and I'm definitely excited for the sequel now. A new game with the original's world, storytelling and atmosphere but the level of overall quality and playability as modern games like Dishonored or Prey would be something really special.



#215 ABSplastic

ABSplastic

    Legionnaire

  • Nova Member
  • 355 posts

Posted 01 June 2019 - 04:04 PM

 

 

If you decide to replay VTM:B again, I highly recommend playing as a Malkavian. It is most enjoyed on a second play-through due to the aforementioned visions and is definitely the most unique of all the classes. it's the most popular on Youtube playthroughs for a reason. Sadly playing as Nosferatu isn't that different than a more regular class like Toreador, Gangrel, or Brujah. As even though it says you have to stay in the sewers you really just can't walk too close to certain characters on the street. Same with Ventrue, whose only actual handicap is not being able to feed on rats. They have a chance of throwing up if you feel on lowborn characters but it's pretty manageable. 



#216 Xero

Xero

    I will be the last

  • Nova Member
  • 4,082 posts

Posted 07 June 2019 - 11:36 AM



So, the transformation the Flaming Fist guy in the trailer went through is called ceremorphosis; which is when a mature illithid tadpole is inserted into the brain of a human(oid) and proceeds to eat away their brain matter. This results in the creation of a new Mind Flayer.

Going by that, it seems as if the Illithids will be the "Big Bad", or at least one of them. Dealing with an army of Mind Flayers that also have some sort of Leviathan creature seems like it would be quite an ordeal.


#217 God-Emperor Thrawnie

God-Emperor Thrawnie

    REPENT

  • Super Mod
  • 2,066 posts

Posted 07 June 2019 - 01:53 PM

Larian making BG3 is the last thing I'd have expected, kinda funny given there's a whole questline in Divine Divinity that's a snarky parody of BG2. (Specifically, the romances)

 

At least it's not Beamdog making it though.



#218 Maverick-Werewolf

Maverick-Werewolf

    Alpha Leader

  • Forums Administrator
  • 12,204 posts

Posted 07 June 2019 - 02:56 PM

Too bad it's only called "Baldur's Gate" because it happens to take place in Baldur's Gate (and because they want to try to grab people with nostalgia).

 

Might be fun, though. Who knows. I can't say I like 5e, but whatever. I just wish they'd not pretend it has anything to do with the BG saga, because that's just annoying.


gallery_3_16_497424.gif






1 user(s) are reading this topic

0 members, 1 guests, 0 anonymous users

,