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The Video Game News Thread: Where are we going, PapEA?


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#7421 Spark

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Posted 17 October 2017 - 01:15 PM

I'm emphatically unapologetic, because Wolfenstein trailer. Guts, glory, language.

 


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#7422 Phaedrus

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Posted 17 October 2017 - 01:51 PM

EA has shut down Visceral Games and is transferring their still unnamed Star Wars game to EA Vancouver.

Citing a 'shift in the market'. Who's excited for microtransactions? In like, 2020.

https://www.ea.com/news/an-update-on-the-visceral-star-wars-project?isLocalized=true

#7423 Maverick-Werewolf

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Posted 17 October 2017 - 02:55 PM

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#7424 God-Emperor Thrawnie

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Posted 17 October 2017 - 06:16 PM

Meanwhile at BioWare*:

 

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There's a difference between not caring for laws, and thinking it's okay to have sex with underage children.

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#7425 Maverick-Werewolf

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Posted 17 October 2017 - 06:20 PM

Basically, EA said, "We can't have an Uncharted clone, because that wouldn't be like every other single video game made today that's open world with tons of microtransactions and possibly its own currency and five billion flags to collect and some harebrained excuse of a level-up system. We need to have a game people will keep throwing money at, so we're ditching our original direction.

 

Oh and [offhandedly] we're completely dismantling an entire studio, too. But you only care about us making more open-ended crap with new DLC speeder armor every week, right?"


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#7426 Ocelot

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Posted 17 October 2017 - 07:35 PM

God, that's the most heartbreaking thing I've ever read. I thought Wolfie was exaggerating, but that's exactly what they said:

 

Our Visceral studio has been developing an action-adventure title set in the Star Wars universe. In its current form, it was shaping up to be a story-based, linear adventure game. Throughout the development process, we have been testing the game concept with players, listening to the feedback about what and how they want to play, and closely tracking fundamental shifts in the marketplace. It has become clear that to deliver an experience that players will want to come back to and enjoy for a long time to come, we needed to pivot the design. We will maintain the stunning visuals, authenticity in the Star Wars universe, and focus on bringing a Star Wars story to life. Importantly, we are shifting the game to be a broader experience that allows for more variety and player agency, leaning into the capabilities of our Frostbite engine and reimagining central elements of the game to give players a Star Wars adventure of greater depth and breadth to explore.

 

They couldn't keep us playing the game for months and months with a linear action adventure game, and thus they wouldn't be able to sell us lootboxes and rake in that whale money, so THEY CANCELLED THE GAME AND KILLED THE STUDIO.


This move leads to a few other changes:
 
A development team from across EA Worldwide Studios will take over development of this game, led by a team from EA Vancouver that has already been working on the project. Our Visceral studio will be ramping down and closing, and we’re in the midst of shifting as many of the team as possible to other projects and teams at EA.

 

What is this company? Do they exist just to kill studios? Like, seriously, this game has been in development for, what, like three years already? And because EA decided they wouldn't be able to make enough money on it, they've all but scrapped it, presumably just throwing away all the money they've already spent on it. Instead of just finishing it and seeing how it goes, they're going to write it off and start over to guarantee they won't make money on it?
 
What is this industry? What is video games?


#7427 Randomman96

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Posted 17 October 2017 - 07:42 PM

And now for something completely different:

 

Have some proof on Activision/Blizzard going full greed mode.

 

 

And for some good to balance out this greed:

 

HTC and Bethesda are doing a deal where if you purchase a HTC Vive now (or rather, since Oct. 2nd), you will recive a Pre-Purchase code for Fallout 4 VR.  No Word on when it ends, likely on Dec 17, when FO4VR is released.


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#7428 Ocelot

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Posted 17 October 2017 - 09:12 PM

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Just imagine three other guys in trenchcoats with gamertags floating over their heads, some meme-y scripted teamchat banter, maybe the word 'SURVIVE' in glowing white text with a countdown timer in the middle of the screen, and you have this game's E3 2019 re-reveal trailer.

 

This is all down to EA's pure greed. They just refuse to make a game on a modest budget and accept modest profits in return. If the whole board of directors can't buy new Ferraris, they don't even want to know about it. Every game they make has to be a giant, record-breaking blockbuster, built on such a high budget that the slightest failure means the whole studio has to die. And they've been doing this for years! New Tweets from a former Visceral employee:

 

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SIXTY MILLION DOLLARS, in 2011 money, for a sequel to Dead Space. Why? Uncharted 2 only cost $20 million, for comparison. Why would they think Dead Space 2 would sell over four million copies?



#7429 Sephsekla

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Posted Today, 12:38 AM

SIXTY MILLION DOLLARS, in 2011 money, for a sequel to Dead Space. Why? Uncharted 2 only cost $20 million, for comparison. Why would they think Dead Space 2 would sell over four million copies?


Because they're a bunch of greedy morons.

I get the feeling that nobody in EA management particularly likes or plays games.

There's no sense of pride in what they're publishing, it all comes down to the almighty spreadsheet.

They would sell millions and millions of e.g. a KOTOR successor, but they won't do it. Because once you've sold yet you've made your money and there's no more to come.

It's the same reason MA: Andromeda never got the Quarian Ark DLC but they are still pushing out multiplayer expansions. They want playing their games to be an upfront cost AND a subscription.

I hate them so so much.
Nothing is true. Everything is permitted.
 
Except cancelling Firefly. Because that's just not cool.

#7430 Ocelot

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Posted Today, 03:23 AM

Amy Hennig, interviewed last year:

 

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I don't even know what to say. I'm starting to think it'd be a good idea to never buy EA games ever again.



#7431 Sephsekla

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Posted Today, 08:15 AM

An exclusive deal for the license was always questionable, but why did it have to be EA?

Imagine a CD Project Red game as a bounty Hunter.
Nothing is true. Everything is permitted.
 
Except cancelling Firefly. Because that's just not cool.




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