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Member Since 07 Apr 2008
Online Last Active Today, 10:51 PM

Posts I've Made

In Topic: What Are You Currently Playing?

Today, 06:57 AM

Oh boy you guys I just played the first hour of that new God of War and I was totally wrong to doubt this game! I thought they'd Last-of-Us'd it, and while I really like The Last of Us, I just wasn't super hyped to play it again with a Kratos skin. I'm not a huge God of War fan, I don't really like Kratos; I knew I'd play it because I do like these big, expensive, story-focused games, but I can't say I was really jumping out of my skin with excitement, y'know?


And then all those 10/10 reviews hit and I started feeling that hype start to creep in, and after the first hour of gameplay? Forget about it. This game is awesome. It is very Last of Us, and with a heaping helping of Nu Tomb Raider in terms of overall structure (3D Metroidvania-y pseudo-open world with collectibles to find and quests to do), but then it suddenly throws you into a SUPER SICK BOSSFIGHT that's like UH! UH! UH! and the combat system is simple but it feels so good and crunchy and you just wreck dudes and you can throw your axe and then call it back to your hand like Thor's hammer and it feels amazing. UUUUUUHHHHHH!


This game is good. I'll keep you posted as I keep playing.

In Topic: The Video Game News Thread

Yesterday, 07:49 PM

I hope you're all hard at work getting SUPER HYPED BEYOND ALL REASON, because now Ubisoft and Microsoft have both confirmed the date and times of their E3 press conferences!




Save the Date, #UbiE3 is coming! Join us on June 11, from 1pm PT. 
More to come, stay tuned...


Here at Xbox, we’re hard at work getting ready for the big show. We’ll be kicking things off with our annual Xbox E3 2018 Briefing, which you can watch live beginning on Sunday, June 10 at 1 p.m. PDT. During the briefing, you’ll have a chance to check out everything from in-depth looks at previously-announced games to trailers for our unannounced titles coming in 2018 and beyond. You can watch the Xbox E3 2018 Briefing live beginning at 1 p.m. PDT on Sunday, June 10 on the official Xbox Mixer Channel or on the Mixer app for Xbox One and Windows 10.



In Topic: Your Favourite SSLF Thread: The Devil May Cry One

Yesterday, 03:34 AM

OK, here we go with Ocelot's final tiresome thesis about a Devil May Cry game before the fateful day comes when Devil May Cry 5 is finally announced at E3 this year like you all know it will be! It's time to go back to the grand daddy of them all, Hideki Kamiya's first of many masterpieces, a game that singlehandedly invented a genre (the best genre, no less). It's time for Devil May Cry.
As you might have guessed from the 1024x768 wallpaper, we're going back to August 2001, during which the Playstation 2 was experiencing the one of the all time great years for video games. MGS2, Silent Hill 2, Gran Turismo 3, Final Fantasy X, Ico, Jak and Daxter, GTA III, Ace Combat 4, Tony Hawk's Pro Skater 3; it was all-time classics as far as the eye could see. Wall to wall bangers. An absolute bloodbath. And amongst them, rubbing shoulders with the greats was a new, unproven action game from Capcom, from the up and coming hotshot director Hideki Kamiya, fresh off his success with Resident Evil 2. Take a look at this ancient trailer from early in the game's production, before they could even work out how to animate Dante's flapping coat in gameplay, and tell me this wouldn't have got you super hyped to play this bad boy:
This game is still so good! DMC2 had me wondering if I'd ever experience joy again while I played it, but the original DMC? No, Hideki Kamiya just gets it. DMC feels great from the moment you get your hands on it and start pressing every button to see what they do. Swinging Dante's giant sword, firing his sick twin pistols, jumping and flipping around, it all just has that perfect tactile feedback from your thumbs pressing the buttons to your eyes and ears drinking in the results. Even 17 years later, DMC's sound effects are indelibly printed on my eardrums, from the "tink tink" of every ejected shell from Dante's guns bouncing off the floor, to the way your evil electric sword crackles through the air, to Dante's wonderfully guttural "YERGH!" every time you do a Stinger. And don't even get me started on the menu sound effects. Devil May Cry is from that era where you could tell what game a person was playing by the sound effects it made as they navigated the pause menu, and no development house did it better than Capcom.
Devil May Cry is video games to me. Devil May Cry. Is. Video games. It excels in all those little things that make this medium fun. It doesn't just throw you into a spooky castle; it fills that spooky castle with everything your inner five-year-old thinks of when he thinks of castles. Suits of armour everywhere that you can smash for red orbs. Hidden rooms accessed by activating big clunky mechanisms in the walls, big ol' portcullises slowly lowering from the ceiling. Is there a drawbridge? You bet there's a drawbridge, buddy! Are there creepy rooms full of torture equipment? Bro, you ride a secret elevator down to them! Towers? Oh, we've got towers, and these towers are entirely empty but for a spiral staircase around the inner walls, so when you get the urge to jump off from the top and go screaming all the way down to the bottom, you go ahead and do it! You ain't gonna take fall damage in Devil May Cry!
There's a pirate ship in this game, and before you even ask, yes of course it's full of ghosts. You have to ride the spooky ghost pirate ship to a different part of the island, and it crashes in an area with a small waterfall, and you'd better believe there's an item hidden in that waterfall, buster. This game is just packed to the gills with cool stuff that you want to be doing in video games, y'know? It's not enough to be playing as Dante, the quintessential Cool American Video Game Character Written By Japanese People; the game is constantly making all the right choices to keep you coming back for more. Whether it's finding cool new areas of the castle, awesome new weapons, stashes of orbs for upgrading your stuff, new enemies to fight, it all feels good and looks great and I love it.
But, while it's all wonderfully enjoyable, it's certainly no cakewalk. Devil May Cry is actually pretty damn hard, to be honest. Enemies are dangerous, and they hit hard. You don't have a whole lot of health at the start of the game, and it probably isn't even 20 minutes until you're fighting the first boss. Phantom, an enormous lava spider with a sassy attitude, is the point where basically everyone will get the infamous "Do you want to switch to Easy mode?" message, which the game automatically throws at you if you die too many times in one particular spot, but you mustn't ever agree! Kamiya's cruelest trick of all is to extend a hand to those in need, then have it come back to bite the player: if you do drop down to Easy mode, your save file is locked to Easy forever, you can never move up to Normal or the higher difficulties.
A lot of the game's punishing nature is just down to how video games were at the time, though. DMC uses a particularly unforgiving version of lives, where you can save between missions, but any death during a mission will force you to use a Yellow Orb to restart from the last checkpoint. Run out of Yellow orbs and you're back to your last save. The twist is that Yellow Orbs are a ONE TIME USE, and if you run out you either have to buy or find more, or just finish the game with no more continues. And forget about trying to go back to a previous mission to grind red orbs and buy some upgrades. DMC has no Mission Select screen; you play them all in order, and if you miss a collectible or Secret Mission you just have to get it on your next playthrough. And when you beat the game on Normal and the credits have finished rolling, the game immediately restarts again on Hard without so much as asking you, so if you want to play it again it's going to make you work.
Alright, so I won't lie to you, sometimes it's pretty frustrating. This is a 2001 game, and while it did carve out its own genre, it definitely wasn't ahead of its time in the game design department. DMC is all fixed camera angles all the time, and it doesn't have tank controls, so whenever you move from one camera angle to another your analogue stick will suddenly be pointing the wrong way and you'll have to wiggle it to line it back up again, which often leads to you accidentally moving back into the area of the last camera angle, which is frustrating at the best of times and infuriating if it happens in the middle of a fight. You dodge by locking-on, pointing the analogue stick sideways and pressing the jump button, but of course in a fixed-camera game you aren't always going to know where sideways is relative to your character. And while it was remarkable for 2001, the combat controls are extremely stiff and restrictive by today's standards.
This handsome fellow here is a nexus of all the game's worst features: the boss appropriately named Nightmare. An apparently sentient puddle of literal garbage, you force him to take physical form by activating a switch in the bossfight arena, then you dodge his attacks while waiting for him to pop a glowing energy core out of his body, then you go to town on said core to do damage. Seems simple enough, right? What the game doesn't tell you is that if one of these energy cores breaks, Nightmare will gain a new set of attacks and become noticeably more aggressive. But the cores don't break based on a damage threshold, rather by taking a certain number of hits. So if you choose to hit them with your sword (which you obviously would), you end up doing middling damage, breaking the core and having to fight an angrier, more difficult boss. The pro-strat is to use your gauntlets and hit the cores with charged punches to maximise damage while minimizing number of hits, but I only know this from reading said strat from other people. Oh, and the kicker? You have to fight Nightmare three times in the game, and his status PERSISTS between fights. If you accidentally broke a core and made him aggressive in your first meeting with him, he's going to stay that way for the next two fights.
I honestly don't know what this game would be like for a newcomer picking it up in 2018. I absolutely loved playing it all over again, but I played it so much back in the day that it's like rereading a favourite old book or something; that muscle memory never truly goes away. I think it's one of the best games there is. But I wonder if it's just too far back into the dark ages of early 3D video games to really capture a more modern audience any more. It's punishing, obtuse, and if you aren't the type to derive joy from the act of killing a whole bunch of monsters with a relatively simple combat system, then you ain't gonna get your money's worth from the story side of things. This is a game that ends with the hero accidentally finding a goofy old seaplane to fly out through the caves under the spooky castle island before it all explodes, then giving a friendship speech about how humanity will conquer the darkness.
But I love it, you guys. I adore this game. I think it's one of the best ever, even with all its flaws. It started out life as an early Resident Evil 4 prototype, before the staff realised they were making it too cool for Resident Evil and had to retool it into its own thing altogether. It's equal helpings of sincere awesomeness and almost embarrassing cheese, with the "Japanese" dial cranked up as far as it could possibly go. It created the best genre of video games, spawned a slew of sequels that run the full gamut of quality. I am, ultimately, a DMC3 man, but if you wanted to tell me that the original Devil May Cry is the best one, I wouldn't argue with you. What a game. What a series.
Capcom? It's time...

In Topic: Therm Scissorpunch: A Star Wars Story

13 April 2018 - 11:01 PM

Attention all: this thread is now about your new favourite Star Wars character:




Please cease all unnecessary talk about other Star Wars characters and storylines immediately. All SSLF members should familiarise themselves with Therm Scissorpunch's Wookieepedia article.


At some point, Scissorpunch sat at a gambling table next to the famous smuggler Lando Calrissian.


In Topic: The Video Game News Thread

13 April 2018 - 09:34 PM

Shenmue 1 + 2 HD is coming to PS4, Xbox One and PC this year, and I'm finally going to play these suckers. It's only $30 US:



In further Sega news, Valkyria Chronicles 1 is coming to Switch, and there are Yakuza and Virtua Fighter costume packs coming to that Persona 5 dancing game as DLC:




Ryuji as Ryuji is a pretty good match :P


EDIT - Oh, by the way, everybody gave the new God of War a 10/10 and it's currently the third highest rated game of this generation on Metacritic, behind Breath of the Wild and Super Mario Odyssey: