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Nova Refuge Official Q&A


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#461 evilpenguin 98

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Posted 16 April 2011 - 04:44 PM

Yavakaro Spec Ops certainly do, it's Spectra's weapon in Warrior Born.


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#462 V.Metalic

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Posted 17 April 2011 - 12:01 AM

That's just semantics, like Istanbul and Constantinople. Doesn't matter if you start with the walker or the fighter, the end result has all the same flaws.

Which are...? Having a walking jet or flying walker is very big difference. Walker cant fly that easily like jet because of its aerodynamics. Walking fighter however is easier, because it has a great aerodynamics, because the legs can be stored inside or made as a part of the aerodynamic hull. How will you add the wings and jet engines on the walker to make it fully capable of flying, hmm?

Well that would be all well and good, but NR isn't Star Wars, it's more like a mix of Mass Effect and MechWarrior.

Yes, but it is mostly you who have a questions about physics, which are mostly the same like in real-life. And SW is also in some degree loosely based on real-life physics. Say, why you dont think mimicic Clone Wars' trick with walkers in space isnt that easy or possible?

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#463 Squirrel

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Posted 17 April 2011 - 01:32 AM

Which are...? Having a walking jet or flying walker is very big difference. Walker cant fly that easily like jet because of its aerodynamics. Walking fighter however is easier, because it has a great aerodynamics, because the legs can be stored inside or made as a part of the aerodynamic hull. How will you add the wings and jet engines on the walker to make it fully capable of flying, hmm?

Loki's point was that no matter which end you started with, the engineers would make the best thing possible. Just because a fighter-walker started as a fighter doesn't mean it would have better wings or a lighter build, f the engineers started with a walker they would make all the modifications needed to end up with the same thing as if they had started with a fighter. They would only be interested in the best design, no matter where it started. More likely than not, the engineers would start from scratch and the construction certainly would. If modifications were made then the engineers would choose which ever was easier to modify to achieve their design. Where the walker-in-space started its life is irrelevant to its end product.

Yes, but it is mostly you who have a questions about physics, which are mostly the same like in real-life. And SW is also in some degree loosely based on real-life physics. Say, why you dont think mimicic Clone Wars' trick with walkers in space isnt that easy or possible?

One thing I've definitely learned about Scorp over the 7 years since I discovered SSL, is he most definitely does not like the Star Wars prequels. Forgive me if I'm intruding, but I imagine the last thing he would want to do with Nova Refuge is mimic them.


I'm with Loki on this one. Mechanics aside, it strikes me as being a bit far fetched and, well, silly. Why ruin the swooshiness of a fighter and the ruggedness of a walker by combining them?

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#464 Dense_Electric

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Posted 17 April 2011 - 02:37 AM

I'm sure it could be done with the level of technology in Nova Refuge, the question is why would it? I'm not going to argue the technology here (Loki's done that for me), but you're also not considering what sort of mission it would be used for. The reason a fighter-bomber is useful is because the same aircraft that might need to go in and drop bombs on a target might also need to fight its way out of that area.

But consider the flying tank example - what would it be used for? A tank is designed to either support infantry directly or to engage other tanks/armored targets. An aircraft has a fundamentally different mission - it's designed either to engage other aircraft or to attack ground targets (yes, I know they can also support infantry, but that's not what I'm getting at).

What would the advantage of a flying tank be? Oh sure, it could do everything a tank and an aircraft could do, but unlike a fighter-bomber, which might need to perform multiple roles on one mission, a flying tank wouldn't need to. You could just build two separate machines that can do their jobs better and send them on the different missions they were designed for. Role dictates design, not the other way around.

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#465 Horatius

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Posted 22 April 2011 - 11:16 PM

What resources are considered neccesities in Nova Refuge for factions (like Durianium and Starlight gas)?
Which ones are considered valuable (this could overlap the previous question, but I was thinking precious metals, etc.)?
I know that it's hard to classify two factions' technology levels since progress can branch off in different ways, but if you could generalize, how far ahead or behind is Achmer land technology compared to Victory or Xarkon (maybe in terms of years)?
How far ahead are the Achmer with aerospace and naval technology?
Is it plausible that the Achmer could have underwater bases on Terra Nova hidden from the Humans?
Do you have an expected time that you think Saber's Edge will be completed, or is it too early for that?

Then out spake brave Horatius,

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"To every man upon this earth Death cometh soon or late.

And how can man die better

Than facing fearful odds,

For the ashes of his fathers,

And the temples of his gods."

 


#466 Golden-Star

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Posted 23 April 2011 - 12:45 AM

On the subject of this Aerowalker thing I have just a few things to say that should keep everyone happy: They probably exist. Maybe only as prototypes or for very specific missions, but they probably exist. They wouldn't very common of course, but if V. has a story in mind he wants to put them in then I think that should be ok. So they hypothetically exist as a weapon, but aren't used much in favor of more specialised vehicles.

But for those of you who are arguing about there usefulness I give you: The Enomeg! They may be EPIC, but they could easily be replaced by a special division of Veteran SpecOps. Because that's what they are: SpecOps +1. So just consider how much money and effort Xarkon is wasting with the Enomeg Program, when actually the same thing could be done easily with minimal effort. Compared to that, what's a few Aerowalkers? Besides, Yavakaro definitely has enough money and technology to throw at a project like this.





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#467 V.Metalic

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Posted 23 April 2011 - 01:25 AM

On the subject of this Aerowalker thing I have just a few things to say that should keep everyone happy: They probably exist. Maybe only as prototypes or for very specific missions, but they probably exist. They wouldn't very common of course, but if V. has a story in mind he wants to put them in then I think that should be ok. So they hypothetically exist as a weapon, but aren't used much in favor of more specialised vehicles.

But for those of you who are arguing about there usefulness I give you: The Enomeg! They may be EPIC, but they could easily be replaced by a special division of Veteran SpecOps. Because that's what they are: SpecOps +1. So just consider how much money and effort Xarkon is wasting with the Enomeg Program, when actually the same thing could be done easily with minimal effort. Compared to that, what's a few Aerowalkers? Besides, Yavakaro definitely has enough money and technology to throw at a project like this.

Absolutely agree.

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#468 Mercutio

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Posted 28 April 2011 - 09:21 AM

On the subject of this Aerowalker thing I have just a few things to say that should keep everyone happy: They probably exist. Maybe only as prototypes or for very specific missions, but they probably exist. They wouldn't very common of course, but if V. has a story in mind he wants to put them in then I think that should be ok. So they hypothetically exist as a weapon, but aren't used much in favor of more specialised vehicles.

But for those of you who are arguing about there usefulness I give you: The Enomeg! They may be EPIC, but they could easily be replaced by a special division of Veteran SpecOps. Because that's what they are: SpecOps +1. So just consider how much money and effort Xarkon is wasting with the Enomeg Program, when actually the same thing could be done easily with minimal effort. Compared to that, what's a few Aerowalkers? Besides, Yavakaro definitely has enough money and technology to throw at a project like this.


I doubt there would be a prototype based around a completely unworkable concept. It'd be similar to General Motors unveiling their new square wheeled car project.

Enomegs are proven in combat, based around a relatively simple (and likewise proven) concept - that of enhancing the body and mind through a rigorous training and technological improvement. Like you said, they work as a force multiplier. These 'aerowalkers' as you have dubbed them fill a role already covered better by existing weapons systems.

Most of all, it goes against the majority of Scorp's existing 'rules' regarding walkers.

Anyway, my question is regarding the Wrognoth. Have you made a decision regarding their inclusion in the universe? I would like to include one in the story I am writing, but don't want to do so if it's premature or not decided.

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#469 Saber-Scorpion

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Posted 28 April 2011 - 06:42 PM

What resources are considered neccesities in Nova Refuge for factions (like Durianium and Starlight gas)?
Which ones are considered valuable (this could overlap the previous question, but I was thinking precious metals, etc.)?
I know that it's hard to classify two factions' technology levels since progress can branch off in different ways, but if you could generalize, how far ahead or behind is Achmer land technology compared to Victory or Xarkon (maybe in terms of years)?
How far ahead are the Achmer with aerospace and naval technology?
Is it plausible that the Achmer could have underwater bases on Terra Nova hidden from the Humans?
Do you have an expected time that you think Saber's Edge will be completed, or is it too early for that?

Besides the usual food, water, and other boring stuff we need today, you mean? :D They would probably call duranium (which is an alloy; it's not mined directly from the earth or anything), Starlight gas, and energite (the rare type of crystal used to form power cells) necessities. Many minerals that are valuable today are still valuable in NR as well, like platinum... and even gold.

The Achmer have more superiority at sea and in space than on the land. They prefer hover technology because it is easier to make amphibious, and do not have many heavy land vehicles like tanks. Their most advanced land-based technology is their tentacle-walkers (for lack of a better name), which are exactly what they sound like. The tentacle-like legs do not support as much weight as heavy-duty human-made walker legs, but they are extremely fast and precise, and their silhouette is very small, making them hard to hit in battle. Otherwise, I'd say their technology is on roughly the same level as humans', unless you count their top-secret cloaking devices.

I don't know how to quantify it in terms of years, but Achmer starships are considerably more advanced than most other species'. They have extremely powerful shielding, are designed to be perfectly symmetrical in order to fight from every side, and some are even equipped with full visual cloaking devices. Despite this, they aren't invincible, and hundreds have fallen to Helexith's extreme firepower in the Natives' wars. Underwater, the Achmer are at a ridiculous advantage. Not only are the Achmer themselves completely at home underwater and thus not the least bit afraid of cracks in the hull that would cripple the vessel of a terrestrial race, but their vehicles are nearly as agile in the ocean as their pilots. After all, all of their technology is designed for underwater use when possible.

They do. There are still a few underwater Achmer cities off the coast of Yavakaro. Controversy sometimes arises as to whether these bases and cities, which are in neutral waters, are a breach of the Treaty of Womloch. There may be other bases as well, which remain secret.

It's... still too early for that, I'm afraid. :(

On the subject of this Aerowalker thing I have just a few things to say that should keep everyone happy: They probably exist. Maybe only as prototypes or for very specific missions, but they probably exist. They wouldn't very common of course, but if V. has a story in mind he wants to put them in then I think that should be ok. So they hypothetically exist as a weapon, but aren't used much in favor of more specialised vehicles.

But for those of you who are arguing about there usefulness I give you: The Enomeg! They may be EPIC, but they could easily be replaced by a special division of Veteran SpecOps. Because that's what they are: SpecOps +1. So just consider how much money and effort Xarkon is wasting with the Enomeg Program, when actually the same thing could be done easily with minimal effort. Compared to that, what's a few Aerowalkers? Besides, Yavakaro definitely has enough money and technology to throw at a project like this.

Aerowalkers is the Human term for the Sarrans' flying exosuits, actually. ;) I'm sorry, but the Sarran aerowalker is still the closest thing in Nova Refuge to a flying walker that officially exists. If someone wishes to write a story involving prototype flying walkers or walking fighters, however, then be my guest. :)

The Enomeg's role has been controversial from the start. That is why, in the book, Mars is always coming to check on Dark-Dragon's success, and Dragon himself is often questioning whether or not his project will be as useful as he hopes. The idea of the Enomeg is not simply training but also genetic superiority, meaning Enomegs are not only ridiculously well-trained (from birth) and well-equipped, but are considered superior men and women to begin with, born to be warriors (hence the book title). With these advantages plus their (supposedly) unwavering loyalty to Xarkon, the Enomegs are called in for missions requiring extremely small teams (as small as 1-3 men) that a squad of SpecOps would have difficulty accomplishing. They also serve as symbols of Xarkon's ideology, an inspiration for all their troops. Not everyone thinks these super-soldiers are worth the investment, obviously (Victory cancelled their own project), but Xarkon does.

Anyway, my question is regarding the Wrognoth. Have you made a decision regarding their inclusion in the universe? I would like to include one in the story I am writing, but don't want to do so if it's premature or not decided.

I am going to include them, yes. In fact, I already had Greeshakk mention them in Saber's Edge. :D I'm still undecided on a few elements of their appearance, but right now I'm thinking they will have feet (paws) instead of hooves.

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#470 Golden-Star

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Posted 28 April 2011 - 07:43 PM

Aerowalkers is the Human term for the Sarrans' flying exosuits, actually. ;) I'm sorry, but the Sarran aerowalker is still the closest thing in Nova Refuge to a flying walker that officially exists. If someone wishes to write a story involving prototype flying walkers or walking fighters, however, then be my guest. :)

The Enomeg's role has been controversial from the start. That is why, in the book, Mars is always coming to check on Dark-Dragon's success, and Dragon himself is often questioning whether or not his project will be as useful as he hopes. The idea of the Enomeg is not simply training but also genetic superiority, meaning Enomegs are not only ridiculously well-trained (from birth) and well-equipped, but are considered superior men and women to begin with, born to be warriors (hence the book title). With these advantages plus their (supposedly) unwavering loyalty to Xarkon, the Enomegs are called in for missions requiring extremely small teams (as small as 1-3 men) that a squad of SpecOps would have difficulty accomplishing. They also serve as symbols of Xarkon's ideology, an inspiration for all their troops. Not everyone thinks these super-soldiers are worth the investment, obviously (Victory cancelled their own project), but Xarkon does.


Cool. That's pretty much my view on the subject now. When I made that comment my copy of Warrior Born had not arrived, but it did today and I'm now about halfway through. Now I have a bit more knowledge on the inside workings of the Enomegs, I realize that what I posted before was actually quite far off true!


I still argue the same on the Aerospace-Efficient Walkers though (Yes they now have an acronym: AEW), and I'm going to write a small story about them just to prove you wrong :P. In fact, your post has actually given me a few ideas on which direction to come at the idea. I'm think along the line of gigantic Aerowalkers, to give Sarran on the battlefield a chance to 'stretch their wings'...

And also:

Spoiler



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#471 Horatius

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Posted 29 April 2011 - 02:56 AM

I'm probably going to have quite a few questions coming up about my new roleplay, BioExTerr.

1: Could you name all of the nations who are members of CONON?
2: What is the current alliance system (at 331 PA) between the Human factions?
3: What effect do EMP grenades (or if those don't exist, whatever the smallest field EMP generator is) have on the nanomachines of advanced Human armor (but not super-soldier advanced, just Spec-ops advanced)?
4: How long can energy shields remain activated (with on-and-off attacks by enemies)?
5: What does it take to overload an energy shield, and what happens when it is overloaded?
6: Can an overloaded energy shield be re-activated after a certain amount of time to dissipate heat, or are the internal mechanisms damaged, requiring repairs?

Then out spake brave Horatius,

The Captain of the Gate:

"To every man upon this earth Death cometh soon or late.

And how can man die better

Than facing fearful odds,

For the ashes of his fathers,

And the temples of his gods."

 


#472 Golden-Star

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Posted 30 April 2011 - 12:27 AM

Just one more thing on the Aerospace-Efficient Walker that I just discovered: Scorp has already made it! StarTalon will be my basis when I come up with plans for the AEW's.

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#473 V.Metalic

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Posted 30 April 2011 - 12:50 AM

Star Talon is for New Republic, Star Wars, but could goes well as a basis for NR AEW... I think Space Walker sounds better.

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#474 Golden-Star

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Posted 30 April 2011 - 01:57 AM

Star Talon is for New Republic, Star Wars, but could goes well as a basis for NR AEW... I think Space Walker sounds better.


Yeh, I was just mucking around with the whole AEW's.

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#475 RedemptionGC-19

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Posted 07 May 2011 - 02:30 AM

Dang it my questions were skipped. :( that story idea I have is going to have to wait.
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#476 Saber-Scorpion

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Posted 07 May 2011 - 07:36 AM

^^Oh, sorry. I must have missed them because they were on the end of a page.^^

1. You brought up army organization with your new soldier decals and this has brought up an idea and it is how are soldiers and officers are identified like are they identified by numbers (1st squad, 4th company, 56th battlion) or are they identified by names or nicknames (Delta squad, Condor company, Commander Tyco's shock battlion) or both.

2. There are major nations (Xarkon, Victory) and minor nations. (fan made ones) Is it possible for the minor nations to be able to challenge the major nations now and then or would they be part of a major nation as having their forces be auxillary troopers to the major nations or would they be under a protectorate rule to that major nation.

1. Both. The numbers are more official, but many have nicknames also. Like Viper's walker squad, the "Snake Legs."

2. If a minor nation were to challenge one of the Big Four over, say, a border world, then the larger nation would weigh the cost of continued fighting against the value of holding that particular planet. If it was well-defended enough and/or worthless enough, the larger nation might consider it not worth continued battle and thus be "defeated." Of course, they would still have to fight in the political arena to prevent political/economic sanctions and embargos, if they care about that sort of thing. (this is assuming CONON is still around and the Ultimate War hasn't started yet)

A minor nation would stand a better chance if they were a protectorate of a major nation, yes. This is why most of Human Space is controlled by the Big Four.

I'm probably going to have quite a few questions coming up about my new roleplay, BioExTerr.

1: Could you name all of the nations who are members of CONON?
2: What is the current alliance system (at 331 PA) between the Human factions?
3: What effect do EMP grenades (or if those don't exist, whatever the smallest field EMP generator is) have on the nanomachines of advanced Human armor (but not super-soldier advanced, just Spec-ops advanced)?
4: How long can energy shields remain activated (with on-and-off attacks by enemies)?
5: What does it take to overload an energy shield, and what happens when it is overloaded?
6: Can an overloaded energy shield be re-activated after a certain amount of time to dissipate heat, or are the internal mechanisms damaged, requiring repairs?

Hey, sorry it took me so long to reply to this - you can always bug me on my profile page if I'm not checking in here. ;)

1. Only those nations with territory on Terra Nova itself are part of CONON. CONON is controlled almost entirely by the Big Four, but one of its goals is to ensure the continued independence of other Terra Nova nations. The most influential nations outside the Big Four are Mordark, Brynn, the Republic of Apollo, Leggalandore, and the Paradise Archipelago. There is only one country on Terra Nova that is not part of CONON, and that is the tiny island of Spark, which was founded as an 'ideal society' experiment and is largely ignored by its closest neighbor, Yavakaro.

2. All of the members of CONON are at peace in 331. There are no major wars between Humans, except maybe some rebellions and skirmishes on minor border worlds. When the War breaks out in 333, it's Victory and Yavakaro against Xarkon, Zygbar, and Grimm's Mercenary Army.

3. The nanomachine network in armor is shielded against EMP attacks, but if the armor is damaged, it can become susceptible to such attacks and lose its special reactive capabilities and automatic camouflage until the nanomachine network rebuilds itself. The nanites are usually able to recover from EMP attacks in a few minutes thanks to the regenerative properties of the swarm of machines.

4. They can remain on for hours - all day, really. But there are risks - I think I listed them in Warrior Born, but I can't look it up right now. Anyway, it's usually recommended that soldiers only turn them on when expecting an attack.

5. It varies. Any continuous or particularly strong kinetic or energy-based hit might just break the shield. But the system is designed to take such an overload and can usually recover after a few minutes.

6. Guess I just answered that above. :D It takes a very strong attack to actually damage the system, since it's designed to take an overload and recover.

-Scorp

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#477 RedemptionGC-19

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Posted 10 May 2011 - 04:02 AM

Thanks Scorp. Hehe now I can start brainstorming for a story now. B)
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#478 Amarok

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Posted 14 May 2011 - 12:10 AM

Okay, so I've been thinking about building a Victorian starfighter/Atmospheric fighter, and I was wondering if Victorian military has several fighter building companies that it sells its contracts too, real life examples are Grumman, Vought, or Boeing, or does Victorian scientists and engineers build the fighter craft? - If so, what are the companiesí names?

Does that make sense?

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#479 Saber-Scorpion

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Posted 14 May 2011 - 04:33 AM

As much as Victory likes to encourage capitalist free enterprise, they don't entrust the design and manufacture of their military aerospace craft to private corporations. They employ the very best aerospace engineers in order to keep their superiority in that area, since their fighters are considered the best in Human Space. They do contract out for some other units, but not aerospace craft.

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#480 Amarok

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Posted 15 May 2011 - 10:09 AM

Okay, thanks!

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