In this thread, you will post to request special permission for Errant, in order to do something you may not necessarily be allowed to do.
To request special permission, follow these steps:
- Post in this thread specifying what you want to do that requires special permission
- You must fully explain what you want and why you want it (details on how to answer this can be found under each category)
- You must display enough knowledge about the subject to clearly indicate you have at least read the Wulfgard wiki article on it (if applicable)
- Your request will be reviewed and responded to in this same thread
- If edits were requested of your character (or whatever you are doing that requires special permission), those edits must be made and then reviewed again before the character is accepted
Character sheets still must undergo review in their own threads, even if you get special permission to do something. All decisions regarding edits and/or rejections are final. Please answer any questions posed by the admin, but do not attempt to use this thread to try to argue as to why your character is the one exception to all of Errant about a particular rule.
You may post to ask questions in this thread without specifically making a request.
A few things require special permission, including (but not necessarily limited to)...
- Playing as a monster race
- Playing as someone with the Gift (a mage)
- Playing as a character with other forms of magic
- Starting with your familiar spirit already summoned
- Starting with a magic item
- Giving your character a custom talent
These will be addressed in order.
Playing as a Monster Race
Firstly, to play as any monster race, it is absolutely required that the player read all documentation on that monster (i.e., the monster's article on the Wulfgard wiki, as linked to for each race in the Races thread). You will be held accountable for having your information correct both OOC and IC.
You must write a full character sheet for your monster character and post it in this thread, where it will be reviewed. If any edits need to be made, you must make them and post the sheet again for review. This process may continue until your character is accepted, or rejected altogether.
Playing as a Mage
To play as a mage, it is absolutely required that the player read all documentation on the Gift (i.e., the article[s] on the Wulfgard wiki and the Magic thread). You will be held accountable for having your information correct both OOC and IC.
You must write a full character sheet for your mage character and post it in this thread, where it will be reviewed. If any edits need to be made, you must make them and post the sheet again for review. This process may continue until your character is accepted, or rejected altogether.
Please note that mages are extremely rare in Wulfgard.
Playing as a Character with Demonic, Divine, or Spiritual Magic
Playing as a character with demonic, divine, spiritual, or runic magic is not so rigid as playing a monster or a mage. Demonic, Divine, and Spiritual magic is acquirable by most anyone, and therefore not as incredibly rare as the Gift (though they are still not frequently occurring).
However, users of these types of magic are still relatively rare, especially skilled ones, and you will still be held accountable for having your information correct both OOC and IC.
Firstly, you must read the section on your chosen type of magic in the Magic thread, along with any relevant article(s) on the Wulfgard wiki. Then, post your full character sheet in this thread to be reviewed and possibly edited.
Starting with a Summoned Familiar Spirit
To start off with a summoned familiar spirit, you must first read the section on Familiars in this post, as well as the Familiars article on the Wulfgard wiki. You must specify what your character's familiar is, how he/she summoned it, and what item your familiar spirit is bound to (if any; but you are allowed this item if you are allowed a familiar).
Please note that, as stated in all documentation on Familiars, a familiar spirit is a naturally occurring animal. A familiar may not, under any circumstances, be a magical creature. You cannot have a dragon, gryphon, pegasus, etc. familiar.
Please also note that your familiar spirit can communicate with your character telepathically, and vice versa, but the familiar cannot speak aloud. However, you should not dedicate great portions of your post to interacting solely with your familiar spirit in witty banter or deep discussion (or whatever else), as this leaves other players with no means of interacting with you and does not further the RPG (this is why duo characters are not allowed).
Starting with a Magic Item
To start with a magic item, you must first read this post. In order to request that you start with an enchanted/magic item, you must post saying exactly what that item is, what it can do/what its enchantment is, how your character came to acquire it, and why it is important for your character to start out with the item.
Please do not attempt to start your character with any extremely powerful magical items. Minor enchantments may be accepted, but powerful enchantments will be rejected outright. Powerful enchantments include things such as weapons enchanted with fire/ice/acid/another element, dragonscale armor, items that allow for any kind of shapeshifting (this also applies to items that create any kind of illusions), and anything related to teleportation.
Also, please do not bother asking for a magic item that allows you to bypass the weaknesses/disadvantages/adversities of a monster character. I will not allow an undead to have an item that conveniently protects them from the sun, etc.
Playing as a Berserker
To play as a Berserker, you must have Odin as your deity (in the Deity section of your character sheet), and you must read on the Wulfgard wiki how they work. However, no special permission is required. Simply add the Magic section to your character sheet (instructions in the Character Sheet thread) and put Berserker.
Playing as a Channeler
To play as a Channeler, you must be a member of the Imperial Inquisition, and you must read on the Wulfgard wiki how they work. However, no special permission is required. Simply add the Magic section to your character sheet (instructions in the Character Sheet thread) and put Channeler.
Giving your Character a Custom Talent
To give your character a custom talent, simply reply to this thread with a full name, governing attribute, and full description of the talent you desire. The talent must fall into one of the existing categories (you may request ones that do not, but they are less likely to be accepted). You must very clearly outline what exactly what skill this talent gives your character.
Starting with a Magical Creature for a Pet
At this time, you may not start with a magical creature for a pet. Sorry!