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Neyo Wargear

Member Since 08 Apr 2012
Offline Last Active Today, 04:35 PM

#488191 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Neyo Wargear on Yesterday, 10:49 AM

I was hoping to finish this beast by the end of 2018, but obviously that didn't happen. I left for a vacation to the Philippines, and got back two days ago. I realized right before I left for said vacation, that the hull of my build was 4 studs too long, or an inch. The length I had picked was the length of the M6A1 HT with the barrel forward. So, basically, with those 4 extra studs in the hull, I made the hull too long by an inch. I know exactly where and what 4 studs I need to remove to rectify this problem, but lost pretty much all my motivation to fix it due to how much work that would take, considering it took me 5.25 hours to do the hull. I'm planning on copying and pasting the completed hull assembly and trying to fix the problem as quickly as possible without losing my mind. Hopefully this is a quick fix.


Yellow studs denote where I plan to remove those studs to shorten the hull.

#488144 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Neyo Wargear on 22 December 2018 - 10:51 PM

One more hour. 6 hours total.


I managed to finish the hull. That took 45 minutes. I did some very minor detailing on the engine deck, I thought I took a screenshot, but like I said, it's very minor. And that's how far I got with the turret in 15 minutes. Trying a new idea of planning it out via doing the turret roof detailing first. Luckily, this turret has flat sides, at least vertical, and translates well into LEGO with the weird shaping it has.


#488137 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Neyo Wargear on 19 December 2018 - 10:50 PM

Add another hour. 5 hours of work.


Doing the side hull that's not descending. Focusing on the front of the tank due to it being simpler. Not too much got done as I was trying to figure out where to mount the turret and how to finish the rear and rear side hull shaping.


#488132 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Neyo Wargear on 18 December 2018 - 12:10 AM

Can't wait to see the initial steps of the build. Your tanks have always been pretty neat to see.

You shall see and thanks man, they're challenging, but fun builds.

One hour of work. Photos 1-4.


So, it may not look like much, but, the suspension is the hardest part of any tank build, because it determines the rest of the vehicle. If you mess up the suspension, you literally have to redesign the vehicle. Every tank build is built around the suspension, and if you mess it up and have to fix it, good luck. It happened with my M7 MT V2, due to the fender/sandshields being too low, and I had to raise the vehicle by 1 stud and redesign the front hull.

More to come, cheers.

Another hour of work. Two hours total. Photos 5-6.


Got the idler figured out and frontal hull shaping for the lower glacia plate. Working on the sideskirt.


Yet another hour of work. Three hours total. Photos 7-11.


Working on the sideskirt and making it look somewhat like the real thing. Very hard to get the shaping right, but I digress. I got the side hull tall enough for the installation of track links, I'll be using the 3 stud wide one for this tank. Almost done, I really need to get the front hull done haha.


Add another hour of work. 4 hours total. Photos 13-14. Photo 12 isn't important.


Worked on the front hull and fender detailing. The M6A1 heavy tank had a dual mounted .50cal MG's manned by the co-driver/bow gunner. I included the driver's periscope as well. I added the headlights as well as a shovel, one of the crew's pioneering tools. I then had to redo the back hull because it starts to slope down gently once the engine compartment starts. I added the taillights and trying to figure out how to make the rear storage boxes mounted on the rear hull above the massive vents for the engine of this beast.

Well, it's 4AM right now. I need to sleep.

Let me know what you think of it so far.


#488128 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Neyo Wargear on 15 December 2018 - 05:28 PM

Greetings SSLFer's,
For my new project, I will be creating the World War II American heavy tank, the M6A1 (T1E1). This will be the first time I've designed a heavy tank out of LEGO. I have done the M7 MT twice, and got decently far with the T1E2 and T1E3 Cunningham LT's before I lost all my data on them. I may restart those projects soon.
At any rate, I suspect this project will be slow going as this tank is quite large and has an interesting suspension system, a small caliber coaxially mounted cannon, multiple hull mounted MG's, and is quite large due to a lot of dead air.
This was the first heavy tank that was standardized in the US's history, the first of 3. We have designed many more, but this is the progenitor of standardized American heavy tanks.
Once I finish this project, I may create the M6A2E1-1 heavy tank which was based on this chassis/hull and mounted a much larger gun in a much larger turret.
We shall see.
Again, this will be 1/35th scale to match all my other LEGO tanks and AFV's.
Actual to 1/35th Scale.
Length: 27ft 8in (Gun Forward) to 9.5in at 38 studs.
Width: 10ft 3in to 3.5in at 16 studs.
Height: 9ft 10in to 3.4in at 27 studs.
Reference Photos:
The M6A1/T1E1 by itself.
M6A1 HT with M5A1 Stuart LT.
M6A1 HT with M3 Lee MT and M3 Stuart LT.


#488118 Art of a Wargear

Posted by Neyo Wargear on 11 December 2018 - 05:22 PM

5 Years of Memories
I've been playing Warframe for 5 years now. I've seen the game evolve since Update 8 back in 2013 with less than 2 million players. I was lucky enough to find the game and become a Founder. I didn't know how long the game would last, but I decided the game was worth founding. I actually hated the art style of the game in the beginning, but over time I came to love it dearly. When I started, there were only 13 Warframes, the only 2 Prime's were Excalibur Prime and Frost Prime. I remember grinding for Trinity, it took 40+ runs because you weren't guaranteed a Warframe part for killing a boss. The parts were pink orbs that were dropped upon death and you had to pick them up or you didn't get it. Heaven forbid the pink orb fell out of the map. Councilor Vay Hek was just a yellow Grineer Trooper with a Hek instead of a Strun. Captain Vor was just a bright red Grineer Flameblade that used a Prova, before the Prova was even a weapon.

I remember when they changed the UI to the dynamic one we have now. I remember the floating-in-space Arsenal, the old school models of bosses and the 3 tilesets in the game. I remember when the first new tilesets came out that reflected the planets we were fighting on. When Auras were added, then Exilus mods. When they removed the Warframe ability mods and made them unlockable through leveling a Warframe and freeing up mod space. When they added the Orbiter, Archwings, Kubrows, and Kavats. My Kubrow, Lex Talionis, died when Kubrows were first released, and we became part of the 501st, the 501 Kubrows that died permanently. I was there when they added clans to the game, then Alliances, and the clans waged war over domination of the Dark Sectors, now the Dark Sectors are quiet.


When Bullet Jump was an ability called Super Jump that only Excalibur had. When Radial Javelin was Excalibur's ultimate. When the Acrid and Ogris were the kings of Warframe, then the Boltor Prime, Soma, and Soma Prime. When Nitain Extracts, Tellurium, Oxium, Cyrotic, and Kuva didn't exist. When you didn't need Endo to level up a mod because it didn't exist. When Phobos, Lua, and Europa didn't exist. When the Sergeant was on Mars and dropped Mag, and when Ambulas on Pluto dropped Excalibur. When there used to be a Stamina bar and the Zorencopter. When there were no Stances or combos for melee weapons. When there were no Junctions, no Cetus, no Fortuna, no Zaws, no Kitguns, no MOA pets, no Relays, no Baro Ki'Teer, and no trading. Before there was Prime Access I was there.

There were no Void Relics, you had to have a Void Key to enter the Void to get Prime parts. When Loki was a starter Warframe, not Volt. Banshee used to drop from missions on Mercury. Volt dropped from the J2000 Golem, and Phorid had a dedicated planet and node to farm him whenever you wanted Nyx. Invasions, Sorties, Arbitrations, and Quests didn't exist. Warframe had no story when I started, there was no lore, and no Codex as well. Raid missions no longer exist now. Exterminate missions had a set number of enemies, once you killed everyone, that ship was silent with just you on it. Then they added Survival, Excavate, Rescue, Spy, and Interception mission types. They added the Nightmare missions and the Orokin Derelict with the Vaults.

I've made tons of friends through Warframe, some I never talk to anymore, but still have memories nevertheless. I've even met someone I played with in real life, and got to know him pretty well. I've seen a lot of good come out of this game's community. I've seen how wonderful a playerbase can be and how no matter in the world we are, we are willing to talk and listen to another and help each other out. I've spent hours just sitting in my Orbiter or a Dojo just talking with people.


Pictured is my Excalibur Prime, my main Warframe, with a Tiberon Prime assault rifle. My 'Havoc' loadout, the one that gets me through thick and then.

All in all, I'm thankful for Warframe and the 5 years of memories.

#488111 Art of a Wargear

Posted by Neyo Wargear on 07 December 2018 - 11:11 PM

Should have said this earlier, but welcome back man!
Love all of these Crusaders you've been drawing. DEUS VULT!

Thank you, it's good to be back.

They've been fun. Haven't drawn enough knights in my life. Deus vult.

#488108 Art of a Wargear

Posted by Neyo Wargear on 07 December 2018 - 09:26 AM

Not sure, your lines and shading seem to have improved greatly!
His feet look rather tiny in proportion to his body, while his torso seems off, unless the surcoat is just hanging funnily.  So, maybe anatomy/proportions would be the thing to work on?  I'm hardly an expert, but those details are what stood out to me.  
The greathelm's angles and the way the knight's cloak hangs were my favorite parts.  He definitely looks ready to smash some infidels, if his brother on the pachy. is nice enough to leave any for him. XD  Well done!

Thank you.

This is true, his feet do look small. I tried a new way of drawing this time around without making the base 'skeleton' of the figure and just did basic shapes. That might have been it.

Thankfully the helm and cloak came out well, and he is indeed ready to smash the pagans with his Pachy riding brother, provided he can reach them in time.

Thank you for commenting!

#488105 Art of a Wargear

Posted by Neyo Wargear on 06 December 2018 - 09:57 PM

Another Teutonic Knight. At least an hour of work. Pencil, pen, and gel pen.


Anything I can work on?

#488085 Art of a Wargear

Posted by Neyo Wargear on 03 December 2018 - 12:35 PM

I return.

Pachycephalosaurus Head

Teutonic Knight Pachycephalosaurus Rider
'Convert or die.'


#488035 The LEGO M7 Medium Tank Project 2

Posted by Neyo Wargear on 09 November 2018 - 07:33 PM

Greetings SSLFer's. I'm back at it again. This time I return to my first project, the M7 Medium Tank of the US Army during World War II. I was making this 1/35th scale to match all my other vehicles. So, it was to be 3.2in wide at 10 studs, 5.89in long at 17 studs, and 2.66in tall at 17 studs. The blue studs are to mark the length, red is width, while purple is height.
The original topic can be found here. > http://forums.saber-...showtopic=10389

The suspension is the first thing I do. Getting the length of the vehicle while having an accurate suspension system is very difficult. You've got the drive sprocket, idler (in this case a trailing idler), roadwheels, and return rollers. As you can see the vehicle is within the length perimeters.
Here I am figuring out the fenders/sandshields and the frontal sloping of the vehicle. Interesting thing about the M7 MT is that it had a rounded hull as opposed to the angular hulls of most American tanks of the period. The only other tank at the time that had a rounded hull was the M4A1 Sherman MT and M22 Locust light tank. Thugh, most Shermans had angular hulls due to them being welded. It took me an hour to figure out the sloping of this vehicle, but what made the front hull so difficult is that it has two different slopes. You have the lower glacis plate that covers the transmission and reaches up to above the bow mounted MG, then the second slope begins until the roof of the hull.
Then I started on the side hull armor which is also sloped and had to be the same height as the rest of the hull while trying to make it look like it flowed together was no simple task. I had realized after designing this part of the tank, that the fenders/sandshields were too low to allow the installation of track links, so I had to take it all off, increase the height by a stud, then put it all back on, then had to redo the entire front hull to make the slopes match. That was a very long process.
As you can see, I finished all the side and front hull antics, and was able to finish the front hull. I put in two working hatches for the driver and co-driver/bow gunner, started on the rear shaping, and finishing the hull roof.
More work upon the rear hull. The M7 MT had a strange curved rear hinged plate that lifted up to allow access to the engine, this is not found in this model sadly, and was hard to create, but I found the near perfect piece, it is sadly 2 studs too wide, but was good enough.
I redid the rear hull armor to add the storage racks found there. I debated adding this or not, but decided to make the model as accurate as possible with my limited skills.
Finished hull assembly. Notice the raised engine deck due to the curved plate. All the angles/slopes flow together neatly except for the corners due to no piece able to make it so.
Sadly I have no screenshots of work of the turret. I worked on that single part for at least an hour. This is the finished product, I did a minor rework of the front hull right by the hatches to make the model slightly more accurate by adding the periscopes of the driver and co-driver/bow gunner.
The profile of the model. It is slightly longer than the goal by 2 studs due to the rear fender/sandshield and the barrel. The turret is quite long, about 2/3rd of the hull length. The rear turret bustle was standard for American tanks at this point to house the radio, but the storage box bolted onto the back of that made it even longer.
Here you can see the rear shaping and detailing. This tank has the oddest rear hull shaping I've ever seen on an American WWII tank. A weird trapezoidal shape on the lower rear and then the curved engine hatch. Most American tanks had doors on the rear hull with the engine that could slide out for easy access, but the M7 MT made you have to lift up the engine hatch, you'd have to traverse the turret to be able to do so, and then reach down into the engine compartment and lift it out. The cone on the turret roof is to be the pintle mount for the M1919 .30in cal LMG.
Here I hid the purple Z axis for the height to allow a nice shot of the model. Both hatches on the turret roof do open. The turret also does traverse. Plus the main gun can elevate, but not depress.

The model measures in at 19 studs long, 11 studs wide, and 23 studs tall (top of the cone of the pintle mount). Or 21 studs at the turret roof. Wider, longer, and taller than my original perimeters, though it came out well. The length increase is no issue, nor the width. The height perimeter was not obtainable. Due to the suspension using well over half the height allowance, then the rest of the hull, and finally the turret. I knew I was not going to be able to make it the height I desired, which is fine, as all my models are too tall due to the dimensions of LEGO bricks.

I will be buying a BrickArms M1919 LMG, and Brickmania's 1 stud wide track links.

I do plan to improve this model again as the turret is too blocky for my tastes and looks very WWII Japanese tank-esque. Though getting a turret that is shaped like a hexagon that slopes on all sides so that it is smaller at the top than the base is rather difficult and I know not how to shape it correctly. Though the M7 MT has a wider hull than the M4 Sherman MT, the turret of the M7 is narrower, which doesn't help.

The M7 medium tank started as a replacement for the aging M3 and M5 Stuart light tank series. The new tank was to mount a 75mm gun like the M4 Sherman, but still have the mobility and light weight of the M3/M5 Stuart LT's. It started as the T7 light tank, then became too heavy to be considered a light tank by the US Army. When it finished completion, it had worse armor, the same firepower, and slightly faster than the M4 Sherman. By the time it was deemed a failure, 7 M7's had been accepted, and for many decades this was known as the entire production run of the M7 Medium Tank. Though new found pictures of the Wisconsin Historical Society show at least 40 M7 MT's in varying states of completion at the Quad-Cities Tank Arsenal. The M7 MT I have recreated is a T7E5 MT, which was a T7E2 rearmed with a M3 75mm tank gun instead of a British Ordnance QF 6-pounder Mark III or a 57mm gun. The Army looked into the mobility performance of the M7 MT and found that the castings of the tank were much thicker than normal, so 6 vehicles were modified to have the thinnest armor thickness allowed, speed was barely improved. These 6 modified M7's were not accepted, leading to an accepted production run of only 7 vehicles.

Weight: 26.975 tons
Length: 17ft 2 in
Width: 9ft 4in
Height: 7ft 9in
Crew: 5, Commander in turret left rear, Gunner in turret left front, Loader in turret right, Driver in hull left front, and Co-Driver/Bow Gunner in hull right front.
Armor: 13-64mm or 0.51-2.52in
Main Armament: M3 75mm Gun (71 rounds)
Secondary Armament: M1919A4 0.3in LMG, ball mount in front right hull, coaxial to 75mm gun, and flexible in pintle mount. (4,500 rounds)
Engine: Continental R975-C1 (350hp)
Speed: 30MPH on roads
Range: 100mi on roads

#487917 Poetry of a Wargear

Posted by Neyo Wargear on 19 September 2018 - 08:44 AM


#477607 Art of a Wargear

Posted by Neyo Wargear on 20 September 2016 - 06:06 PM

New art update.

New Scans







New Stuff













Might be my last, who knows. If so, cheers. See ya in two years. Returning October 2018.

#477163 Art of a Wargear

Posted by Neyo Wargear on 09 September 2016 - 09:59 AM

Art update.

Trinity Helmet Concepts

Eagle, Globe, and Anchor [Something I hope to earn some day]

T1M1 Worthington 0.45in/11.43mm Revolver

T1M2 Worthington 0.45in/11.43mm Revolver

Kaiju Doodle

Siren [New Style]

Deus Ex Machina [New Style]


#476836 The Movie News and John Wick Appreciation Thread

Posted by Neyo Wargear on 02 September 2016 - 12:10 PM

Eh, he looks like he's covered in full plate and his head looks reminiscent of the helmet of a suit of Gothic armor.

Looks like a visored sallet for the helmet, and the same style I used for Cicero Silius in Errant. Definitely looks like a knight to me.