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Princess Bacon

Member Since 09 Apr 2008
Offline Last Active Jul 14 2019 02:20 AM

#488171 What Are You Currently Playing?

Posted by Princess Bacon on 04 January 2019 - 10:24 PM

MHW is a weird game. Each monster has different weapon type and elemental resistances that do not mess around, so if you use the wrong stuff you're doing half or even worse no damage. It's very much built around taking the right equipment to a fight rather than having a main weapon you use for everything.

And yeah, the mission structure is pretty boring, especially when you finish what story there is and the game goes "Congratulations, you did it, you saved the New World! Now you can fight the exact same things you've already fought all over again, but they have bigger numbers this time."

#488145 SSLF's 2018 GOATest of all Year Awards, featuring Dante from the Devil Ma...

Posted by Princess Bacon on 23 December 2018 - 02:43 AM

I just wanted to make a special category here for...


A Series of Video Games I Really Enjoyed Catching Up on in 2017:

Resident Evil!


I spent a couple of months this year playing all nine mainline entries in the Resident Evil series, after only ever having played 4 and 5 before now, and I had a lot of fun doing it. Not only was it nice to learn that the modcons of video games in our modern era haven't totally ruined my ability to go back and play games from the mesozoic era of the late '90s, but it was also nice to see how the series progressed over the years. And they were mostly just great, fun games in their own right, too. Except Code Veronica. I hated that one.


Funnily enough, I've been playing the old Resident Evils this year too, but I've had a bit of a rougher time of it. Not because of the mechanics, but because controllers just don't make sense to me. I try to tank move with a thumbstick or d-pad and my brain just shuts down, but then I get RE:RE:HD on PC and suddenly everything makes sense, W forward, S backward, A and D turn.


And then let me tell you, getting RE2 running decently on PC is a pain. First you need to obtain an original 1998 English PC release that doesn't work on modern operating systems, then import a Japan-exclusive 2006 PC release that does work on modern operating systems but is completely in Japanese (except the voice acting which has always been in English) and do some fiddling around and frankensteining with the files until you get a Win10-compatible English-language-with-hardcoded-Japanese-subtitles 640x480 locked to windowed only mostly functional game (Just watch out for the one save point that's bugged and deletes all your saves if you try to use it). The things I do for support for the best input method for the vast majority of games.


But yes, RE1 and 2 are absolutely brilliant, the slow and clunky gameplay works perfectly for horror, RE1 in particular is meticulously designed for maximum spook when it comes to the map layout, camera angles, etc. I highly recommend them to everyone who has not played them before.

#488136 The New! HALO Thread - Hosted by Spark

Posted by Princess Bacon on 19 December 2018 - 09:35 PM

Hang on, the Assault Rifle's compass points towards the objective? I swear I remember wee 8 year old Bacon reading the manual for Halo 1 way back in 2001 and the weapons section mentioned that the Assault Rifle's compass was supposed to always point towards some gas giant (Titan? I swear it started with a T) to give troopers some sort of point of reference no matter where they were, because manuals used to have lore and stuff, before they turned into a controls list and then just stopped existing altogether.



Threshold! It was Threshold. http://www.gamesdata...ame_Studios.pdf

Look at this, this is peak manual. Kids these days don't understand the thrill of getting a new game and being so dang excited to play it that you pull out the manual and read it cover to cover on the car ride home.

#432439 The Video Game News Thread

Posted by Princess Bacon on 17 October 2014 - 11:29 PM

To be fair at least - This IS Halo 1, Halo 2, Halo 3 and Halo 4's campaign, plus HD assets, all on one disc. 45GB = a little over 11GB per game. And yeah, they're able to re-use some assets between games (Chief's model, Marines, Covenant, etc), but all the level geometry probably takes up a lot of space. It's pretty reasonable for it to take up more than one blu-ray's worth of space, I just think they should've been able to come up with a better solution than "Spend half a day downloading 20GB of assets to be able to play multiplayer".

#432340 The Video Game News Thread

Posted by Princess Bacon on 16 October 2014 - 05:12 PM

...Wow. Haha wow, what a complete antithesis to everything I was just talking about. I have seriously never seen a modern game so devoid of any artistic merit. I'm not squeamish in the least, but I was honestly kinda disturbed watching this. It's just pure violence and cruelty.
Buuuuuut maybe that's the point? Maybe this game is trying to make a statement about all the shootings and massacres that happen in the United States? Ehhh, I think I'm over analyzing it. But does this game actually look fun to anyone? Objectively it looks like not too innovative twin-stick shooter gameplay, and subjectively I'm just appalled. Maybe it's gonna try doing a Spec Ops: The Line type deal where it turns everything on its head to make you feel like a monster? But it's pretty clear that you're playing as an irredeemable monstrous psychopath right off the bat. I really have no idea what to make of the game, other than my gut reaction that it's gross and horrible. Is it a stunt to rile up some bad press to promote the game or something, like that bit from Modern Warfare 2 when you shoot up an airport? Except Hatred is nothing BUT that airport sequence...
I'm honestly perplexed. Either this game is gonna be some kinda convoluted statement or its developers have some serious issues that they're deciding to vent via a game. Which I guess is better than them going out and actually doing what their protagonist is doing.
I dunno, what do you guys think?

I'm not even sure. Here's what the devs have to say about it:

The question you may ask is: why do they do this? These days, when a lot of games are heading to be polite, colorful, politically correct and trying to be some kind of higher art, rather than just an entertainment we wanted to create something against trends. Something different, something that could give the player a pure, gaming pleasure. Herecomes our game, which takes no prisoners and makes no excuses. We say yes, it is a game about killing people and the only reason of the antagonist doing that sick stuff is his deep-rooted hatred. Player has to ask himself what can push any human being to mass-murder. We provoke this question using new Unreal Engine 4, pushing its physics (or rather PhysX) systems to the limits and trying to make the visuals as good as possible. It's not a simple task, because of the game's non-linear structure and a lot of characters on the screen. But here at Destructive Creations, we are an experienced team and we know how to handle the challenge!


So they're sick of games trying to have artistic merit, and just making a game that's entertainment and nothing more? But it's also trying to provoke you to ask questions about what causes people to commit mass murder.

#432234 The Video Game News Thread

Posted by Princess Bacon on 15 October 2014 - 05:20 PM

It doesn't matter where its from- what matters is that its clearly a sign that sexism is not only still present in the industry (also: everywhere), but on the rise. Death threats? Terrorism threats? There is no precedent for that. Its so blatantly a gendered issue and if you try to pretend it not, you're part of the problem.

It's not a gendered issue though. Plenty of male people who are part of the games media industry have gotten threats like this as well, such as JonTron and TotalBiscuit. Hell, just two days ago Boogie2988 had people commenting on his videos with his home address and threats to kill his wife and leave him to mourn http://www.stuff.co....s-death-threats.

The issue is there's people on both sides of the gamergate controversy who are messed up and think it's ok to threaten physical violence against those that disagree with them, it's got nothing to do with gender.

#431973 What Are You Currently Playing?

Posted by Princess Bacon on 11 October 2014 - 06:02 AM

Alien: Isolation is going to kill me.

It's honestly the only horror game I've ever played that's actually scary. Amnesia? Pfft, that's nothing. Resident Evil, Dead Space 1, Silent Hills? Amateurs. Creative Assembly really know how to create tension and atmosphere. Everything about the environments in Isolation make you tense up and almost scare yourself. And that's just the bits without enemies. When you have to avoid the titular creature, or even worse, the synthetic Working Joes (Think animated crash test dummies with glowing red eyes, who will beat you to death then say "Have a nice day" in their robotic monotone). God those Working Joes are terrifying. I almost had a heart attack when I was sneaking out of an area I wasn't authorised to be in, avoiding a bunch of them, then as I'm climbing into a vent (Vents are your best friends in Isolation), I hear this robotic voice from RIGHT BEHIND ME just casually going "I'm not going to follow you in there.". I just sat there for at least five minutes calming myself down, and even after that I was scared to leave just in case that featureless, blank face was right there waiting for me.

First save point I managed to get to after that, I saved and immediately quit because I couldn't take anymore. Maybe I'll play more tomorrow if I can work myself up to it.

#431019 The music topic for serfs and peasants

Posted by Princess Bacon on 20 September 2014 - 10:32 PM

Since I've gotten into Devo properly, I finally know how absolutely amazing and spot-on this is.

It's the single most Devo song ever, even more Devo than Devo actually are.

#430580 The Video Game News Thread

Posted by Princess Bacon on 11 September 2014 - 09:32 AM

Resident Evil is a weird series to me. I love 4 and 5 because they're basically the video game versions of those campy, so bad it's good B-movies. Everything before that is boring and can sod off. 6 was trying too hard to be serious and the gameplay wasn't as good as 4&5 (Except for playing Piers in Chris' campaign and using the .50cal sniper rifle as a CQB weapon).

Revelations is fairly serious (Except for the bits with Quint and Keith, who are the best characters by the way, I mean look at these two goofballs who think they're badass http://i.imgur.com/jMumEjc.jpg), but somehow it ended up actually interesting and I'm looking forwards to Revelations 2.

You mean the pinnacle of voice work.
Truly, it was never better.

You've obviously never played the masterpiece that is Dynasty Warriors 3.

#430570 SSLF Spark Thread (Guest Starring Screenshots)

Posted by Princess Bacon on 11 September 2014 - 06:54 AM


I have won Payday 2.

#430444 SSLF Spark Thread (Guest Starring Screenshots)

Posted by Princess Bacon on 08 September 2014 - 07:38 AM

The one time I try playing Payday 2 with friends instead of pubs.

#430160 The Video Game News Thread

Posted by Princess Bacon on 01 September 2014 - 02:05 AM

Ok so

At the end it looks like he's at Shibuya's famous scramble crossing so we're back in the city woo.
This: DC7RqIN.png
And speculation that the chevrons on his collar and breast pocket are a sign that he's studying at a military school.

I am excite

#429831 What Are You Currently Playing?

Posted by Princess Bacon on 21 August 2014 - 01:15 PM

I've been trying to play Dayz with some friends. I really don't see the appeal.

It's like Minecraft but you can't interact with the world itself and it's full of pvpers. You spawn, walk around aimlessly for ages trying to find something worth picking up, try to avoid other people because unless it's a safe zone you're getting shot on sight, if you're on a server with base building and manage to not die for long enough that you can sell some loot to the traders, you can build an incredibly rudimentary base to hold a safe that protects your valuables. And that's about it. Once you've got a base, all that's left to do is either hunt and kill other players or wait for a mission to start and go shoot some NPCs with potato AI (So the only real challenge is in waiting for them to stand still long enough to shoot). So you can get more loot and add onto your base or maybe buy a helicopter or jet or something, for more efficient shooting of other players. But the base building itself isn't that interesting because it's just like "Buy more walls, place them next to existing walls, buy more floor/ceilings, put them in place", there's not much room for creativity or actually making something that looks good because you're just throwing prefab stuff together.

Overall, it's just really slow and boring and most of the time it feels like there's nothing to do.

#429518 The Video Game News Thread

Posted by Princess Bacon on 15 August 2014 - 07:38 AM

ALSO GUYS. I Know yall love zombies. Well....OVERKILL is making a Walking Dead Co-op game. Ya know those Payday games they made right? :)

Man, I really hope they put some serious work into the Diesel engine for this if they're seriously gonna use it. In Payday 2, it's absolute rubbish, there's so many bugs and glitches, desync galore, it runs badly, it's just not a very good engine. Especially for a P2P co-op game, with the netcode it has.

#428888 Mad Max: Fury Road: Furi-OH-sa, not Furio-SAH

Posted by Princess Bacon on 28 July 2014 - 05:21 PM

Wait, wait, wait! Is that... Tom Hardy?
*shrug* I'm in.

Hopefully he can do a passable Aussie accent and we don't end up with another horrific performance like Ben Kingsley's attempt at being Maori in Ender's Game.