Talents: Education, Diplomacy, Noble Combat, Arcane Lore
Inventory: Augustin carries a custom void-iron side-sword and pairs it with a void-iron buckler. For armor he wears void-iron plate, though he often keeps his helmet off, preferring a wide-brimmed hat and neck/lower-face wrap with Inquisition’s mark. He rides his black stallion, Flint.
Which language is he educated in? You'll be able to read Common Imperial (English), as well as read and speak one other language of your choice from the list under the Education talent.
Small detail: rapiers and rapier-like weapons are a little too late medieval/Renaissance for Wulfgard (although admittedly we do have a few pirate things, but I've always told people rapiers don't exist in this world), but that's just a nitpick, so you can keep it if you want. As for him often keeping his helm off, that'll work, but when he goes up against any kind of magic-user, I'd highly recommend he puts his helmet back on, if he wants to keep his head. Inquisitors who aren't channelers have to fully encase themselves in void iron in order to be safe.
I have updated with my sign-ups, going for an Inquisitor with a mercenary companion pairing so I know it's not conventional but I wanted to give it a shot and see if it worked.
The biggest trouble is simply that I don't allow duos. I do that for a lot of reasons - it discourages people from interacting and working with others, it gives the duo (who always work together and put emphasis on helping each other, since they already fully know and trust each other) advantages over every other player, and I generally disapprove of it. You can have two characters in the same group, but just so long as they don't know each other and wouldn't be naturally inclined to constantly interact back and forth with each other and work together.
The other thing about that is that the Inquisition wouldn't hire mercenaries or keep any around. The mercenaries would just get themselves killed - or else run away, and be wise to do so. Fighting magi is something pretty much only the Inquisition can do, and they know it.
I really like the Inquisitor character, though. Would you be interested in just keeping him around on his own, or - if you want two characters - signing up as another one from a different faction who's unrelated to Augustin?
Name: Lady Wilhelmina Tamaria, Mina to friends.
Talents: Charisma, Diplomacy, and Noble Combat.
Inventory: A practically minded woman, Mina carries a newly forged hand-and-a-half sword on her side, with a sturdy round shield and sharp spear strapped to her back. In her satchel, Mina never finds herself without ink and a diary for taking notes and uncluttering her head after a long day, a series of maps and charts of the lands, a vial of holy water for emergencies, and a novel for passing the time.
Sounds great, Harry! Just one small detail...
Without the Education talent, she won't actually know how to read or write, so carrying around those books would be pretty useless unless she's just trying to learn.
1x Shaving set containing a straight razor, a brush, a small can of shaving cream, a leather strop and a small shaving mirror.
Looks great so far, Balder! Only small detail is that they wouldn't have cans of shaving cream. Shaving cream back then was in hard bars, a lot like soap, actually - cans of shaving cream weren't invented until around the 20th century. Looking forward to the bio!
About halfway through the journey, another vessel approached them steadily from behind. The ship was of Inquisition prisoner transport, probably heading for Karak du Vide, only now, most of the guards had been chained to the front of the boat, their posts taken by magic users. A member of the crew had been paid a pretty price to leave the keys within arms reach of the cells one night, only to be betrayed and thrown over. The vessel easily took the merchant's. Grey and his mother were taken captive and kept with the Agents they decided to cripple and throw in the cells. For weeks he ate rats and drank water that leaked through the planks. When they finally took to land, it was no port known to the Empire. Pirates and outlaws ruled the island.
Grey was sold as a slave to a lord in Northrim. He was taken by a smaller boat to Kyjovia, where he was handed over to the noble man along with his mother and a few other slaves. They lived in a castle as servants, working in fields and cleaning the estate, they were promised freedom after ten years.
Their final conversations were odd, his mother spoke of his father, a sultan in Parsanshar. She explained how his full name was Nadir Aboluhad Darzi, only living heir to the Land of Grey Sand, if it still existed.
He came across the city of Northrim, where he began taking animal bounties, stalking and hunting for money. Grey was once offered a job to guide a group of "Master Hunters" clad in blue cloaks, into the den of a wolf notorious for killing any hunter who entered it's area. The pay was nice, and he took the job without question and entered it's woods.
Hours went by and it seemed it was going nowhere. When the leader decided to split up, he handed Grey a silver blade, and informed him that their prey was a werewolf, and his conventional weaponry would not kill the beast. He split from him and went looking for the wolf near the cliffs.
He came across a cave that stank of death and rot. Inside he did not find a single wolf devouring corpses, but instead a frightened young woman covered in blood, horrified and frozen, he attempted to approach her, but she only backed into a corner and warned for him to back away. Grey took this as only fear and tried to talk her into returning to the city. He was able to calm her down, before trying to get onto the same level with her and explain what had happened. Dawn began to break, and he knew the Venators would come for him and find her. She begged for him to kill her, telling him that she wanted to die at the hands of someone who did it because they cared for them, and not because they didn't.
The Hunters found Grey with a bloody silver blade and carrying a girl in his arms. He fabricated parts of his story. The Venatori were impressed with his tracking skill, and he proposed to be inducted into the Hunter Brotherhood. Grey understood what he could do as a Venator. He could hunt the hunters seeking to make the innocent their prey. He wanted a calling. A mission. A purpose. And the Venatori gave him a sense of family that he was looking for.
Even if a bunch of magic-users did somehow manage to take over an Inquisitor prison ship, the Inquisition would be all over that. It'd be top priority to get that ship and all the void iron on it back and stop the mages. That'd be a quest all unto itself. Couldn't they just come under attack by some kind of slavers, instead of the Inquisition and magi being involved at all?
Kyjovia is actually a city under Imperial rule, so I can't imagine they would buy slaves from slavers who are hostile to the Empire (i.e., ones who aided in an attack against the Inquisition). They also probably get most of their slaves from Imperial prisoners as opposed to buying foreign slaves, but even so, they at least wouldn't buy them from slavers who are a bunch of pirates and criminals. Also, Kyjovia is really far inland for a city to be purchasing from slavers who are sea-based.
Parsanshar is based on Persia, not Arabia; all of the names involved there would be Persian, not Arabic. You have one or two Persian names, but a few Arabic ones as well, and the term "sultan" is also Arabic. Deshret is the region based on Arabia, not Parsanshar. He could be from a Deshret region instead, if you wanted him to have an Arabic type background.
The Venatori wouldn't hire a guide - they probably wouldn't even have the money to do so, nor would they have any reason/inclination to, either, being expert trackers and hunters, themselves. Venatori also don't operate in Northrim unless it's within the regions ruled by the Empire there (the cities around Rimegard). Plus, how would Grey be more of an expert on that region than some other local, or the Venatori themselves? He isn't even from there.
The Venatori try to avoid working with anyone outside their organization; there are several reasons for this, including the fact that they know how dangerous their work is, they know the vast majority of people don't know anything about monsters and may vastly underestimate what they're fighting, and because the Venatori have the tools and training to actually face down those monsters. The only times anyone else would be involved in a hunt with Venatori would be against the Venatori's will, such as when other Imperial officials come along. Also, Venatori certainly wouldn't want to hand off one of their very rare and very expensive silver weapons to some random person, especially if he isn't even another Imperial official at all. They would just tell him to go back to his life and move along and let them take care of the monster problem, as that's their job. Lastly, they wouldn't split up, if they had decided to group up with him in the first place. Venatori know the dangers of hunting alone, which is why they always have partners. They would never split from a group once it's formed, if they were on a hunt.
If dawn hadn't already broken, then how was she even in human form? How did he manage to get so lucky as to just stumble across her lair, especially before either of the Venatori managed to find it? Why would he get involved in a werewolf hunt at all? If the werewolf knew hunters were in the area, why didn't it flee? How was the girl aware that she was a werewolf instead of just being totally confused? Those are nitpicky questions, I admit, but him suddenly stumbling across the lair of a monster as powerful as a werewolf and then just getting lucky enough to catch it in a vulnerable position so he can kill it feels contrived.
I really hate to sound harsh, but the whole bio doesn't really work well. If you want to make a Venator from Parsanshar, he could simply be a Venator from Parsanshar. He doesn't really have to have been enslaved in order to end up in the Empire, nor does he have to have been hired as a guide/mercenary/any other role to make his way into the Venatori (and they wouldn't really do that anyway), nor does he have to have royally lucked up and killed a werewolf to be accepted into the order.
His bio needs some revision, I'm afraid. :/
Deity: Shango (African god of thunder)
Talents: Melee Combat, Education (Common), Survivalism and Herbalism
Biography: Evan, originally named Dakari, was born into the dark-skinned tribes of the deep south, far from the reach of the Achaean Empire. When he was around twelve years old, he and he family were captured by slavers and taken across the sea to be sold in the Empire
Haven't heard of that god, but okay.
You put Melee combat again instead of Martial Combat or Noble Combat. Like I said, that's gonna be important. The same applies to Malvolio's edited sign-up, I'm afraid.
The place someone like Evan would be from is actually on the other side of the Wastes, so not an ocean - at least, one of water, anyway. But that's just a detail. It's fine.
Sounds good, though! I'll add him to the character list.
I'd prefer if you only played two characters, though. So - Malvolio and Evan?
I'm going to close the sign-ups. If anyone else wants to join, I'll talk to them about it, but we have quite a few characters now! Thanks for all the interest, guys! I'm hoping to get this started sometime soonish.