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Damnatio Memoriae


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#21 Balder

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Posted 28 January 2016 - 07:08 PM

After fiddling around for a while with ideas I think I've finally come up with a character I like.

 

 

 

 

Name: Inquisitor-general Sir Tobias du Edrimark
Gender: Male
Race: Human - Achean
Affinity: Fire
Deity: Jupiter
Faction: The Inquisition
Talents: Noble combat, Intimidation, Education(Old Achaean and High Imperial), Arcane Lore

Attributes
Strength: 7
Agility: 4
Constitution: 8
Perception: 4
Intelligence: 8
Spirit: 6
Luck: 5

Appearance:

Tobias is old, very much so at 62, though one wouldn't know it if you saw him in his armor. Undoubtedly very fit for his age, Tobias still stands tall and carries himself with a straight back and many scars of different kinds mar his skin in testament of the many conflicts he's witnessed, a particularly nasty one where his right ear should be. His featured are chiseled and cut, not carrying many wrinkles, and his blue eyes carry a terrifying intensity. He is completely bald and always maintain himself clean shaved.

 

Inventory:

1x Void Iron Plate armor 

1x Void Iron Mace

1x Void Iron Buckler

1x Void Iron Dagger

1x Shaving set containing a straight razor, a brush, a bar of shaving soap, a leather strop and a small shaving mirror.

 

Biography: 

With over 50 years of service in the inquisition, there are few who are as experienced as Sir Tobias du Edrimark. As the second twin born to the duke of Edrimark, Tobias was a problematic dilemma for the duke who found himself in the precarious position of having technically two first born children. Wanting to avoid a succession crisis in the future, as well as a to prevent rivals to play his sons against each other, the duke decided early on to send Tobias to serve with the inquisition, reasoning that even his rival wouldn't want an inquisitor as duke. As such when Tobias turned seven he was sent of to serve as a page to a knight of the inquisition, beginning his long years of service.

 

Over the next several years Tobias served exemplary under the inquisitor knight, though he did not take the magi threat seriously, and learned much in both the way of battle and the nature of the "condition". At the age of 14 he was recognized as a squire and joined his patron for the first time on the field and got his first true experience of the work an inquisitor does when they joined in the apprehension of a young girl with the condition. The girl, terrified of the men in black, had fled and hidden in small town where the inquisitors were now questioning the inhabitants about her whereabouts. Tobias however, with sharp young eyes but a duller wit, spotted something in an alleyway and went to investigate, discovering the girl who'd been caught in a dead end when the inquisitors arrived. Taking things in his own hands Tobias approached the girl and tried to talk her down. This was mostly ineffective as the panicked girl blasted him with a gust of wind, launching him into a wall and knocking him out instantly. 

 

Coming to a couple of hours later at the local temple where he was treated for a couple of broken ribs and a minor concussion he was relegated with how the girl, overcome with guilt as she thought she'd killed him, had gone into a bawling mess and turned herself over. He were also heavily admonished for his actions, his patron drilling into him that he should have called for the experienced inquisitors instead of attempting to resolve things himself. After this Tobias had learned that magic was not the overblown matter he'd thought it were and was filled with determination to fully dedicate himself to the inquisition.

 

In the years that came he was part of his fair share of conflicts and personally led one of the units that was part of the expeditionary force that rescued Veritshire from the necromancers siege. In that battle he lost his ear, again narrowly escaping death and though he today mostly takes care for business in Karak du Vide, he has joined the field once again to lend his experience in order to hunt down this mage known only as Letom.


Edited by Balder, 30 January 2016 - 04:40 AM.

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#22 GhostlyCheese

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Posted 28 January 2016 - 11:53 PM

Spoiler


Name: Grey Blackwell
Gender: Male
Race: Human (ParsansharIan)
Affinity: Clay
Deity: Hermes
Faction: The Venatori
Talents: 
Subtlety
Knowledge (Southron)
Finesse Combat
Acrobatics

Attributes
Strength: 6
Agility: 7
Constitution: 6
Perception: 7
Intelligence: 8
Spirit: 4
Luck: 6
 
Appearance:
Spoiler


Grey was always darker and built different then others. Hailing from royalty, his fingers are elegant, and provide great handling with knives. He is tall and athletic, perfect for agile movement. Although Grey is a younger man, he has been hardened by his time as a Venator, and a childhood on the road. Dark hair covers his head and curls at it's ends. His silver eyes often have a thousand yard stare when he is on the hunt.

Inventory:
((Armour visual above.))
1x Venator Cloak
1x Face Mask
2x Padded Gloves
1x Light Leather Chest-Plate
2x Leather Bracers
2x Leather Greaves
2x Padded Boots
2x Leather Shoulder Pads
1x Venator Brooch
2x Curved Silver Daggers
3x Throwing Knives
1x Short Sword
2x Night-vision Potion

 
Biography:
Grey wasn't born as a colour, in youth, still with his mother, she called him Nadir, meaning 'opposite'. His mother never spoke of where they came from, only that she paid golden rings and jewellery to hide with a caravan heading north of Parsanshar. Why they were running never crossed Grey's mind as a child. But as he grew older, he would question his mother about where he came from and why they lived on the road. But often his inquiries were answered with chastisement. He was always wearing a dyed scarf, originally his baby blanket, reaching to his knees as a child, before being wrapped around his neck as. An adult.

He never knew a father. His mother never spoke of him, when he asked she would send him away and cry for hours. When Grey asked how old he was, his mother only told him that he was born shortly before they left, and he wouldn't remember home or his father. They travelled through the Southern countries until he was about fourteen, when they finally left the land of sand, they embarked on a merchant ship heading to the port of Ilikon.

About halfway through the journey, another vessel approached them steadily from behind. The ship was of Inquisition prisoner transport, probably heading for Karak du Vide, only now, most of the guards had been chained to the front of the boat, their posts taken by magic users. A member of the crew had been paid a pretty price to leave the keys within arms reach of the cells one night, only to be betrayed and thrown over. The vessel easily took the merchant's. Grey and his mother were taken captive and kept with the Agents they decided to cripple and throw in the cells. For weeks he ate rats and drank water that leaked through the planks. When they finally took to land, it was no port known to the Empire. Pirates and outlaws ruled the island.

Grey was sold as a slave to a lord in Northrim. He was taken by a smaller boat to Kyjovia, where he was handed over to the noble man along with his mother and a few other slaves. They lived in a castle as servants, working in fields and cleaning the estate, they were promised freedom after ten years. This is where he gained the name, Grey, as he was always sick from the cold. Naturally he was used to a warmer climate. They would yell "Grey-boy!" And after a while the name stuck. Four years later, his mother became ill, and she knew she would live much longer, as result of a ordeal long ago.

Their final conversations were odd, his mother spoke of his father, a sultan in Parsanshar. She explained how his full name was Nadir Aboluhad Darzi, only living heir to the Land of Grey Sand, if it still existed. She spoke lucidly of how a great battle was fought over the throne, and how his uncle fought as a wolf in attempt to kill him, so the throne would go to him, but she had used old, divine magic to protect him, but he laid waste to the castle. She gave him a ring owned by his father, intended to be given to him when he took throne. After a year long battle, she died peacefully surrounded by fellow servants, and was given a Southern burial ritual by the slaves.

Grey left in the night, aided by friends, he had nothing but the trinket from his mother and his blanket from infancy. He wandered, with questions even his mother couldn't answer, and no sense of purpose in life. He came across the city of Northrim, where he began taking animal bounties, stalking and hunting for money. Grey was once offered a job to guide a group of "Master Hunters" clad in blue cloaks, into the den of a wolf notorious for killing any hunter who entered it's area. The pay was nice, and he took the job without question and entered it's woods.

Hours went by and it seemed it was going nowhere. When the leader decided to split up, he handed Grey a silver blade, and informed him that their prey was a werewolf, and his conventional weaponry would not kill the beast. He split from him and went looking for the wolf near the cliffs.

He came across a cave that stank of death and rot. Inside he did not find a single wolf devouring corpses, but instead a frightened young woman covered in blood, horrified and frozen, he attempted to approach her, but she only backed into a corner and warned for him to back away. Grey took this as only fear and tried to talk her into returning to the city. He was able to calm her down, before trying to get onto the same level with her and explain what had happened. Dawn began to break, and he knew the Venators would come for him and find her. She begged for him to kill her, telling him that she wanted to die at the hands of someone who did it because they cared for them, and not because they didn't.

The Hunters found Grey with a bloody silver blade and carrying a girl in his arms. He fabricated parts of his story. The Venatori were impressed with his tracking skill, and he proposed to be inducted into the Hunter Brotherhood. Grey understood what he could do as a Venator. He could hunt the hunters seeking to make the innocent their prey. He wanted a calling. A mission. A purpose. And the Venatori gave him a sense of family that he was looking for.

Edited by GhostlyCheese, 28 January 2016 - 11:55 PM.

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#23 Dalton Westmoore

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Posted 29 January 2016 - 04:00 PM

Alright, I just finished editing Malvolio's Sign-up, and here's the other one I was talking about:
 
Dakari "Evan" Ebonstone:
Spoiler

 
Hopefully, the Bio is the only thing that needs to get edited. :)

#24 Maverick-Werewolf

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Posted 29 January 2016 - 05:32 PM

Talents: Education, Diplomacy, Noble Combat, Arcane Lore

 

Inventory: Augustin carries a custom void-iron side-sword and pairs it with a void-iron buckler. For armor he wears void-iron plate, though he often keeps his helmet off, preferring a wide-brimmed hat and neck/lower-face wrap with Inquisition’s mark. He rides his black stallion, Flint.

Which language is he educated in? You'll be able to read Common Imperial (English), as well as read and speak one other language of your choice from the list under the Education talent.

 

Small detail: rapiers and rapier-like weapons are a little too late medieval/Renaissance for Wulfgard (although admittedly we do have a few pirate things, but I've always told people rapiers don't exist in this world), but that's just a nitpick, so you can keep it if you want. :P As for him often keeping his helm off, that'll work, but when he goes up against any kind of magic-user, I'd highly recommend he puts his helmet back on, if he wants to keep his head. Inquisitors who aren't channelers have to fully encase themselves in void iron in order to be safe.

 

I have updated with my sign-ups, going for an Inquisitor with a mercenary companion pairing so I know it's not conventional but I wanted to give it a shot and see if it worked.

The biggest trouble is simply that I don't allow duos. I do that for a lot of reasons - it discourages people from interacting and working with others, it gives the duo (who always work together and put emphasis on helping each other, since they already fully know and trust each other) advantages over every other player, and I generally disapprove of it. You can have two characters in the same group, but just so long as they don't know each other and wouldn't be naturally inclined to constantly interact back and forth with each other and work together.

 

The other thing about that is that the Inquisition wouldn't hire mercenaries or keep any around. The mercenaries would just get themselves killed - or else run away, and be wise to do so. :P Fighting magi is something pretty much only the Inquisition can do, and they know it.

 

I really like the Inquisitor character, though. Would you be interested in just keeping him around on his own, or - if you want two characters - signing up as another one from a different faction who's unrelated to Augustin?

 

Name: Lady Wilhelmina Tamaria, Mina to friends.

Talents: Charisma, Diplomacy, and Noble Combat.
 
Inventory: A practically minded woman, Mina carries a newly forged hand-and-a-half sword on her side, with a sturdy round shield and sharp spear strapped to her back. In her satchel, Mina never finds herself without ink and a diary for taking notes and uncluttering her head after a long day, a series of maps and charts of the lands, a vial of holy water for emergencies, and a novel for passing the time. 

Sounds great, Harry! Just one small detail...

 

Without the Education talent, she won't actually know how to read or write, so carrying around those books would be pretty useless unless she's just trying to learn. :lol:

 

1x Shaving set containing a straight razor, a brush, a small can of shaving cream, a leather strop and a small shaving mirror.

Looks great so far, Balder! Only small detail is that they wouldn't have cans of shaving cream. Shaving cream back then was in hard bars, a lot like soap, actually - cans of shaving cream weren't invented until around the 20th century. :P Looking forward to the bio!

 

Biography:

About halfway through the journey, another vessel approached them steadily from behind. The ship was of Inquisition prisoner transport, probably heading for Karak du Vide, only now, most of the guards had been chained to the front of the boat, their posts taken by magic users. A member of the crew had been paid a pretty price to leave the keys within arms reach of the cells one night, only to be betrayed and thrown over. The vessel easily took the merchant's. Grey and his mother were taken captive and kept with the Agents they decided to cripple and throw in the cells. For weeks he ate rats and drank water that leaked through the planks. When they finally took to land, it was no port known to the Empire. Pirates and outlaws ruled the island.

Grey was sold as a slave to a lord in Northrim. He was taken by a smaller boat to Kyjovia, where he was handed over to the noble man along with his mother and a few other slaves. They lived in a castle as servants, working in fields and cleaning the estate, they were promised freedom after ten years.

Their final conversations were odd, his mother spoke of his father, a sultan in Parsanshar. She explained how his full name was Nadir Aboluhad Darzi, only living heir to the Land of Grey Sand, if it still existed.

He came across the city of Northrim, where he began taking animal bounties, stalking and hunting for money. Grey was once offered a job to guide a group of "Master Hunters" clad in blue cloaks, into the den of a wolf notorious for killing any hunter who entered it's area. The pay was nice, and he took the job without question and entered it's woods.

Hours went by and it seemed it was going nowhere. When the leader decided to split up, he handed Grey a silver blade, and informed him that their prey was a werewolf, and his conventional weaponry would not kill the beast. He split from him and went looking for the wolf near the cliffs.

He came across a cave that stank of death and rot. Inside he did not find a single wolf devouring corpses, but instead a frightened young woman covered in blood, horrified and frozen, he attempted to approach her, but she only backed into a corner and warned for him to back away. Grey took this as only fear and tried to talk her into returning to the city. He was able to calm her down, before trying to get onto the same level with her and explain what had happened. Dawn began to break, and he knew the Venators would come for him and find her. She begged for him to kill her, telling him that she wanted to die at the hands of someone who did it because they cared for them, and not because they didn't.

The Hunters found Grey with a bloody silver blade and carrying a girl in his arms. He fabricated parts of his story. The Venatori were impressed with his tracking skill, and he proposed to be inducted into the Hunter Brotherhood. Grey understood what he could do as a Venator. He could hunt the hunters seeking to make the innocent their prey. He wanted a calling. A mission. A purpose. And the Venatori gave him a sense of family that he was looking for.

Even if a bunch of magic-users did somehow manage to take over an Inquisitor prison ship, the Inquisition would be all over that. It'd be top priority to get that ship and all the void iron on it back and stop the mages. That'd be a quest all unto itself. Couldn't they just come under attack by some kind of slavers, instead of the Inquisition and magi being involved at all?

 

Kyjovia is actually a city under Imperial rule, so I can't imagine they would buy slaves from slavers who are hostile to the Empire (i.e., ones who aided in an attack against the Inquisition). They also probably get most of their slaves from Imperial prisoners as opposed to buying foreign slaves, but even so, they at least wouldn't buy them from slavers who are a bunch of pirates and criminals. Also, Kyjovia is really far inland for a city to be purchasing from slavers who are sea-based.

 

Parsanshar is based on Persia, not Arabia; all of the names involved there would be Persian, not Arabic. You have one or two Persian names, but a few Arabic ones as well, and the term "sultan" is also Arabic. Deshret is the region based on Arabia, not Parsanshar. He could be from a Deshret region instead, if you wanted him to have an Arabic type background.

 

The Venatori wouldn't hire a guide - they probably wouldn't even have the money to do so, nor would they have any reason/inclination to, either, being expert trackers and hunters, themselves. Venatori also don't operate in Northrim unless it's within the regions ruled by the Empire there (the cities around Rimegard). Plus, how would Grey be more of an expert on that region than some other local, or the Venatori themselves? He isn't even from there.

 

The Venatori try to avoid working with anyone outside their organization; there are several reasons for this, including the fact that they know how dangerous their work is, they know the vast majority of people don't know anything about monsters and may vastly underestimate what they're fighting, and because the Venatori have the tools and training to actually face down those monsters. The only times anyone else would be involved in a hunt with Venatori would be against the Venatori's will, such as when other Imperial officials come along. Also, Venatori certainly wouldn't want to hand off one of their very rare and very expensive silver weapons to some random person, especially if he isn't even another Imperial official at all. They would just tell him to go back to his life and move along and let them take care of the monster problem, as that's their job. Lastly, they wouldn't split up, if they had decided to group up with him in the first place. Venatori know the dangers of hunting alone, which is why they always have partners. They would never split from a group once it's formed, if they were on a hunt.

 

If dawn hadn't already broken, then how was she even in human form? How did he manage to get so lucky as to just stumble across her lair, especially before either of the Venatori managed to find it? Why would he get involved in a werewolf hunt at all? If the werewolf knew hunters were in the area, why didn't it flee? How was the girl aware that she was a werewolf instead of just being totally confused? Those are nitpicky questions, I admit, but him suddenly stumbling across the lair of a monster as powerful as a werewolf and then just getting lucky enough to catch it in a vulnerable position so he can kill it feels contrived.

 

I really hate to sound harsh, but the whole bio doesn't really work well. If you want to make a Venator from Parsanshar, he could simply be a Venator from Parsanshar. He doesn't really have to have been enslaved in order to end up in the Empire, nor does he have to have been hired as a guide/mercenary/any other role to make his way into the Venatori (and they wouldn't really do that anyway), nor does he have to have royally lucked up and killed a werewolf to be accepted into the order.

 

His bio needs some revision, I'm afraid. :/

 

Deity: Shango (African god of thunder)

Talents: Melee Combat, Education (Common), Survivalism and Herbalism

Biography: Evan, originally named Dakari, was born into the dark-skinned tribes of the deep south, far from the reach of the Achaean Empire. When he was around twelve years old, he and he family were captured by slavers and taken across the sea to be sold in the Empire

Haven't heard of that god, but okay. :P

You put Melee combat again instead of Martial Combat or Noble Combat. Like I said, that's gonna be important. The same applies to Malvolio's edited sign-up, I'm afraid.

 

The place someone like Evan would be from is actually on the other side of the Wastes, so not an ocean - at least, one of water, anyway. But that's just a detail. It's fine.

 

Sounds good, though! I'll add him to the character list.

I'd prefer if you only played two characters, though. So - Malvolio and Evan?

 

 

I'm going to close the sign-ups. If anyone else wants to join, I'll talk to them about it, but we have quite a few characters now! Thanks for all the interest, guys! I'm hoping to get this started sometime soonish. :D


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#25 Balder

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Posted 29 January 2016 - 07:04 PM

The bio is up and I hope you like it. I also feel that I should elaborate that his intelligence is less to represent how naturally intelligent he is and more to underline his wisdom gained with the years since he clearly made some bad decisions when he were younger (i.e. not calling for help to apprehend a panicked young sorcerer and engaging a werewolf in close combat). Also I really needed that fourth skill since as a noble I couldn't reasonably cut education, as a inquisitor he needed arcane lore and since a big part of his character was to be the scary old guy I just couldn't not have intimidation. It just peeves me that I had to put eight points in intelligence since he is more of a six or seven int character. And yes, the complaint is that I had to put his intelligence to high rather than it lowering his other stats. Not that I want to change it now since it grew on me. I'm just rambling is all.


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#26 Flying Ace

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Posted 29 January 2016 - 07:29 PM

Which language is he educated in? You'll be able to read Common Imperial (English), as well as read and speak one other language of your choice from the list under the Education talent.


Oh. Reading is magic. I'll go edit that in now.
 

Small detail: rapiers and rapier-like weapons are a little too late medieval/Renaissance for Wulfgard (although admittedly we do have a few pirate things, but I've always told people rapiers don't exist in this world), but that's just a nitpick, so you can keep it if you want. :P As for him often keeping his helm off, that'll work, but when he goes up against any kind of magic-user, I'd highly recommend he puts his helmet back on, if he wants to keep his head. Inquisitors who aren't channelers have to fully encase themselves in void iron in order to be safe.

 
Oh yeah, the helmet goes right back on during combat. The hat think is just for a more iconic look. And I'll change it to an arming sword. Can I keep the buckler? It's still medieval.
 

The biggest trouble is simply that I don't allow duos. I do that for a lot of reasons - it discourages people from interacting and working with others, it gives the duo (who always work together and put emphasis on helping each other, since they already fully know and trust each other) advantages over every other player, and I generally disapprove of it. You can have two characters in the same group, but just so long as they don't know each other and wouldn't be naturally inclined to constantly interact back and forth with each other and work together.
 
The other thing about that is that the Inquisition wouldn't hire mercenaries or keep any around. The mercenaries would just get themselves killed - or else run away, and be wise to do so. :P Fighting magi is something pretty much only the Inquisition can do, and they know it.
 
I really like the Inquisitor character, though. Would you be interested in just keeping him around on his own, or - if you want two characters - signing up as another one from a different faction who's unrelated to Augustin?


Ahh 'twas worth the shot. I'll drop Ivar then 'cos Augustin doesn't need him. And I'll skip on the duo and probably save Ivar for something else in Errant in the future.


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#27 Maverick-Werewolf

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Posted 29 January 2016 - 09:15 PM

At 26 Tobias had become a knight in full and an Inquisitor proper and was stationed at a small outpost of the inquisition in Stonebridge. One late night as he was about to turn in for the night he heard the screams of battle art the edge of town. His knightly sense of duty taking over he rushed to the scene only to discover a horrifying cross between wolf and man tearing into some town militia who was desperately trying to hold the beast back but were wavering by the second. With a mighty cry of challenge Tobias rushed to the militias aid but though fit and skilled he were no match for the beast and not a minute later he lay on the on the ground, chest piece torn and the militia running. He would have surely died that day if it hadn't been for the silver arrow fired by a Venetori hunter that had just arrived, striking the werewolf in its chest just short of the heart. The beast let out a howl of pain and tore at the arrow lodged in its chest and put on a hasty retreat as more arrows were fired at it, the Venetor swiftly following and his partner only shortly stopping to check on Tobias. After making sure that he wouldn't bleed out the Venetor handed a small silver knife to Tobias, telling him to use it if the beast returned before hurrying after the other Venator. Luckily Tobias did not need the knife and could return it to its owner the day after but ever since he'd made sure to keep a silver dagger with him in addition to his regular gear.

 

(He should probably be of inquisitor-general rank due to his many years of service, however if you'd like for him to be of lower rank that totally up to you as I can just spin it as him refusing promotion in order to remain active on the field. Oh and I should probably mention that his full age is 62.)

I'm going to have to just say no to the whole werewolf thing. Too many sign-ups in this bunch have just random run-ins with extremely powerful and rare monsters, werewolves in particular. A werewolf wouldn't randomly appear at the edge of a town and start attacking (they're intelligent enough to use stealth and they're very good at it, and even if it was someone who had transformed on the spot, the werewolf would've retreated until it could've gained a tactical advantage to hunt and then eat using said stealth; it's an animal, not a crazy mindless thing), and it would've torn through militia like they were just a couple of mildly annoying flies. The fact that Venatori showed up and managed to save him in the spur of the moment is pretty nuts, too, especially on top of everything else - and the Venatori wouldn't hand out silver weapons. Venatori are a poor order, all things considered, and they have to keep what precious few silver weapons they can afford to have made. That, and silver weapons are virtually useless to anyone outside their line of work.

Sorry if that sounded harsh... :\

 

Other than that, though, sounds great!

 

I actually wouldn't mind him being an Inquisitor-General, if you want that high of a rank; if not, that's fine, too. It might be interesting to have someone of such a high rank in the group. If you want to roll with that, feel free. You wouldn't be able to earn the achievement of attaining a high rank in-game with him (unless he got demoted for some reason or another), if you wanted to do that in the future, but you'd be the highest rank in the group. It'd be a big responsibility, but everyone else who's an Inquisitor would technically have to take orders from you. :P If you choose to do that, though, please note in your name that he's an Inquisitor-General.

 

The bio is up and I hope you like it. I also feel that I should elaborate that his intelligence is less to represent how naturally intelligent he is and more to underline his wisdom gained with the years since he clearly made some bad decisions when he were younger (i.e. not calling for help to apprehend a panicked young sorcerer and engaging a werewolf in close combat). Also I really needed that fourth skill since as a noble I couldn't reasonably cut education, as a inquisitor he needed arcane lore and since a big part of his character was to be the scary old guy I just couldn't not have intimidation. It just peeves me that I had to put eight points in intelligence since he is more of a six or seven int character. And yes, the complaint is that I had to put his intelligence to high rather than it lowering his other stats. Not that I want to change it now since it grew on me. I'm just rambling is all.

Yeah, I know it's a flawed system. I'd like to come up with something better, but honestly, I haven't had time to work on it. :/

 

Oh yeah, the helmet goes right back on during combat. The hat think is just for a more iconic look. And I'll change it to an arming sword. Can I keep the buckler? It's still medieval.

 

Ahh 'twas worth the shot. I'll drop Ivar then 'cos Augustin doesn't need him. And I'll skip on the duo and probably save Ivar for something else in Errant in the future.

Sure thing. And, I figured that was the case - just thought I'd mention the helmet thing. :lol:

 

Alrighty; sounds good. Augustin is in the player list now.

 

 

I'm not sure when I can get this started, but I'd like to do so sometime this weekend, maybe even tomorrow or Sunday. That might be pushing it, though, so... we'll see, I guess! :P


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#28 GhostlyCheese

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Posted 29 January 2016 - 09:58 PM

I originally made a long as heck post about things and why I wrote them the way they were and why I added such and such a detail to something. But I would only look like a huge douche and end up rambling and going into Roleplayer's Depression. So I've decided I'm going to just throw my previous character in the trash and go...

Spoiler


Enough of me making myself look like a idiot. I'm just going to say thank you for helping me improve myself in my RPing... Life? Is that the term we use? I don't know. Anyways, I could argue until my fingers grind to the bone about my character. But looking over your notes and criticism has made me realize just how much I can be stupid sometimes.

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#29 Balder

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Posted 30 January 2016 - 08:08 AM

I'm going to have to just say no to the whole werewolf thing. Too many sign-ups in this bunch have just random run-ins with extremely powerful and rare monsters, werewolves in particular. A werewolf wouldn't randomly appear at the edge of a town and start attacking (they're intelligent enough to use stealth and they're very good at it, and even if it was someone who had transformed on the spot, the werewolf would've retreated until it could've gained a tactical advantage to hunt and then eat using said stealth; it's an animal, not a crazy mindless thing), and it would've torn through militia like they were just a couple of mildly annoying flies. The fact that Venatori showed up and managed to save him in the spur of the moment is pretty nuts, too, especially on top of everything else - and the Venatori wouldn't hand out silver weapons. Venatori are a poor order, all things considered, and they have to keep what precious few silver weapons they can afford to have made. That, and silver weapons are virtually useless to anyone outside their line of work.

Sorry if that sounded harsh... :\

 

Other than that, though, sounds great!

 

Done. Kinda thought that I overdid it with that part anyway so no big loss. Glad you liked him otherwise.

 

As for the rank I'll make him Inquisitor-general as I feel that it is most fitting. Not putting him in that rank only to be able to gain an acheivment seems a bit cheezy to me. I'll do my best to handle the responsability of it and I hope that it will go well.


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#30 Dalton Westmoore

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Posted 30 January 2016 - 01:53 PM

Alright, I've just editied in Malvolio and Evan's apperances and now both of them know Noble Combat, so hopefully that's the last of of the editing for now.

I'm actually surprised that you okayed Qwinby and Evan being friends. I thought that you would have a problem with it for some reason.

And, yes, I'm using Malvolio and Evan.

In addition, if you are going to put in more illustrations into DM posts and suchlike, I would love to draw them, expecially this Shade the Hound, who sounds like a badflank. :D

Also, why is Ben in this and Durante is not?

#31 Maverick-Werewolf

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Posted 30 January 2016 - 03:27 PM

I'm actually surprised that you okayed Qwinby and Evan being friends. I thought that you would have a problem with it for some reason.

And, yes, I'm using Malvolio and Evan.

In addition, if you are going to put in more illustrations into DM posts and suchlike, I would love to draw them, expecially this Shade the Hound, who sounds like a badflank. :D

Also, why is Ben in this and Durante is not?

Not really, no. There are plenty of magi in Karak du Vide who are perfectly happy to be there, and they befriend Inquisitors and work with them often, so it makes perfect sense. *shrug*

 

Alrighty, added them to the player list.

 

I was actually hoping to do some illustrations, myself, for this RP. But I almost certainly won't find the time, inspiration, or bravery to attempt such a thing. We'll see how it goes, I guess. But if you want me to PM you some references, I'd be happy to. I'd love to see what you could come up with. :)

 

Because, to be honest, as I've expanded the characters, I've kind of written Durante out. He was mostly and experiment, and I ended up preferring Ben on his own, as much as I liked aspects of Durante's character. He might still be around, but he's not on this quest, at least.

 

 

I'm working on a starting post now, and I might even have it up tonight or - more likely - sometime tomorrow. We'll see. However, I've added the NPC companions for this group into the NPC Companions thread, under a Damnatio Memoriae section. I've also expanded the player list edited into the bottom of the starting post for this topic. We ended up with an even number of Templars and Inquisitors (not counting the dog NPC), while poor Hadrian is the only Venator. :P I love how the numbers turned out, though! Expect a starting post soon. :D


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#32 Dalton Westmoore

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Posted 30 January 2016 - 03:49 PM

So, Shade the Hound is actually just a Hound? And not a void-iron version of that one guy from Game of Thrones?

EVERYTHING I KNOW HAS BEEN A LIE

#33 Maverick-Werewolf

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Posted 30 January 2016 - 04:06 PM

So, Shade the Hound is actually just a Hound? And not a void-iron version of that one guy from Game of Thrones?

EVERYTHING I KNOW HAS BEEN A LIE

I don't watch, read, or particularly care for Game of Thrones, but I do love dogs, so yes.

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#34 Dalton Westmoore

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Posted 30 January 2016 - 05:55 PM

I don't watch, read, or particularly care for Game of Thrones, but I do love dogs, so yes.


I haven't watched or read Game of Thrones, and I doubt I ever will.

#35 GhostlyCheese

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Posted 30 January 2016 - 11:46 PM

I know this is like a smidgen too late, but I thought I might as well try again.

---
"If the hunt never ends... My service will follow."

Spoiler

Name: Grey Blackwell
Gender: Male
Race: Human (Southron)
Affinity: Frost
Deity: Hermes
Faction: The Venatori
Talents: 
Subtlety
Knowledge (Northrim)
Finesse Combat
Acrobatics
 
Attributes
Strength: 6
Agility: 7
Constitution: 5
Perception: 7
Intelligence: 8
Spirit: 4
Luck: 5
 
Appearance:
Grey has long, elegant fingers, coming from his southern heritage. His eyes are a ocean bay green with a tint of brown, and seem to watch and look around like a owl. He is athletically built and average height. Dark hair covers his head and curls slightly at the back of his head, while the front seems to always get in his face. Grey has never really been one for facial hair, although he hasn't shaved in a while. His father's features seem to shine through more then his mother, his strong jawline and nose mostly. All and all, Grey is a quite handsome male of his age, but isn't one to hold vanity.


Inventory:
Grey is usually wrapped in a shawl that covers his neck and protects his nose from the wind, while his armour is lighter leather, taking a few good hits in it's life before giving out. He keeps a small assortment of knives on him, including two silver curved daggers, throwing knives, and a short blade. He keeps a satchel with few items in it aside from his personal affects, such as his sketchbook, currency, and bar of soap made by his mother. He has small vials of a serum that gives night vision and heightened senses.
 
Biography:
Although Grey was born in the north, his family was originally from the south, changing their names when they went into hiding. They moved north and settled in the surrounding forests of Northrim. His father had left home during a time of political crisis, bringing his wife and first born son, far from danger. Grey grew up knowing that the North was not a place for the faint of heart, so he always strived to help those who couldn't help themselves. He joined the Venatori at a young age, following his older brother.

He didn't get out of Castle Greywatch much. The Venatori Order had somewhat become obsolete, people began thinking of them as 'our of time' and 'old'. Grey took up keeping track of events and being a scribe for documents in the small library at the castle. This lead to a hobby of sketching, often objects or well-described moments in Venatori history, such as hunts or ceremonies. Grey trained his senses and combat agility during his time as a apprentice. He often missed home, and rarely saw his brother. Although, he made friends with other younger Venators like him, but soon they went separate paths.

Grey had his first hunt in the Empire. The Venatori received word from a small farming settlement that they were being plagued by Beastfolk. Naturally, the hunters were sent south to investigate. Grey, along with a few other more experienced Venators, discovered a assorted gang-like group of monsters that were hassling towns for supplies, before laying waste to it days later. The Venatori won a small skirmish with little cost, as Grey obtained a wounded arm from a arrow. Regardless, the situation was dealt with, and Grey was finally seen as the hunter he wanted to be.

A few years, and a few more hunts. Grey proved to the order that he was a capable and relentless Hunter. Mastering night-stalking and agile combat. Never faltering from the Code of the Venatori.

Edited by GhostlyCheese, 31 January 2016 - 10:48 AM.

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#36 Maverick-Werewolf

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Posted 31 January 2016 - 12:57 AM

I know this is like a smidgen too late, but I thought I might as well try again.

Perfect timing, actually. :P Character sounds good. I'll add you to the player list. Nice to see Hadrian has a partner.

 

 

The RP will start tomorrow, probably early, so keep an eye out! The topic will be called "ZONE - Roadside inn near the Tall Fort".


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#37 DragonJedi

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Posted 02 February 2016 - 02:34 PM

Is it too late to get a character into this?

#38 Maverick-Werewolf

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Posted 02 February 2016 - 03:33 PM

Is it too late to get a character into this?

I could fit you in, still, if you want. :)

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#39 DragonJedi

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Posted 02 February 2016 - 04:53 PM

I could fit you in, still, if you want. :)

Why thank you! I've got a character just about finished up, so I'll get that up tonight or tomorrow.

#40 Maverick-Werewolf

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Posted 03 February 2016 - 08:43 AM

Why thank you! I've got a character just about finished up, so I'll get that up tonight or tomorrow.

Awesome. :) I'll be able to fit you in before my next big DM post/plot advancement, so if you could post it sometime before this weekend, that would be best. You could still join after that, but you wouldn't get as much time interacting with the other players on the same casual level as everyone else is right now. Introductions, and all that. :P

 

 

Speaking of those, be sure to pick your roomies, guys - it's not super critical, but it's just fun to know who picked who... and some of you might see some things. :ninja: (you know, maybe) Plus, sleeping habits are just a fun opportunity to describe more about a character for everyone here, or maybe I'm just weird. :P 

 

Now that it's Wednesday, I'm just going to go ahead and guess that my next DM post will be either Saturday or Sunday, whichever day it'll be best for me to fit it into my schedule.


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