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Member Since 07 Apr 2008
Offline Last Active Today, 04:43 PM

Posts I've Made

In Topic: The Video Game News Thread

Today, 04:34 PM

Reggie has a personal message for everyone on Twitter, too.


What a guy, it's sad to see him go. Even if he could sometimes launch into those wild, meaningless spumes of pure marketing speak, he was a whole lot of fun for all the time he spent as President. Considering just how unethical and cutthroat a lot of the CEOs in this industry are, Nintendo's had really great leadership over the years. And he's definitely going out on a high now that the Switch is doing so well for Nintendo. Farewell, Reggie. Your body is now ready for rest.


In other news, remember when Mass Effect Andromeda tanked and we all marveled at how Bioware could have screwed up such a sure thing? But, of course, that was the B-team, right? The real Bioware was hard at work on Anthem, and that was bound to be a huge hit. Well... so far Anthem is reviewing even worse than Andromeda did.


And, finally, Microsoft is apparently looking into bringing an Xbox app and Game Pass to... the Nintendo Switch? It sounds like Microsoft is getting into the streaming game, and maybe partnering up with Nintendo to let you stream Xbox One games on your Switch, which is insane to me but also really cool.

In Topic: Devil May Cry 5 Thread: PS4 and XB1 DEMO AVAILABLE NOW!

19 February 2019 - 08:59 PM




Or, I don't know, maybe a music video for their collaboration with the band HYDE or something. The important part is that there's NEW FOOTAGE TO OBSESS OVER!


- This is the first official shot from the scene where Vergil uses Yamato to cut a portal through space. We saw it in some leaked footage a few months ago, but here we go for reals. It's VERGIL BAYBEEEEEEE GET MOTIVATED!


- Nero's power level must be at least on par with DMC3 Dante by now. Regular humans can't run on walls like that; not even in DMC world :P


- Dante looks like he's hitting SSJ3 at the end of the trailer there. After waltzing through DMC4 and barely breaking a sweat, it's so cool to see Dante having to tap into his big boi powers again.


- I love this gif:




- That Sparda family portrait at the end:




That's the first official look at Sparda in the mainline DMC series, btw. There's an old concept art of him from early in DMC1's production that was released in an art book, and there's the infamous 'fat bald guy in bondage' image from DmC, but this is the first time we've seen the old fellow in an actual mainline DMC game. Looking pretty good for a 2,000 year old demon.

In Topic: The Video Game News Thread

18 February 2019 - 03:59 PM

Alright you guys, I have what might end up being the best rumour I ever post. I'm going to let the video thumbnail do the talking:




I'm going to die for real if this turns out to be true, and I know I say that a lot but this time it's true. Scalebound? Hideki Kamiya's white whale? Coming BACK? I can't take it.

In Topic: What Are You Currently Playing?

17 February 2019 - 04:56 AM

I've been working my way through some Game Pass games recently:


Hellblade: Senua's Sacrifice: I wanted to like this game, but ultimately it just turned into such a trudge. It's an interesting game from Ninja Theory, with their trademark "we've never heard the word subtlety" approach to storytelling and an interesting little God-Hand-inspired combat system, but it's quite long, plodding, and honestly you just move too damn slowly. For a game where the main gameplay style by volume is "jog around looking for things to interact with", you move way too slowly and it makes the game a chore. You're solving standard video game puzzles where one object opens a gate and the other closes it but activates some other thing, and you need to work out how to be on the other side of the closed gate by hitting the things in the right order, but it takes so long to schlep over to the other side of the level to pull a lever and then schlep all the way back to where you were at the start, that it really takes the wind out of your sails.


There's this one section where you have to plod through a labyrinth at a veeeerry sloooow walking speed that is just abysmal. These days if a level designer will present you with a puzzle that requires you to activate three objects around a central area, they'll give you some kind of shortcut back to the centre so you don't have to slog all the way back each time, but not Ninja Theory. This game is slow slow slow, and if you aren't completely taken in by Ninja Theory's 100% DEAD SERIOUS storytelling, where they expect you to be wowed by a extreme closeup of an anguished face every single time, it can be a real drag.


Crackdown 3: Who'd've thunk this game would actually come out after all these years? Well, it's here now, and I can't really think of much to say about it. They've basically just made another version of Crackdown 1 with newer graphics and basically nothing else. You can play as Terry Crews now, but he doesn't say much outside of the opening cutscene (I've only ever heard him say "**** you, gravity!" during gameplay, which he says over and over again). It's another city full of Agility Orbs to collect and crime bosses to kill, and they apparently haven't figured out how to do anything more with Crackdown in the twelve years since the first game came out. I guess I can't complain, because this is a brand new game I'm getting for essentially free with Game Pass, but I wish they'd done something more in the decade or so since Crackdown last existed.


One thing it does do really well is quick and easy restarts for the race and platforming challenges. If you screw up a race or even take a long fall off a tall tower the game wants you to climb, you can just hold down right on the d-pad for a couple of seconds and it'll restart the race or take you back to a checkpoint, which is really nice. I think I might plug away at this one here and there, but I don't really enjoy it enough to get deep into it.


Sunset Overdrive: I played about an hour of this right after Crackdown 3, and I don't think I have it in me right now. It seems pretty fun but it's also one of those games that is really excited to shout memes at you the whole time you're playing ("I call it the AWESEOMPOCALYPSE!"), so I'm going to come back to it some other time.


Super Lucky's Tale: Boy oh boy does this game look like a very high-res iPhone game. I mean, it's nice and colourful and sharp, but it just has the blandest style. And, unfortunately for a platformer, it doesn't really feel good, either. Have you ever played a platformer where the jump feels bad? Try out this game if you're interested. I don't think it's outright bad, but it's just such a nothing experience that I skipped back to the Xbox Dashboard and deleted it in probably less than an hour. Ain't nobody got time etc etc.


Snake Pass: I like this one, though! You play as a happy little snake named Noodle, and the first tooltip the game gives you is to hold RT to 'snake around'. You use the left stick to control his body, hold A to raise his head, and squeeze LT to make him hold on to things, and the whole game is about twisting him this way and that, tying him in knots around bamboo framework to climb, platform and generally noodle around a bunch of fun levels collecting orbs. It's a really neat idea, and I can already tell it's going to take a lot of skill to play it well. I'm going to keep playing this one now and again.


ABZU: Take Journey and put it under the sea, and replace the nameless co-op partner with a bunch of nice fishies you can swim around and ride on, and you have ABZU. It's only a couple of hours long and I really enjoyed playing through it. Just when I thought I'd seen all the fish, they'd throw in a new fish, and I'd be like, hey, what's this little guy's name? When you swim up to one and grab on it'll tell you that fish's name, and each fish has its own personality that makes it more or less suitable to being ridden, and they don't just stop at regular fish either. Eventually you get whales, big ol' sharks, and even some neat prehistoric bois. Unfortunately it doesn't seem like the game's had an XB1X patch, so it's really low resolution, but it's still perfectly playable.


Below: I found the opening half-hour or so pretty interesting; a slow, moody top-down Souls-like about, presumably, climbing down deep under (or below) a mountain. It has bonfires and a sword and a bow and arrow and stuff. It also has traps, apparently, which I only know because I guess I stepped on one. The camera is zoomed out a long way and whatever it was was hidden in tall grass, so I don't really know what I did, and then after being instantly killed the game put me in the shoes of a new traveler reaching the area and apparently expected me to schlep all the way back to where I was. None of the fires I lit along the way served as checkpoints. So I uninstalled it.

In Topic: Star Wars Movies and Disney Fanfiction Thread

15 February 2019 - 03:48 PM



Tweeted by JJ Abrams himself to celebrate the end of photography on Episode IX!


EDIT - I just noticed Daisy Ridley's lat poking out of her shirt sleeve. WERK IT GURRRLLL