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Saber-Scorpion

Member Since 30 Mar 2008
Offline Last Active Yesterday, 06:40 PM

Posts I've Made

In Topic: What Are You Currently Playing?

23 September 2017 - 08:42 AM

I'm on my phone and it's late so I would just like to add after you get to a certain point in Divinity II you do get the option to make more custom characters to join your party. Granted, you have to get through a whole chapter of the game first, but the option is there without mods intervening.

 

Really!? They did the Pillars of Eternity thing? Well that's the best news I've heard all week! :P Planning a second playthrough in my head already...

 

Also I finally did make it past that super hard fight. Granted, I had to go back and murderize two neutral guard NPCs for a few extra drops of XP, and then add some Summoning skillpoints to my mage and buy her some spells, and then do the Arena fight and just barely win because I managed to level up in the middle of the battle (saved by the bell - ding), and only then was I able to make it past... but I did! I guess as long as the difficulty doesn't get too frustrating it's better than it being too easy, as the battles in D:OS1 got later on...


In Topic: The Mystery Project: Part 1

22 September 2017 - 03:20 PM

Something that always bothered me about literally every action figure ever is the seams. The joints at the elbows, legs, etc where you can see where the two plastic parts fit together. I've always wondered why toy companies don't just put cloth over these sections to hide it. I'm doing exactly that. I cut up an old t shirt and glued it onto the figure's bones, about half an inch above the joints. Just cut it to size and glue in place. Not that hard, every toy company ever. Though I may find out why they don't do this. There could be some unforseen consequences to this method.

 

Ever looked at "Hot Toys" action figures? They have a rubbery skin-like material over pretty much the whole figure, with a jointed skeleton underneath. The quality is more than adequately reflected in the price tag though...

 

I was trying to guess what you're making, but... I got nothing. :P Need more clues. Sounds cool though - I always wanted to do some LEGO stop-motion, but never got around to it...


In Topic: What Are You Currently Playing?

22 September 2017 - 02:49 PM

Been playing Divinity: Original Sin II, which came out just last week. I'm kinda torn on whether I like it as much as D:OS1. Right now, I'm leaning toward "not quite as much", but I haven't gotten very far.

 

My first turn-off was how ugly the character models are, especially the elves. They suffer from "our elves are different!" syndrome, which always makes me roll my eyes. Contrary to every other title in the Divinity series (and this game's own artwork), the elves in D:OS2 are these lanky, deformed things with tiny heads and twisted, knotted, bark-like skin. I guess they were going for a "tree people" look, but the art department could have at least made them nice-looking tree people, like the Sylvari in Guild Wars 2, instead of horrifying mutants. I'm tempted to sit down and make a mod that simply smooths out their skin - should be easy; just edit some texture/mapping files.

 

Why do RPG's with an overhead isometric camera even feel the need to show us our character models close-up, anyway? The characters look fine in-game, but once you zoom way in they're horrid. So why shove them in our face during character creation and on the inventory screen? Pillars of Eternity did the same thing, and would have been much improved with 2D character sprites like in the Infinity Engine titles.

 

Anyway, on to the gameplay: It's much the same as D:OS1, which means it's great, but it has one major flaw: the addition of "physical armor" and "magic armor" on every enemy, which makes it extremely hard to control the battlefield using elemental surfaces - one of D:OS's main appeals. The "physical armor", I can tolerate somewhat, as it only blocks physical attacks and prevents things like knockdown until the armor is destroyed. But the magic armor blocks all elemental damage and effects (burning, poison, etc.) until it's broken, which means you can't set up traps with oil barrels and fire arrows, or water surfaces and lightning spells, etc. Enemies just walk right over it. All of this makes the game way HARDER. I always played D:OS1 on Tactician Mode (the hardest difficulty short of ironman mode), but in D:OS2 I keep getting stuck on almost impossible fights, and most guides on the Internet basically say you have to metagame and minmax and other such nonsense in order to win in Tactician. Murdering friendly NPC's just for a few extra XP before a fight should not be necessary, you know?

 

But, how about some positive comments? :P I do like having a selection of races (humans, elves, dwarves, lizards, and undead), I like the new Polymorph class (though I'm not sure about Summoner), and overall I like most of the companions characters more than I expected to. Well, I like at least half of them, anyway (the dwarf, the elf, and the redhead). I still would love to have the option to create my entire party myself, but sadly I'll have to wait for a mod to do that... again. The story seems alright so far, I suppose, except you'd think people would be tired of the same old "evil religious cult" badguys by now, and the same old "the gods are dead!" storyline. Seriously, I think every RPG for the last 5 years has done the same type of story. Dragon Age Inquisition, Pillars of Eternity, Wasteland 2, Age of Decadence, D:OS1...

 

Oh crud, I'm being negative again. :P Ah well. I'm honestly enjoying the game despite my nitpicks, but I'll have to progress a whole lot farther before I can confidently recommend it.


In Topic: Destiny 2: Coming to PC via Blizzard of all people

07 September 2017 - 07:13 AM

I've only played the beta intro segment where the Cabal destroy the Tower, but it seems nice. I mean, it pretty much seemed like Destiny to me, but heck, I'll certainly play it now that it's on PC and I don't have to sub to PSN/XBL. If anyone else is on PC, my b.net is SaberScorp#1456


In Topic: Official Wulfgard Q&A Topic

05 September 2017 - 09:26 AM

Question Time!

 

1: Is Alchemy basically Science in this universe?

 

Well, that depends on what you mean by Science. I mean, almost everything is science, right? An architect designing a building, a blacksmith forging a sword, cooking - these things are chemistry, physics, etc.  :P

 

So, I guess you mean chemistry? In that case, yeah, pretty much. Sometimes there are magical enchantments involved too, but these are of course illegal under the Imperium.

 

Honestly, I meant mutation, not that there would be demonic animals running around all of a sudden. Would this work with foliage and trees too, creating something similar to Blights from DnD? Or would it just kill the forest within a certain radius?

 

In most cases, when an explosion of unstable magic warps an area of the earth, the majority of plants and animals simply die. But a few may survive as twisted, mutated versions living amidst the corruption. The creatures of the Blasted Wastes or the twisted trees in the Forest of Shadows are examples of this. Not sure about it bringing trees to life so that they walk around per se - that seems more like Wulfgard's wood trolls, which are very tree-like - but some hostile new plant life is certainly possible.