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Member Since 15 Feb 2010
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Topics I've Started

Cappy's Minifig Menagerie

27 January 2019 - 07:20 PM

I've been purchasing Scorp's minifigs and decals for years, but have been mostly keeping my collection to myself, aside from the occasional MOC or contest entry.  After being inspired by the wonderful world of Wulfgard and Nightstalker's guide to army building, though, I figured it was past time I started showing off the fruits of my beloved labor.  A lot of time has passed since I first gleefully opened an envelope with a red scorpion label and shakily put scissors to paper, but in a world of offices, bills, and deadlines, this hobby is still a much-needed source of joy.


For my first entry in this journal of creation and recreation, I bring you not one, but two armies that I have mustered!  They're rather small for now, for budget reasons, but I'm still quite happy with the way they are turning out.  Hopefully you will feel the same way.






Say hello to The Veritshire Guard, and their ancient foes, The Golden Banner.  The former were first created as an NPC faction in a setting I created for Wulfgard's Errant RP, as the military and law enforcement arm of Veritshire, The Haven of the Crossroads.  Conversely, The Golden Banner are the antagonists I touched on for my entry to the Earth contest; a force of ruthless bandits seeking to bring ruin upon the ascendant Imperials.




After a squad of retired legionaries brought order to the seedy outpost of Veritshire, the surviving criminals retreated beyond the newly-reshaped borders, out of Imperial reach.  They licked their wounds and longed for the power they had once held over the region, and their descendants would plot revenge against the upstart Achaeans, and the burgeoning little town of Veritshire. 




History no longer remembers the names of these vengeful conspirators, but scholars have grudgingly narrowed their arguments to two categories of leadership: the former, corrupt Parsanshari officials, and the criminals of various origin they allowed to roam freely.  Their disregard for helpless Imperial citizens during their campaign of retribution was horrific in proportion.




There was no small number of Deshreti tribesmen amongst the ranks of The Golden Banner, as well.  Some were bribed, some were cajoled, and even more were related to the originators of this vendetta.  All were eager to take part in raiding and pillaging the southern lands of the Empire.




And, of course, there was no small portion of regular bandits, along with unscrupulous mercenaries (even of Imperial descent), all seeking their share of plunder.



The Golden Banner wisely split their forces to avoid drawing the attention of the Legions, slipping across the border, past Fort Fire and any Imperial patrols so that they could safely regroup well into the Imperial heartland.  A few arrogant columns were discovered and wiped out, but the majority of their force scattered through towns and villages, taking what they wanted and speeding away before any response could be mobilized.  All converged on Veritshire, which would be their base of operations for striking at the Imperial heartland.



However, the recently-ordained Baron of Veritshire had not been idle since gaining his position, and he had no intention of merely hiding behind his new walls.




To defend what he and his comrades had built, Baron Onesta formed The Veritshire Guard, a town militia held to the same exacting standards as the Imperial Legions, but equipped for a more mobile form of warfare in the hot, wide southern plains.




To that end, we begin by looking at the Sentries, Veritshire's first line of defense.  While more lightly armored than the Legionaries they seek to emulate, they are quick and easy to redeploy, and much cheaper to equip and train.  Sentries are issued a spear, shield, and gambeson, but expected to purchase any other arms or armor they wish to use.




The Vigil are The Guard's ranged specialists, keeping a watchful eye on the town and its surroundings.  The first Baron Onesta issued a decree that these soldiers must never be less than a hundred in number, so that his people would have sufficient protection in case of a siege.  They are more than just passive observers, though, having developed early "fire and maneuver" tactics to thin the ranks of The Golden Banner.




The Veritshire Guard's most prestigious members form The Triarii, always the oldest and most experienced soldiers in the force.  They function as senior officers, elite shock troops, and the Baron's personal guard.  Their committal at critical moments repeatedly broke The Golden Banner's ranks, as these faceless men of iron shrugged off blows, slaying bandits left and right.




In order to prevent other entities like The Golden Banner from wreaking havoc unopposed behind Imperial borders again, Baron Onesta created a new branch of his military: The Guardians.  This rapid response force would hunt down any surviving renegades, and patrol the surrounding countryside almost constantly, protecting caravans, farms, and villages therein.




To create this new force, Veritshire offered loot, armor, and weapons confiscated from The Golden Banner to anyone able to ride and willing to fight.  Mercenaries and Knights Errant looking to put down roots, retired Prodromoi and Cataphracti, and even reformed bandits looking to do some good could find a place amongst this elite brotherhood.  These days, The Guardians are more limited in number to keep costs down, but the prerequisites to join are still rather loose.  All applicants must own and be able to ride and maintain at least two horses, and have someone willing to vouch for their honor and ability to fight on horseback.  Horse archers and light lancers are most prevalent, but knights are always welcome to serve.



I hope you enjoyed this look into these two opposing forces!  I might arrange them into a battle scene eventually, but don't have a baseplate large enough quite yet.  If you noticed Southron arms and armor on the guardsmen, that's intentional.  My headcanon was that Veritshire became Imperial territory during their early expansion into lands once held by Parsanshar, and intermarriage between the Imperial newcomers and Southron locals helped create the unique culture that forms the city in its current state.  The descendants of the retired Legionaries and the Southron merchant families they married into proudly wear their Imperial citizenship, but mix it with the dress and customs of their neighbors into an identity of their own.  Like Palmyra of our own ancient world, Veritshire bridges the gap between nations, standing proudly as a defender of commerce, learning, and culture.


Stay tuned for even more Wulfgard minifigs!  I currently have a force of Nordlings gathering (and drinking all my mead), and just need to round them out with my new Frost Ravens.  Painting their helmets will be challenging, but I'm looking forward to it.  And, if you've RP'd with me before, you know I have no shortage of Inquisitor characters just waiting to form ranks.  Heck, I have a whole drawer of minifigs I've assembled from Scorp's shop over the years, and eagerly hope to share them all with you, dear reader.  Until then!



Huge credit goes out to Scorp and Maverick for their work in Wulfgard and on these decals.  Arms and Armor were acquired separately from Brickwarriors, Brickforge, and Brickarms, along with my favorite Bricklink stores.  The parts are too varied to list in full, but if there's something you haven't seen before, feel free to ask, and I'll try to remember where I got it from.

Earth Contest Entry - Wulfgard: Rocks Fall, Raiders Die

14 August 2018 - 09:08 PM

Earth Contest Entry 


Wulfgard: Rocks Fall, Raiders Die


The chieftain sneered at the Achaeans huddling at the far end of the valley.  They clearly hoped to use the terrain to funnel his superior numbers, but it would not save them.  His golden banner was the terror of the Deshreti sands, and now even the Imperial Legions could not stand before him.  He would honor their bravery for a time, then sweep into their homes and lands like a merciless sandstorm.  The thunder of his charging troops grew even louder, and he savored his imminent victory.  Now, what was his fool of a vizier screaming and pointing at?




Forces clash, and traps prepare to crash.




"A present from the Emperor, ya filthy bandits!"




I remember getting feedback that my entry for the Fire contest didn't have enough happening in it, so I thought for this one, "since the theme is also part of the setting, why not make both work for me?"


Thank you for your consideration, I hope you enjoyed this last-minute entry!

ZONE - Brookpasture ((A Dying Breed))

03 June 2018 - 06:53 PM

Sheep.  So. Many. Sheep.  Kate found herself somewhere in the zone between never wanting to hear another “baa,” and desperately craving mutton.  Needless to say it was a very confusing experience for her, but there was still a job to be done. She squinted at her map and her own notes scrawled upon it, then looked over at her Venatori companions.  


That looks like the crossroads to me.  Brennus said Silvius and Loke’s contact was an old lady named Chessa, in the house to the right with...animal bones and holy symbols scattered around it.  Huh. Should be hard to miss.


As it turned out, Chessa’s house was nearly impossible to miss.  The stench of old garlic and the glint of myriad holy symbols, sun-bleached animal bones, and even bottles of holy water formed a network of defenses against all kinds of evils.  Just finding one’s way to the front door was a daunting task. Keva helped Crestwell maneuver through the veritable maze with his crutch, with Bullseye bounding behind them. The dog supposed they kept looking down because they had lost something, and was trying to find it.  Sivan, Asti, and Cyrus were on their own to navigate the symbol-ridden yard.


When they did manage to maneuver into knocking range, they were greeted by a wrinkled face peering through a barely-opened door, eyebrows arched suspiciously, her hands furiously working a crocheting needle as she rankled at the intrusion.  


“More of you?  And with an Inquisitor this time?  By Zeus, if those two brought magic AND monsters upon our heads, there’ll be no end of suffering, I tell you!”


Kate smirked at her crocheting and crotchety snarling.  “Nice to meet you too, lady.  We’re actually here to check on the two Venatori you mentioned.  They haven’t reported back, and we were wondering if you could fill-”


Chessa did not let her get any farther than that.  “Of course you never heard from them again! I told them whatever was raiding our flocks was not to be trifled with, but they went anyway.  Those bone-headed fools in the village should have just accepted the price of a few sheep, but nooo, what does crazy old Chessa know about anything?”


With nose wrinkled and eyes narrowed, Kate was clearly losing what little patience she had.  “Look, ma’am, we promise not to make things worse.  Perhaps if you let us in we could explain…”


The Inquisitor stepped forward, but the crone would have none of it.  The door narrowed further, and a crocheting needle was brandished through it like a miniature hoplite’s spear.  “Absolutely not! I’m not that easily tricked, missy. You want blood to drink, you’ll have to find it somewhere else!”


Kate sputtered in bewilderment, then clenched both fists.  Her breaths grew slower and more deliberate, and her shoulders even trembled slightly.  Bullseye, sensing mistress’ ire, started to growl in the old woman’s direction, and Keva found herself holding the dog back.  Someone else was clearly going to have to intervene.


Kate Meliora

26 March 2018 - 07:28 PM

Kate Meliora


Full Name: Katherine Meliora

Aliases: None, though she sometimes answers to “That Crazy Redhead” and “Oh gods, not her.”


Sex: Female

Race: Human (Achaean)

Birthplace: Appledale (The White Lands)


Affinity: Magma

Deity: Artemis

Faction: The Inquisition


Talents: Marksmanship, Finesse Combat, Survival, Subtlety, Education (Common Imperial)



Strength: 5

Agility: 7

Constitution: 5

Perception: 8

Intelligence: 8

Spirit: 4

Luck: 5


Appearance:  Kate is arrayed with rather standard archer's equipment, something to this effect with the proper Inquisition livery.  With fiery red hair (to match her dangerous, tempestuous personality) tied simply beneath her sallet, she is considered pretty by some, but not enough to be pursued if said admirer knows anything about her.  I've always imagined her resembling Amy Pond from Dr. Who, if you'd like a visual reference.  She has also carried burn scars on her right cheek and parts of her hands and forearms since childhood. 



Inquisitor Pack

  • 1 full set of void iron Inquisition plate and chain armor

  • 1 set of black clothing

  • 1 black Inquisitor cloak

  • 1 void iron shortsword

  • 1 torch

  • 1 Latchet crossbow with a leather carrying sling, plus 20 iron-headed bolts, and 5 void iron-headed bolts

  • 1 void iron buckler

  • 1 void iron dagger, in her right boot

  • Water and rations

Additional Items:  3 silver-headed bolts, one clean bandage, and a small, silver locket engraved with the image of Artemis.

Animal Companion: A small pointer dog named Bullseye, after the distinct pattern he bears on both sides of his body.  He is cheerfully oblivious and easily distracted, yet constantly seems drawn not only to whomever Kate has told him to track, but also delightful bouts of mischief.  He is the epitome of dumb luck.


Kate first met Bullseye while on patrol near a Lowland farm.  Kate, sadistic as she is, saw a poor, innocent puppy wandering the grounds, and decided to use its fuzzy bullseye for target practice.  The wind sent her bolt astray, and the dog was startled from its previous musings and ran around in confusion, only to slam into the nearest human leg, clinging to it and pleading for protection.  The naive youngster had no idea it had taken shelter with its would-be murderer, but luckily for him, Kate was now just bewildered as he was.


The pup kept clinging to her leg all the way back to camp, despite a great deal of threats, bribes, shaking, and kicking.  Finally, Kate had to explain the whole situation to her commanding officer (a certain Marcus Capulet), who decided she must care for the poor creature as penance for her actions.  She named the dog Bullseye, and still occasionally entertains the idea of shooting it. Bullseye still appears to be blissfully oblivious, and loves hanging around his grumpy owner.



Biography:  Kate was born on a farm not far from Appledale, the youngest child and only daughter of a former Venator who lost his sword arm on his very first hunt, and the woman who made him feel whole and needed again.  She and her brother lived a simple life, guiding the local lord’s hunting parties or swiping fruit from their neighbor’s trees when they were not working the fields. Kate never imagined doing anything else, until her parents chose to shelter a frightened orphan.  The boy was twelve, as was Kate at the time, and was less than inclined to answer questions about where he came from or to play with the other children. Kate and her brother quickly grew bored, and left the boy in the care of their parents. It would be the last time she saw them alive.


As they feasted on filched plums, the two youngsters saw smoke emerging from the forest, in the direction of their house.  Kate rarely speaks of what they found upon their return, though she takes great pleasure in recalling how she saw the orphan boy fleeing the scene, embers spouting in his wake, before she retrieved her father’s old crossbow and quiver from the smoldering house, to stop the magical perpetrator with a well-placed bolt.  The boy’s pained cries for mercy fell on deaf ears as Kate callously watched him bleed out, her rage and grief blinding her to his suffering and the flames dancing around her.  She had avenged what she saw as her parents' murder...but it did not bring them back.


Homeless and now orphaned themselves, the Melioras found what work they could, turning to poaching when times grew desperate.  As they grew older, Kate’s brother grew more and more afraid of her dark, violent nature, and the two siblings drifted apart. Kate eventually found herself acting as a local guide for a roving Inquisition, and found an opportunity not only to put her skills to work, but seek vengeance against the force that had torn her family apart: magic.


While she chafed at the rigid structure and discipline of Imperial service, Kate’s skill with the crossbow and woodland navigation made her a valuable asset to the order, and her cold, pragmatic intellect made her an efficient, if somewhat problematic investigator.  Despite her various character flaws, she worked her way through the ranks with wise, patient mentors and commanders, simultaneously learning to read as she studied Imperial law and the nature of The Condition. Now she is a proud agent of the Imperial Inquisition, ruthlessly pursuing enemies of the Empire wherever she can find them.  The carefree girl she once was died in magefire with her parents and her innocence...flames that still burn within her eyes.


Campaign History: None, as of yet.


Relationships:  Marcus Capulet - Close Friend


Personality: Sociopathic, sadistic, and generally unstable, Kate is the type of loose ballista that few Inquisitors are comfortable commanding.  She is rough, direct, and thoroughly undiplomatic, with a dark gallows humor that even her fellow Ebonguards found disturbing at times.  Time and discipline have tempered her rage and impulsivity somewhat, but she still warrants a great deal of watching, lest she get...bored.  However, the rare few not repulsed by her brusque barbs can find an awkward, yet endearing loyalty that Kate seldom shows.


Currency: 10 gold, 20 silver, 35 copper.



An OC's Journey - Discussing Our Errant Inspirations, Influence & Growth

21 March 2018 - 08:01 PM

Sometimes we base our characters off of others we've seen in a different form of media.  Other times our characters start as completely original, but begin to grow and develop in certain directions that match what we like, or how we, their writers, are growing.  Maverick-Werewolf has spoken in-depth about her beloved Wulfgard character, Kye - Prince of Pain, on her Patreon (which you should consider supporting, by the way), and I figured it would be fun to hear about the origins of YOUR favorite Errant characters.  Yes, that's right, you! With the face, and the Errant Original Character (OC)!


So please don't be shy, tell us below how your main or your favorites came to be!  Not their backstory, since that goes in Character Creation and Development, though if a favorite book, show, or movie influenced their backstory, that would be fun to hear, as well!  


Rules: All forum rules, especially on kid-friendly content, still apply.  Please confine this topic to OCs you've actually played in Errant, though characters you created for Errant but didn't get to play can still apply, if their stories are interesting enough.  Have fun!




I'll start us off with my beloved main, one of only two characters I ever created for Wulfgard RPs of any kind, and the only one I have successfully moved to the new Errant board. (Though that might change soon.  ;)  ) Marcus Capulet, Agent of the Imperial Inquisition!


I first created Marcus, oh, what was it, 5 years ago? Amarok had started a fun little RP set in Wulfgard with a deceptively simple premise: go out and slay a dragon.  Sounds easy enough, until you remember that just because it's been done before doesn't mean just anyone can do it. But I digress. I had only recently come back to SSLF after a long hiatus on my part, and the big move to a new server, so I was eager to spend some time writing for fun, as opposed to just writing for college.  


Errant and its ruleset were still only known to Wolfy at the time (as far as I know), so we were given a great deal of leeway on character creation and interaction.  Even dice rolls weren't implemented until later, when boss fights began to emerge. Anywho, I saw that one class Amarok had made available was for a Halberdier, a choice that had no other character had taken at the time.  Having always been fascinated by that weapon, I seized the opportunity and worked from there.


The Inquisition fascinated me greatly from the very first time I read about them, and I jumped at the chance to make a character who belonged to that faction.  However, I noticed that there were a few characters with magic in the party, and didn't want to cause outright panic in character interactions. Plus, why would an Inquisitor volunteer to fight a dragon alongside mages, I asked myself.  An active agent would consider it unlawful, not to mention a waste of time. An active agent.  Hmmm....


Then, it hit me.  Almost all of the human characters in the party were young, in the prime of life.  What if I played a character who was honorably retired from the Inquisition, and only got to keep one void iron weapon?  Someone too old to be chasing mages across the empire, but not nearly old enough to sit around waiting to die. Then I considered what Marcus would be doing in the village where the RP would start, and looked again at his chosen weapon.  Who normally carries halberds in film and such? Guards.  The path was clear.


Thus, Marcus became an honorable dischargee of the Inquisition, who wandered to this northern border-town devoid of purpose, until he settled on what he did best: protecting people.  When the introductory scene of the WG: Heroes RP devolved into a tavern brawl, my character made his debut not by joining in, but trying to break things up and restore order, as befitting a Sergeant of the Watch.  So began Marcus Capulet's reign as the awkward Dad of this merry band of misfits, constantly trying to clean up their messes, keep them on the straight and narrow, and above all, pass on what wisdom he had, so these kids would not repeat his mistakes.


Lord knows he had made more than his fair share.  I wrote some wavering, some doubt in the cause he once believed just, into Marcus' backstory, to explain why he retired slightly earlier than expected, not even staying with the Order in a teaching capacity.  At that time, Wolfy and Scorp's canon said that the Inquisition was falling out of grace with the Emperor, so that left plenty of room for mystery as to Marcus' doubts and reasons for leaving. However, I wavered back and forth on the scale of those doubts until I remembered a certain villain from the movie Serenity: The Operative.  Here was a masterfully crafted villain who believed he was upholding the law, that every life he took was a terrible necessity for the greater good of his nation, and even the human race as a whole.  He had no illusions that he, himself, was a monster, but believed that his actions would bring about a better world. So when a minor villain in the RP dismissed Marcus as a "washed-up Inquisitor," I thought to myself, "let's make Marcus a bit scarier."


My attempt to have my fellow players recognize a pseudonym I'd just made up didn't go particularly well, but that was the birth of Marcus' past, dark persona, The Penitent Headsman.  The Operative's opening scene, where he reassures and even tries to comfort a man he is executing, sent chills down my spine. I wanted that balance of cold efficiency and fervent belief for Marcus, except he would have not have it ripped away in an instant, but eroded over years of service, until a non-specific time came where he had to choose between what was demanded by Imperial law, and what he knew to be right.  




That theme would be repeated later, when Heroes transitioned into a new chapter, Legends.  Our party grew exponentially, especially with the option for players to add more of their own characters.  That was where I brought in Kate Meliora, Marcus' sadistic but endearing former partner, whose story I am still in the process of writing.  She was a reminder of what Marcus used to be, and what he almost turned into from there; but Marcus had made his choice and (mostly) come to terms with it.  Still, with all these hidden monsters and younger, stronger adventurers around him, Marcus sometimes felt overshadowed, knowing that he was long past his prime.  After watching the angst and regret in the War Doctor, after his own fateful decisions in the Dr. Who 50th anniversary, I quickly latched onto John Hurt's portrayal of man with the weight of countless innocent lives and his own mistakes on his shoulders, turning him old before his time.  Upon seeing the consequences of what he did "in the name of peace and sanity," but also those who would take up the torch after he was gone, this battered war hero mused, "great men are forged in fire. It is the privilege of lesser men to light the flame."


Marcus' practical, working-man perspective often clashed with his privilege of education and love for learning.  The former, as well as early versions of what imagined he looked like, were inspired by Davos Seaworth, from Game of Thrones.  The man started from humble birth, found himself amongst nobility and heroes, and was both a pragmatic with a shady past, and a doting father figure whenever he got the chance.  While he lacked Marcus' literacy and passion for law enforcement, he was still determined to do the best he could with the opportunities given him, as well as atone for past sins; both qualities that Marcus would respect deeply.




Finally, the move to Errant as a new RP, then eventually the dedicated board with zones that we know and love today, offered me even more opportunities to grow Marcus as a character by bringing him back to that crossroads in his life.  No longer a young man, but still offended if you call him old, a doughty Inquisitor still driven in his career and with doubt only just starting to gnaw at his mind. It was around this time when my sister introduced me to the Myers-Briggs Personality Test, and I had a rationalized system to understand not only how I and other people saw the world, but how to quantify (approximately, at least) what people tend to want in life and why they make their decisions.  It was then that I settled on the ISTJ personality for Marcus, meaning he is an introvert but not obnoxiously so, focused on rules, justice, and order, as all things should be. I decided that, to him, magic was a danger to both its users and its victims, a power that could tempt one into the abusing it, as the mage-emperor had; or simply lash out like wildfire, killing all in its path.  He had seen both in his younger years, and joined the Inquisition to fight for the preservation of his nation and people, to protect the innocent from "The Condition" as an existential threat. A worthy goal, but perhaps too easily unfocused, or even misdirected.


Deep down, in Marcus’ core, I wanted to craft something more than just a cool, sometimes edgy self-insert.  As I refined his concept and motivations, I realized that I wanted to write a character who embodies a balance between pragmatic duty and meritocratic idealism.  A man who was raised in a rising middle class, of two different races, who had both horror and greatness thrust upon him well before he thought he was ready. Someone striving to both better himself and atone for his own sins, all while keeping a stiff upper lip or reverting into father-figure mode.  He keeps the law, and even clings to it for stability and order while fearing the consequences of breaking it...though not always rightfully so. In short, a well-intentioned but stubbornly conservative man with the weight of the world on his shoulders, who mistakenly thinks that everything, even salvation, must be earned.  A soldier, proud to serve, who wants to do right but struggles with hating those who do wrong. A hero that readers like you could both admire...and pity.


WELP, that turned out a lot longer than I anticipated.  My apologies if you find all that intimidating! When I focus almost solely on one character for RPing, I intend to do just that: focus.  I didn't even get into more recent developments I decided on as Errant grew and got updated, though I might do that later. (Like when Chuck Bartowski's lovably neurotic personality wormed his way into Marcus' interactions with women and things he feared, not always for the better, lol)  Anywho, I hope you enjoyed my little tour through memory lane, and I hope it's inspired you to look deeply at your own characters, to see how they've grown and perhaps how they could grow even further.


P.S.  Oh, you want to know why I picked the name “Capulet”?  I played that head of house during my homeschool high school group’s rendition of Shakespeare’s Romeo and Juliet, hammed it up, and enjoyed myself a bit too much.  The surname started ending up in my usernames on various game hosts and websites, including this forum, and I still like using it. Flows off the tongue in a more Italian fashion, and sounds better than the French-esque “Montague,” in my opinion.  I know, not as glamorous an explanation, but if you got this far, your eyes probably need a break, anyway.