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Member Since 15 Feb 2010
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#488286 The Movie News and John Wick Appreciation Thread

Posted by Lord_Capulet on 13 February 2019 - 02:56 PM

I've rewatched the Frozen II trailer about 5 times this afternoon, and I am no less excited.  The sweeping landscapes, the exciting snippets of action, Elsa's hair and her apparent war against the ocean, everything is looking gorgeous!  My only question is whether the writers will have a new song for Idina Menzel to be bugged to sing over and over again.  <.<  >.>


But dangit Anna, get your own sword!  That is not proper weapon etiquette.

#488261 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Lord_Capulet on 09 February 2019 - 11:05 AM

Looks gorgeous, Neyo!  I like how you give context with the historical facts and actual blueprints, too.  You pushed through the issues to make an outstanding product, and your tank build is magnificent, thanks to your efforts.

#488236 Cappy's Minifig Menagerie

Posted by Lord_Capulet on 31 January 2019 - 11:16 AM

I really love the overally design for the Golden Banner. Between the mix of decals, BW equipment, and BF equipment, you've created a really awesome group of lamellar wearing bad@$$3$!


Thank you so much!  The shoulderpad decals were particularly annoying to trim, especially when they kept falling amongst the other paper trimmings, lol.  I'm glad you like how they turned out.  I was experimenting with various looks for the Southron civilizations of Wulfgard, and figured Scorp's Assassin's Creed lamellars would be the best fit for their warriors.


I do like how varied each army is, even among the different 'units'. Gives the realistic vibe of who has more money and preferences to armor and weapons.

I look forward to more!


I'm so happy you noticed!  Playing around with a uniform appearance but non-standard weapons and units was an exciting challenge.  I might add some regular archers to The Vigil eventually, and I definitely plan to keep expanding my Veritshire Guard minifigs as I go.


Thank you, there will definitely be more.


This is some really good stuff you've got here Cappy!


I especially like Vertishire Guard in the Black Dragon helmet, and the Grimm III cameo in the Golden Banner.


Thanks, Dalton!


You're still misspelling "Veritshire," lol, but I'm glad you found a favorite.  The Guardians are where I was able to break the mold and just have fun with the craziest choices, figuring the knights, mercenaries, and reformed bandits would bring the most eclectic collection.


Grimm III cameo?  *looks back through the pictures*  Oh, right, the guy with the eyepatch.  Yep, that was a totally planned reference.  Definitely.  Not a coincidence at all.  *sweats*

#488226 WG Weekly Comic (and other updates)

Posted by Lord_Capulet on 29 January 2019 - 07:33 AM

While I'd be sad to see Into the North (as we know it) leaving, I can understand wanting to get the story out there.  More text with heavy illustrations should suffice, judging by the success of Knightfall alongside this comic.  Whatever happens, I'll keep reading and enjoying the world of Wulfgard, as always.


Also, yay, Daemonique has acquired friend!  I'm sure Whisper will warm up to the nail-painting idea eventually.  XD



#488222 Cappy's Minifig Menagerie

Posted by Lord_Capulet on 27 January 2019 - 07:20 PM

I've been purchasing Scorp's minifigs and decals for years, but have been mostly keeping my collection to myself, aside from the occasional MOC or contest entry.  After being inspired by the wonderful world of Wulfgard and Nightstalker's guide to army building, though, I figured it was past time I started showing off the fruits of my beloved labor.  A lot of time has passed since I first gleefully opened an envelope with a red scorpion label and shakily put scissors to paper, but in a world of offices, bills, and deadlines, this hobby is still a much-needed source of joy.


For my first entry in this journal of creation and recreation, I bring you not one, but two armies that I have mustered!  They're rather small for now, for budget reasons, but I'm still quite happy with the way they are turning out.  Hopefully you will feel the same way.






Say hello to The Veritshire Guard, and their ancient foes, The Golden Banner.  The former were first created as an NPC faction in a setting I created for Wulfgard's Errant RP, as the military and law enforcement arm of Veritshire, The Haven of the Crossroads.  Conversely, The Golden Banner are the antagonists I touched on for my entry to the Earth contest; a force of ruthless bandits seeking to bring ruin upon the ascendant Imperials.




After a squad of retired legionaries brought order to the seedy outpost of Veritshire, the surviving criminals retreated beyond the newly-reshaped borders, out of Imperial reach.  They licked their wounds and longed for the power they had once held over the region, and their descendants would plot revenge against the upstart Achaeans, and the burgeoning little town of Veritshire. 




History no longer remembers the names of these vengeful conspirators, but scholars have grudgingly narrowed their arguments to two categories of leadership: the former, corrupt Parsanshari officials, and the criminals of various origin they allowed to roam freely.  Their disregard for helpless Imperial citizens during their campaign of retribution was horrific in proportion.




There was no small number of Deshreti tribesmen amongst the ranks of The Golden Banner, as well.  Some were bribed, some were cajoled, and even more were related to the originators of this vendetta.  All were eager to take part in raiding and pillaging the southern lands of the Empire.




And, of course, there was no small portion of regular bandits, along with unscrupulous mercenaries (even of Imperial descent), all seeking their share of plunder.



The Golden Banner wisely split their forces to avoid drawing the attention of the Legions, slipping across the border, past Fort Fire and any Imperial patrols so that they could safely regroup well into the Imperial heartland.  A few arrogant columns were discovered and wiped out, but the majority of their force scattered through towns and villages, taking what they wanted and speeding away before any response could be mobilized.  All converged on Veritshire, which would be their base of operations for striking at the Imperial heartland.



However, the recently-ordained Baron of Veritshire had not been idle since gaining his position, and he had no intention of merely hiding behind his new walls.




To defend what he and his comrades had built, Baron Onesta formed The Veritshire Guard, a town militia held to the same exacting standards as the Imperial Legions, but equipped for a more mobile form of warfare in the hot, wide southern plains.




To that end, we begin by looking at the Sentries, Veritshire's first line of defense.  While more lightly armored than the Legionaries they seek to emulate, they are quick and easy to redeploy, and much cheaper to equip and train.  Sentries are issued a spear, shield, and gambeson, but expected to purchase any other arms or armor they wish to use.




The Vigil are The Guard's ranged specialists, keeping a watchful eye on the town and its surroundings.  The first Baron Onesta issued a decree that these soldiers must never be less than a hundred in number, so that his people would have sufficient protection in case of a siege.  They are more than just passive observers, though, having developed early "fire and maneuver" tactics to thin the ranks of The Golden Banner.




The Veritshire Guard's most prestigious members form The Triarii, always the oldest and most experienced soldiers in the force.  They function as senior officers, elite shock troops, and the Baron's personal guard.  Their committal at critical moments repeatedly broke The Golden Banner's ranks, as these faceless men of iron shrugged off blows, slaying bandits left and right.




In order to prevent other entities like The Golden Banner from wreaking havoc unopposed behind Imperial borders again, Baron Onesta created a new branch of his military: The Guardians.  This rapid response force would hunt down any surviving renegades, and patrol the surrounding countryside almost constantly, protecting caravans, farms, and villages therein.




To create this new force, Veritshire offered loot, armor, and weapons confiscated from The Golden Banner to anyone able to ride and willing to fight.  Mercenaries and Knights Errant looking to put down roots, retired Prodromoi and Cataphracti, and even reformed bandits looking to do some good could find a place amongst this elite brotherhood.  These days, The Guardians are more limited in number to keep costs down, but the prerequisites to join are still rather loose.  All applicants must own and be able to ride and maintain at least two horses, and have someone willing to vouch for their honor and ability to fight on horseback.  Horse archers and light lancers are most prevalent, but knights are always welcome to serve.



I hope you enjoyed this look into these two opposing forces!  I might arrange them into a battle scene eventually, but don't have a baseplate large enough quite yet.  If you noticed Southron arms and armor on the guardsmen, that's intentional.  My headcanon was that Veritshire became Imperial territory during their early expansion into lands once held by Parsanshar, and intermarriage between the Imperial newcomers and Southron locals helped create the unique culture that forms the city in its current state.  The descendants of the retired Legionaries and the Southron merchant families they married into proudly wear their Imperial citizenship, but mix it with the dress and customs of their neighbors into an identity of their own.  Like Palmyra of our own ancient world, Veritshire bridges the gap between nations, standing proudly as a defender of commerce, learning, and culture.


Stay tuned for even more Wulfgard minifigs!  I currently have a force of Nordlings gathering (and drinking all my mead), and just need to round them out with my new Frost Ravens.  Painting their helmets will be challenging, but I'm looking forward to it.  And, if you've RP'd with me before, you know I have no shortage of Inquisitor characters just waiting to form ranks.  Heck, I have a whole drawer of minifigs I've assembled from Scorp's shop over the years, and eagerly hope to share them all with you, dear reader.  Until then!



Huge credit goes out to Scorp and Maverick for their work in Wulfgard and on these decals.  Arms and Armor were acquired separately from Brickwarriors, Brickforge, and Brickarms, along with my favorite Bricklink stores.  The parts are too varied to list in full, but if there's something you haven't seen before, feel free to ask, and I'll try to remember where I got it from.

#488202 The LEGO M6A1 (T1E1) Heavy Tank Project

Posted by Lord_Capulet on 21 January 2019 - 05:56 PM

It's always hard to see a project still isn't where you want it after that much work, but the tank is definitely getting better and better for your efforts!

#488167 Fresh start

Posted by Lord_Capulet on 04 January 2019 - 08:07 AM

Saving Squire Reggie is now my headcanon name for the campaign, even if there's no rescue or recovery involved.  XD


Yeah, the puzzle/murder mystery thing might be saved until later, either with our Imperial troops or fresh characters.  I intend to have quite a few puzzles and mysteries in this other campaign I've been working on to reunite Team Voros, but please don't hold your breath on that, as it's still laughably unfinished.

#488161 Fresh start

Posted by Lord_Capulet on 03 January 2019 - 09:52 AM

That sounds fun, Sareth!  Something lower in fantasy and higher in conflict could be just the experience we need.


Did you envision separate player parties for Imperials and Nordlings, or a campaign that focus more exclusively on one or the other?  Either option could be enjoyable, though I'd be worried if the campaign ever turned into Errant's first PVP experience, because that'd be...difficult...to control, in my mind at least.


Exploring other Imperial orders or the Legions with new characters would be fun, it's about time I started playing outside my beloved Inquisition. *indignant, muffled yelling emits from a nearby rug*

#488107 Art of a Wargear

Posted by Lord_Capulet on 07 December 2018 - 08:15 AM

Not sure, your lines and shading seem to have improved greatly!


His feet look rather tiny in proportion to his body, while his torso seems off, unless the surcoat is just hanging funnily.  So, maybe anatomy/proportions would be the thing to work on?  I'm hardly an expert, but those details are what stood out to me.  


The greathelm's angles and the way the knight's cloak hangs were my favorite parts.  He definitely looks ready to smash some infidels, if his brother on the pachy. is nice enough to leave any for him. XD  Well done! 

#488092 Official Scorp's Minifigs Topic

Posted by Lord_Capulet on 06 December 2018 - 08:32 AM

Oooh, so that's what those decals were for!  LOL, I wanted to ask, but wasn't sure how to describe the designs in question.  Maybe I'll just take a picture and add some circles in Paint or something next time.


The Hooded Man was a particularly excellent design, loved how the open jerkin and the scars turned out.  Well done!

#488067 Nightstalker's Guide to Army Building

Posted by Lord_Capulet on 17 November 2018 - 03:25 PM

Ah, looks like they're coming along nicely!


I appreciate how you start assembling the minifigs with their weapons and accessories before applying the decals.  I've been doing the same thing, since it makes sense for making sure you'll have the right parts in the desired numbers, and finalizing how I want them to look before sticking decals onto them.


Thanks for the update and valuable advice, you're doing excellent work here.

#488019 BrickForge Closing

Posted by Lord_Capulet on 02 November 2018 - 07:03 AM

Oh man, yes, the NECK ARMOR.  They have all these awesome pauldrons, but I have to cover up Scorp's decals or existing chest/back designs with their battle armor to use them?  I even asked them by contact form if the neck armor was coming back into stock, as I'd been looking for months, and they informed me that they had no plans to restock it.  As in, "ever," judging by the tone of the email.  Which, in hindsight, I should have taken as a hint that things weren't going well.

#488012 BrickForge Closing

Posted by Lord_Capulet on 31 October 2018 - 09:25 AM

A tragedy, to be sure, though now I realize there was precedent.  They seemed to be having trouble keeping products in stock, for reasons I can only guess at, and newer competitors like BrickWarriors seem to be quickly filling the gaps. 


We shall mourn their loss, and remember the impact they had on our creations.


Edit: Oddly enough, I'm subscribed to their email list, but didn't get this notification.  Ah well, I trust Nightstalker as a source.  I wonder if there'll be a big clearance sale soon...

#488000 Scorp's Art & Writing

Posted by Lord_Capulet on 25 October 2018 - 09:22 AM

You've seriously outdone yourself with these, especially Nightstalker's commission!  The fog effects in the background, the glow of his shortsword, the scrollwork on the armor, it's all so beautiful!


Not to mention the details on the Valkyrie and Magnhild, the tiny splashes of color are an excellent touch.  I didn't think Guntram's massive helmet would fit Magnhild, but she pulls off the look very well!  I suppose it'd be a different story if she grabbed his cloak or pants or something, but I always associated that monster of a man's head with the rest of him, lol.



#487998 What Are You Currently Playing?

Posted by Lord_Capulet on 25 October 2018 - 08:26 AM

I've only played the first hour or so of Thronebreaker: The Witcher Tales, but I've thoroughly enjoyed it so far!  It's my first deck-building dungeon crawler, and as much as I enjoyed Gwent, I was initially skeptical as to how they could integrate that formula into a full-length campaign while still keeping things interesting.


As it turns out, the use of specialized decks and challenges, like in shorter themed events in Gwent or, say, Hearthstone, really lends itself well to minigame events, or "Puzzles," as Thronebreaker calls them.  Instead of relying on my pre-prepared deck, I had to come up with creative strategies to use different combinations of my cards to protect the Queen from an incoming rockslide, or quell an angry mob in a single AOE attack.  Of course, your deck is still an integral part of the game, as it's your army, the troops you upgrade and bring along with you into larger battles.  Managing those cards, along with the resources to upgrade them or buy new cards, looks like it will be a critical aspect of moving forward in the story.  Every choice you make may not have a huge impact on the story, but it will certainly impact your army and resources.  The first example is a log in the road, blocking your path.  You can spend gold to pay nearby woodcutters to clear it, gaining more wood in the process; or you can put your troops to work, saving gold but losing recruits, presumably as your troops grow fatigued from the extra work.


Gwent veterans/purists may object to the drastic reduction in the number of rows and the overhaul to the cards and leaders, but overall I'm having fun relearning a system I wasn't too entrenched in to begin with.  Speaking of which, Gwent is finally out of open beta, and the cosmetic changes in Thronebreaker are emulated, but not reflected in the new version.  You can even switch between the games from each others' menu, like going from single to multiplayer mode.  Oh, and achievements in Thronebreaker translate into rewards in Gwent, plus they give you goodies like avatars, titles, and premium card kegs as a bit of lagniappe, which I appreciated.


Graphically, the game, the menus, the cards, and even the maps are spectacular.  The art style isn't too cartoony for the Witcher universe, and the fully-voiced 2D characters have a surprising amount of movement and expression to them.  From a lore standpoint, Thronebreaker appears to be set around the time of book 3, Baptism of Fire, and since the first game is set 5 years after the last book, there shouldn't be any spoilers for neophytes to the Witcher saga, like me.  There'll probably be loads of easter eggs I'll miss, but I'll just have to accept it. 


Constructive criticism?  Moving Queen Meve across the map is a bit slow, but apparently I can upgrade that in my camp menu, so it's intentional.  There also seems to be some inconsistency between when I have to hold my mouse on a button or just click it, like the pass/end turn button, but that might just be me, not the game.  Both Thronebreaker and the new Gwent rely on a lot more mouse holding, presumably to help prevent accidental clicks on critical things like rewards, which is irritating but also appreciated.  I'll just have to get used to it, I suppose.  Haven't encountered any infuriating glitches or glaring errors as of yet, though I wish the teams animating the cards, game, and cutscenes would just PICK A SIDE for where Queen Meve hangs her scabbard.  I was streaming my first impressions (and my first, halting attempt at streaming) for a buddy, and that little nitpick drove us both nuts.


All in all, I have a very favorable first impression of Thronebreaker from the little bit of time I spent playing, and the rest of the time I spent derping looking around.  Queen Meve is a fascinating character, already surrounded by intriguing and amusing supporting NPCs, even without a fully-assembled party.  The game is fun and keeps me on my toes, and the story just keeps drawing me in.  I will certainly keep you informed if that changes, or if I find new reasons to sing the game's praises.