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The Witcher 3: Many great and weighty events


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#1 Rickard the Bearded

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Posted 04 February 2013 - 10:27 PM

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Edited by Rickard the Bearded, 28 October 2014 - 06:55 AM.

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#2 Kasab

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Posted 04 February 2013 - 10:49 PM

Let's pick apart what we know. + for things Kasab likes and - for things Kasab doesn't.


- The team felt it missed the huge freedom of open-world games like Skyrim - (And I miss Black Isle. Let's help each other out, why don't we?)
- Proper mounted combat still being tested +
- Currently not a definite part of the game - (Don't pull a Skyrim on us, dears)
- Horses will be in, though, since they’re important for navigation +
- Ships float on the water in true physics interactions +
- Team has doubled in size + (Probably the budget, too)
- No chapters, acts, or any artificial break-points
- Geralt can seamlessly cross from one end of the world to the other thanks to REDengine 3 +
- No loading screens while traveling in the open world +
- Can explore on foot, by horseback, and via boat + (Take a ride on the loveboat with Geralt)
- Pursue yor long-lost love, play the game of empires on behalf of the northern kingdoms that still claim independence, and thwart the nefarious Wild Hunt + (Hooray! Personal quest motivation!)
- Fast travel: instantly revisit any discovered location + (I probably won't use it, but that's a useful inclusion)
- Director Konrad Tomaszkiewicz: “A huge goal is to keep the high quality of our quests, with all the cinematics and impressive events and moments.” +
- Point of interest will always be in sight + (Á la Dark Souls, perhaps?)
- Players will be beckoned to explore dank caves, embattled villages, decaying ruins, etc. +
- Over 100 hours of hand-scripted quests +
- Quests: help villagers, engineer the succession of the Skellige kings, etc. +
- Use monster hunting for adventure, incoming, and unique rewards + (I do hope monster hunting is fleshed out some)
- There are mini-games based on the area of the world - (Boo, mini-games!)
- Ex: Skellige has knife-throwing - (Boo, knife-throwing!)
- Gain exclusive rewards from mini-games - (Boo, Fable 2 PTSD!)
- Don’t have to complete mini-games to proceed in the story +
- Monsters, bandits, traders, animals, and more will attack anyone they deem hostile - (Possibly positive)
- Enemies don’t scale to the player’s level - (If this means a standard Witcher cakewalk of an endgame, we're in trouble)
- Slaying monsters, fighting hostile humans in the different forms they come in, collecting items, leveling up are in the game - (BOO THOSE SUCK)
- World 40 times larger than the last game + (Promises forty times grander than the last game, too?)
- Three different aspects to narration + (This is supposed to mean something, possibly that the narrator speaks in three accents)
- Lowest level: free-form activities like monster hunting, crafting, individual standalone quests
- Second step: political situation and Nilfgaardian invasion is resolved through the core plotline of the major areas (Skellige, Novigrad, No Man’s Land)
- Each land has its own storyline + (Huzzah!)
- Can abandon the storyline, but will have repercussions later - (BOO STOP STEPPING ON MY FREEDOM YOU FASCISTS) + (Huzzah!)
- Not doing a plotline is a choice the player has (You just said that, dears)
- Main narrative: search for Geralt’s loved ones and conflict with the Wild Hunt + (Yay some actual plot development)
- Multiple branches of narratives that feed into each other +
- Don’t have to do anything outside the main storyline to beat the game +
- Could have help in a main-line encounter from an ally you gained in the Skellige archipelago if you’ve completed certain quests in certain ways +
- Major events in the main storyline are “gates” for the state of the world +
- Ex: village threatened by bandits might be abandoned after certain events if the player doesn’t help +
- Weather effects are dynamically generated and fully modeled as real volumetric clouds rather than being simply painted on the skybox ++++++++
- In contrast to the last game, Geralt encounters communities and individuals with monster-related problems that need solving +
- There aren’t contract-like assignments this time +
- Press the left trigger to turn on Geralt’s witcher senses - (LEFT TRIGGER? YOU TRAITORS)
- Can glean information from a crime scene upon discovering it + (Geralt, PI)
- Within range of a scene of interest, the mechanic conveys clues to the player through the witcher muttering to himself and/or visual depictions of past events that represent Geralt’s reasoning + ("Grumble grumble knockers," said Geralt)
- Time of day and other conditions determine where monsters appear and their abilities +
- Can strike critical areas in combat based on how much you learn about monster anatomy and tactics +
- The team is deciding between using a handful of in-combat special moves for particular attacks and a slow-motion quick-time event style -
- Monsters you defeat leave otherwise unobtainable alchemical and crafting ingredients needed for making of unique items, potions, mutagens +
- These allow Geralt to gain special powers and upgrades in the new mutation development tree +
- These kills serve as the witcher’s primary method of income +
- Moving more toward romance and away from shallow sexual encounters +
- “We want to treat it maturely like we did in The Witcher 2. We are not bringing sex cards back.” ++++++++++++++++++++++++++++++++++++
- Witcher 3 doesn’t have completely different environments based on singular choices due to the open world but there are similarly impactful decisions +
- You’ll be involved with mutually exclusive storylines and situations based on certain momentous choices +
- Won’t be on the same level as Witcher 2, however - (To be expected, mind)
- Game mechanics based on previous games, but the team is revisiting many details +
- Backward difficulty curve being addressed +
- Reworking the flow of combat +
- 96 animations for Geralt’s combat moves (last game had 20) +
- Game has a “weighting” system for the camera to help keep the biggest threats in frame at all times + (THANK LEBIODA)
- Combat system: three big changes to solve the problem of being locked into long animations + (Such as...?)
- Every button press mapped to a single strike +
- Each move takes a roughly equivalent time to perform +
- Can always interrupt your current action to immediately dodge or block +
- Can block/dodge when out of stamina, but you’ll be staggered +
- Team wants to make the combat “more intimate” + (What, like "Geralt and Triss" intimate? You sick people)
- “You don’t run – in the Witcher 2 you were running constantly. You walk, but your attacks are very fast. Your opponents also walk but they have charges and things like that.” + (ANALOGUE STICKS, PEOPLE. ANALOGUE STICKS. MOUSEWHEEL IF WE'RE FEELING PC)
- Geralt’s dodge roll replaced by a pivot move + (Like an industrial crane, I suppose)
- It retains its defensive utility without game-breaking mobility +
- Attacks faster than in The Witcher 2 +
- Enemy AI completely rebuilt +
- No scripted boss encounters +
- One boss: ice giant + (As in, one example of a boss? Do be careful with your wording, dears)
- Roughly a dozen types of interactive objects + (Geralt, PI is Shenmue 3 in disguise)
- Ex: Can irritate a wasp with the telekinetic Aard sign to make a damaging distraction for his foes and disperse the swarm with the fiery Igni sign once the wasp swarm becomes a problem + (Doozex style gameplay choice!)
- Magical signs are retooled + (Retooled is a silly word.)
- Each of the five signs has a basic form such as Igni’s new flamethrower effect + (FWOOOOSH)
- If the player advances down the magic tree as Geralt levels up, can unlock a second form of the sign + (FWOOOSH 2.0)
- For Igni, would unlock a 360-degree blast that immolates anything close + (FWOOOOOOOOOOOOOOOSH)
- Yrdren’s small trap can be changed into a bigger field that slows enemies +
- Player retains the use of the basic form +
- Other two trees are based on swordsmanship and alchemy + (Alchemy will probably be useless, as always)
- Swordfighting: can unlock new strikes and boosts such as improved stamina and parrying +
- Alchemy: mutation mechanic moved off to a separate development path, independent of the level-up process +
- Alchemy specialization is based more on potions +
- Improvements available for the horse and boat +
- These aspects are still in development + (I should hope so, seeing as the release is 2014)
- One idea: players could access their long-term storage stash from their horse as well as from inns +
- Team knows about frustrating inventory management in Witcher 2 +
- Crafting still important for enhancing Geralt’s capabilities +
- Can customize crafted items + (Hopefully a name option for Geralt's third sword)
- Some components are can be substituted for similar things +
- Ex: monster scales instead of leather in a piece of armor +
- This affects the properties of the final item +
- Can find unique components as part of monster hunts or questlines +
- Combine these with special recipes to make artifacts of immense power +
- Each armor piece has a unique appearance +
- Armor has improved presentation and new cloth simulation + (LONG, FLOWING LOCKS OF HAIR!)
- Can visit a barber to change Geralt’s hairstyle ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++


Richard, you slime.

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#3 DeadFire87

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Posted 04 February 2013 - 11:57 PM

- Press the left trigger to turn on Geralt’s witcher senses - (LEFT TRIGGER? YOU TRAITORS)

No worries my friend. If PS4 and XB3 are really built on x86-64 then we will not see games built from the ground up on consoles anymore. PC likely is first choice. Many developers utilized X360 gamepad for PC development on multiplatform titles in recent years. So its not unexpected to see sometimes.

I can't wait to see the trailer later today. CDPROJECT RED are the first ones to showcase what they want to bring to Next generation platforms with their Cyberpunk 2077 trailer. Can't wait to see how they show the Witcher 3 off.

Next Batch of consoles..... Or well the rumors.

PS5 - 16 Threaded CPU 10.28 TFLOPS 16 GB RAM 825 GB Super SSD PRICE = Probably $399, 450 or 500.

XB4 - 16 Threaded CPU 12.15 TFLOPS 16 GB RAM 1 TB Fast Flash PRICE = $500-700 without a doubt.

NES8 - 8 Core CPU 1-4 Tflops 8 GB RAM Some type of expandable extra HDD you must buy.  Price = $299-400. Might launch in 2021.


#4 Burger Warrior

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Posted 05 February 2013 - 01:50 AM

I am liking the sound of this... especially if they aren't relying on sex scenes to sell the game. That'll ease my consciense a little if I buy it :B

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#5 Saber-Scorpion

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Posted 05 February 2013 - 01:55 AM

"Everyone likes open world games." Speak for yourselves, fellas. Nonlinearity is great and all, but 'open world' is all too often pointless and boring. "Oh look, I can wander all the way over there! I wonder if there are more flowers to pick and maybe a cave full of skeletons with a randomized loot chest at the end?" Snore.

I know everyone hates the silly 'sex cards' in TW1 (especially people who never actually played TW1), but did TW2 really handle it more maturely? The game basically opens with a lovingly-rendered nude woman, nearly full frontal, right there in the first five minutes. C'mon, guys.

Really hope the combat is heavily revamped. I honestly wish they'd just bring back the weird "lock on, click the highlights to chain combos" system from TW1. It was silly, but at least it was better than the sequel's. The combat in TW2 was terrible: "Quen - hit the enemy - roll - roll - roll - hit the enemy - roll - roll - roll - Quen".

Also, make it so we can drink potions in battle again for goodness sake. It's dumb that Geralt has to meditate just to quaff a bottle. It means you have to guess when the next fight will be and what it will involve. You have to fail, die horribly, and reload just to know for sure what potions you need next time. Either we need some indication of what we'll be facing or we need the ability to drink potions during the fight like in TW1. The intoxication system is a fine way to limit potion spamming without this added restriction.

Furthermore, get rid of those unbelievably hideous motion comic cutscenes. If you truly must pad the story with motion comics, at least hire an artist with a less butt ugly style. They make my eyes bleed.


Sorry, guess I'm in a sour mood this morning... :P

I love the Witcher's world and atmosphere (and Geralt <3), so I'm happy to hear they're making a third one, and I'm sure I'll play it and enjoy it. But I thought a lot of the changes from TW1 to TW2 were for the worse.


- Enemies don’t scale to the player’s level - (If this means a standard Witcher cakewalk of an endgame, we're in trouble)


You put a - for "no level scaling"? Seriously? That's the best decision they can make at this stage, if they're really going "open world." There's nothing lamer than being able to ride up Mount Scary and slay Lord Zorgoth the Dragonspawn at level 1 with a rusty cheese knife.



EDIT: Wait wait wait, stop the presses. Forget all those other things, I noticed something more important:
Spoiler

Does Geralt have a beard?! :o

-Scorp

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#6 Kasab

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Posted 05 February 2013 - 02:56 AM

I am liking the sound of this... especially if they aren't relying on sex scenes to sell the game. That'll ease my consciense a little if I buy it :B


By the sounds of it, the writhing female form will still exist within The Witcher 3- it'll just be locked off behind dialogue trees that aren't "Yes sexy elf missus I accept your offer to let me todger you in exchange for saving your mum from werewolves". I'm sure CDP will still use sex as a marketing weapon, because sex sells (if you're selling sex) and CDP are the sort of people who have a Playboy spread of Triss in the office. (Look in the video, there's one at 1:17) My problem with Bioware romances is that they're saccharine sweet affairs where there's no conflict. If I can start some sort of romantic relationship with Conifer and Trees, fine- but there'd better be some depth to it. Vinegar ought to point out that Geralt's been having a spot of how's your father with everyone, and that he's hardly a loyal partner to his supposed soulmate. I could do entirely without romance options in my RPGs, but all the same I could do without the absolute silliness of Geralt's magical John Thomas. I love you, Witcher saga, but you too often sabotage your own reputation and get shafted (heh heh) as Softporn Adventure's long lost cousin.

Also, make it so we can drink potions in battle again for goodness sake. It's dumb that Geralt has to meditate just to quaff a bottle.


I still cannot fathom what degree of idiocy lead to that decision, and even more so is the fact that it was never patched out. I have to assume it was some case of reinventing the wheel just to run yourself over in a different way, because it's hardly a defining trait of 30 years of RPG evolution that you can just click and something and scoff it. Geralt wolfing down turkey twizzlers when battling barghests is much less silly than having to sit down before the fight and quaff in advance. (I love that word, quaff. It's like drinking, only you spill more.)


You put a - for "no level scaling"? Seriously? That's the best decision they can make at this stage, if they're really going "open world." There's nothing lamer than being able to ride up Mount Scary and slay Lord Zorgoth the Dragonspawn at level 1 with a rusty cheese knife.


I loathe level scaling, but one of the biggest problems with the two Witcher games is that the player becomes so extremely powerful by the end that nothing poses a threat anymore. The Witcher 2's difficulty is completely asinine, with what is a notoriously difficult prologue leading into steadily easier segments where trolls and bosses are killed in a matter of seconds. I feel the lack of level scaling can go either way, but it very much depends on just how overpowered the player can become. Dark Souls- with all its standoffishness - is a great example of how to balance out player skill and enemy skill. That level scaling won't be present strikes me as a positive, but perhaps it could turn out for the worst. Let's turn that - into Witcher neutrality; you know how much I love to take an objective view of the world.

EDIT:

Does Geralt have a beard?! :o

I pointed this out in the News topic that has all of the things Richard posted. I decided not to make a Witcher 3 topic because there's only a few people that care about the series, meaning it withers and dies like a cholera victim. Yes, Geralt has a beard, and yes, it is absolutely sweet. He just needs a Sapkowski moustache:
Posted Image
Strike a pose!

Edited by Kasab, 05 February 2013 - 03:01 AM.

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#7 Princess Bacon

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Posted 05 February 2013 - 03:06 AM

I want this game just for Geralt's Beard. Look at that thing, it's so majestic it is deserving of its own capital letter.

#8 Kasab

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Posted 05 February 2013 - 05:38 AM

Care to waste 49 seconds?
http://www.youtube.com/watch?v=Fsse7ml89GA
That's the original game's theme with a twist, and yet another Witcher medallion design. This time it's red eyes, like with the first game.

EDIT: Aaaaand it's the last Witcher game. Those of you that need some catching up to do, note that both Witchers are 50% off at GoG.

Edited by Kasab, 05 February 2013 - 05:44 AM.

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#9 Saber-Scorpion

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Posted 05 February 2013 - 07:41 AM

Pfft, people are always saying this and that will be "the last." Still, at least that means this one will end with some finality instead of a bunch of cliffhangers.

I pointed this out in the News topic that has all of the things Richard posted. I decided not to make a Witcher 3 topic because there's only a few people that care about the series, meaning it withers and dies like a cholera victim.


I haven't been checking the News topic because, well, I only care about... approximately 3% of all video games. Give or take a few. Just Western RPG's and a few franchises I happen to like. :P

-Scorp

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#10 Trevize

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Posted 05 February 2013 - 08:59 AM

Oh boy. This is probably the first game I will ever actively speculate about until it comes out, as I am a very big fan of The Witchers, and all of the other games I play came out a while before I picked them up and are unlikely to get sequels. Oh wait: http://www.rockpapershotgun.com/2013/01/09/fargo-details-torment-game-in-numenera-universe/. Anyhow, lots of things about this game sound great, especially the monster hunting, as the majority of the monsters in the first two games never seemed like enormous problems, although the contract quests in the second game did a better job of not making it "kill 15 infinitely-respawning addlegorks and bring me their intestines", and if they manage to pull of a satisfying open world still affected by choices, that would be swell.

#11 DeadFire87

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Posted 05 February 2013 - 06:33 PM

Care to waste 49 seconds?
http://www.youtube.com/watch?v=Fsse7ml89GA
That's the original game's theme with a twist, and yet another Witcher medallion design. This time it's red eyes, like with the first game.

EDIT: Aaaaand it's the last Witcher game. Those of you that need some catching up to do, note that both Witchers are 50% off at GoG.

That's not the trailer I was looking for, but I like the title design.

Sure they say last, but I believe Cyberpunk 2077 is what they aim to follow up Witcher series with at the moment or perhaps another IP project after Witcher. Likely they will return at some point for a sequel either way you look at it. Just look at Blizzard. Star Craft 2, Diablo 3 came out after about a decade of nothing from them.

Some screens?If so a Trailer is likely to follow up soon. Less than a month before it comes. February 20th?

Next Batch of consoles..... Or well the rumors.

PS5 - 16 Threaded CPU 10.28 TFLOPS 16 GB RAM 825 GB Super SSD PRICE = Probably $399, 450 or 500.

XB4 - 16 Threaded CPU 12.15 TFLOPS 16 GB RAM 1 TB Fast Flash PRICE = $500-700 without a doubt.

NES8 - 8 Core CPU 1-4 Tflops 8 GB RAM Some type of expandable extra HDD you must buy.  Price = $299-400. Might launch in 2021.


#12 Rickard the Bearded

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Posted 05 February 2013 - 08:28 PM

Furthermore, get rid of those unbelievably hideous motion comic cutscenes. If you truly must pad the story with motion comics, at least hire an artist with a less butt ugly style. They make my eyes bleed.

I actually really liked the comic cutscenes...

GUESS THERE'S NO ACCOUNTING FOR TASTE HEM HEM.

I pointed this out in the News topic that has all of the things Richard posted.


Wait, news topic?

...Holy crap, I knew you guys were conspiring against me!

Edited by Rickard the Bearded, 05 February 2013 - 08:30 PM.

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#13 Ocelot

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Posted 06 February 2013 - 12:39 AM

OH DUDE
Spoiler


The Witcher games just shot up to the top my list of Games I'm Most Ashamed About Starting And Not Finishing. I re-installed the first game yesterday and I'm hoping I'll be able to pick it all up again. It made a pretty good impression on me, so I remember all kinds of weird things like Scoia'tael and Geralt's sword stances, but I'm sure I'm going to have some trouble remembering how to meditate and brew things. I'm right at the start of chapter 2, I think, with Geralt imprisoned in Emphysema.

EDIT - Oh whatever. Z, X, C, click the mouse when the sword lights up. Pshaw, I can play this game. I put this off for so long because I remembered it being so incredibly complicated that I'd never be able to learn how to play it again :rolleyes:

#14 Kasab

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Posted 06 February 2013 - 03:43 AM

Some screens?


I want to rub those delicious mountains and cerulean seas all over my face and GERALT'S OLD HAIRSTYLES ARE BACK YESSSSSSSSSS Dwarf pub
Just look at this one:
Spoiler

Isn't it perfect? I'm thinking of all the X and Y buttons I won't have to mash and all the fetch quests I won't have to do, because this game is going to be nothing but Geralt and Roach (That's Roach the unlucky mare, not Roche with the funny hat) frolicking along through delightfully Witchery forests. I want to feel my hardware quake, CDP.

EDIT - Oh whatever. Z, X, C, click the mouse when the sword lights up. Pshaw, I can play this game. I put this off for so long because I remembered it being so incredibly complicated that I'd never be able to learn how to play it again :rolleyes:


You'll give up once you hit the swamps.

EDIT: It's the last Geralt game, not the last Witcher game. Not surprising in the least, as a Witcher game without Geralt is something I've seen a lot of requests for.

Edited by Kasab, 06 February 2013 - 05:36 AM.

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#15 Saber-Scorpion

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Posted 08 February 2013 - 07:45 AM

You can always just flat-out run through the swamps and try to avoid/ignore all the hordes of drowners and leech-monsters that rise up to eat you. Tip: Don't get hung up trying to do all the "collect 1,000 drowner brains" type quests. I know it's hard to resist the urge to complete everything (well, it is to me), but it's really not worth it.

OH DUDE

Spoiler


That's beautiful. Lots of those screenshots are. Though I lament the lack of lovingly-painted skyboxes. A really good skybox, blending seamlessly with distant objects and the rest of the environment, is a work of art. But they're seldom seen in open-world games. If the Witcher 3 can be open world but still retain the delicious atmosphere of the first two games, I'll be very impressed. The screenshots look promising though.

Strange that they're going for a Nordic theme, since that's exactly what Skyrim did, but they won't get any complaints from me. And thankfully they aren't ignoring the seafaring aspect. But, so many horned helmets... Somewhere, our long-absent forum member Fenris is groaning.

-Scorp

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#16 Trevize

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Posted 09 February 2013 - 12:34 AM

While it was better than The Witcher 1, where the true villain was those waist-high split-rail fences, I think that the "left click to climb/jump/descend" system in TW2 needs reworking, as I found many perfectly logical places for me to be able to climb, but since it was not programmed to be climbable, I couldn't. What I am saying is there should be a general button you could use to jump, climb, etc. without the programmers needing to program in every place that you can climb/jump across. Also, if there's going to be knife-throwing, they should increase the range of throwing-knives so that they don't just get stuck in the air ten metres away.

#17 Kasab

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Posted 01 March 2013 - 03:40 AM

Eurogamer go into detail, though the information is originally from NeoGAF.

Here's new information translated for your convenience:

- 36 final states of the world and 3 epilogues (each 1 hour long)
- you can import your save game, but it's not going to change backstory of the game. Still, it will affect characters.
- you can buy horses or tame a wild ones by using Axii
- Geralt will be much more agile. Now he can jump and climb wherever he want.
- a wild animals will appear. Geralt may hunt them and take their furs, claws etc.
- main storyline is 50 hours long
- now people will call the guards, when they see Geralt stealing their stuff
- there is a new mechanic, which is similar to VATS from Fallout. You can aim at the specific parts of monsters bodies in slow-mo
- no more QTE
- Geralt now can achieve 60 level max
- PC and console versions have completely different UI
- you gain experience points only by completing quests, hunting will provide you money and crafting materials
- a two new minigames: axe throwing and card games
- economy depends from the area. In some places you can buy something for a lesser price, or sell it for higher price.


This is the case for Bloodlines, which hands out no more than a few single-digit points to spend on skills. Much like in The Witcher 2, the later tiers of a skill require the same amount of points as the first tier. In not handing out XP for wanton slaughter, there's far less of an incentive to kill. How did Planescape handle XP? Baldur's Gate and Icewind Dale would allocate XP based on combat and questing, but I seem to remember only getting far in the levelling department with quests and dialogue. I'd prefer to see less incentivisation of the RPG, as then role-playing becomes subservient to numbers. I don't love Ultima VII because of all the dicerolls, I love it because I can scoop up the blood of my enemies in a bucket and use to bake bread- bread I learned how to bake by watching an NPC put together the ingredients and then trying it myself.

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#18 Trevize

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Posted 02 March 2013 - 11:53 AM

Wow, I guess they took my advice on the climbing thing.

Also, horse taming sounds really cool.

Edited by Trevize, 02 March 2013 - 11:54 AM.


#19 Rickard the Bearded

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Posted 10 June 2013 - 07:00 PM

 

 

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#20 Ocelot

Ocelot

    NOW I'm a little motivated

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Posted 20 June 2013 - 02:06 PM

My Witcher 1 playthrough continues, and today I finally feel like I 'get' this game. This isn't a game that is best appreciated by playing in fits and starts separated by months, but I've fought my way through bewilderment and I think I feel the first warm rays of enlightenment gracing my haggard phiz. I'm powering through Chapter 3 now, making meaningful choices like nobody's business, and I'm at the point where I'm going on Celandine runs in the Vizima Cemetery so I can stock up on Rebis to churn out White Gulls to brew myself up a stock of Swallow potions. It took a long time for any of that nonsense to sink into my brain, but I'm witching like a champ now.

 

I even think I might be done with the Swamps for good. I just cleared the last of the Salamandras outta there, so I'm hoping I'm never going to have to go back. (Don't break my heart, you guys - just let me dream.)

 

You guys? This game's awesome. I started out just wanting to get through it so I could move on to the much more interesting Witcher 2, but I'm glad I stuck with it because I'm really enjoying myself now. Declan Leeuvarden just gave me a secret phrase to try and work into conversation with all the guards I meet so I can find the secret informant who'll lead me to the Salamandra hideout, and I can't wait. I'm actually looking forward to killing a bunch of dudes with Geralt's ridiculous combat system :P

 

EDIT - Oh, and how 'bout that Witcher 3, huh? 

Spoiler





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