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#4301 Ocelot



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Posted 06 February 2018 - 04:59 AM

I know what you mean. Pro tip: Look under the "Allies and Relationships" section of your Journal and do the missions clearly marked "Loyalty Mission" (in orange text). They will eventually show up there as long as you talk to your crew on a fairly regular basis. They are the only side-quests worth playing, as far as I've seen. Most of the others are just lots and lots of running all over the damn place and shooting a metric ton of dudes.


Will do, Chief. I have that same compulsion to tick off every box on the checklist, but these days I'm trying to fight it. My general plan when I do get around to Andromeda is to stick to the good stuff and avoid spending a whole month perfecting every single planet, so I'm hoping I'm able to do that. I tried really hard to just mainline my way through Assassin's Creed Origins, for instance, but then Ubisoft went and made that game an RPG when we weren't looking and I had to end up grinding levels to get through it anyway.


(I should say I don't want to write off Andromeda before I even play it. There's still a chance I'll actually like the game, of course, and not just want to get it over with as quickly as possible :P)


So I finished Pikmin 3, which was a really nice game. I always feel a little sense of accomplishment when I push myself out of my video game comfort zone a little bit and see it through all the way to the end. Pikmin 3's final level turned out to be a SUPER DUPER STRESSFUL EXTENDED ESCORT MISSION, which is basically my worst nightmare, and I very strongly considered giving up immediately upon failing it miserably a couple of times. You have to split up into two teams, one of which will carry an injured astronaut man while the other pushes ahead, defeats enemies and solves the puzzles that will open passage further into the level. Oh, and there's a giant gelatinous blob monster chasing the injured dude the whole time that won't stop until it catches him, and when it does it'll take him all the way back to the start of the level and you'll have to do it all over again. I'm a terrible choker in those sorts of situations, and sure enough the pressure got to me and I failed miserably the first couple of times.


But I'd come so far and I wanted to finish the game, so I shamelessly went to Youtube for some tips and discovered I'd been playing the game like a huge chump this whole time. There's a mechanic that lets you mark a spot on the Gamepad's screen and have your characters automatically go there, which had never seen useful to me because I didn't know why I wouldn't just control them myself. Turns out, the trick is to split up your party and manually control one squad while having the computer guide the other one around, which splits the game wide open and lets you do multiple things at once. Basically I'm a big idiot who totally missed a huge part of how this game works for 90% of my playthrough.


At least I got there in the end, though. Once I understood that, keeping the horrible blob monster occupied was a simple matter of kiting it around a circular area of the level while I got down to business building bridges and completing circuits to open up the path through the dungeon. Easy as you like. Big ol' bossfight to finish things off, and there you go, I played a Pikmin and it was good. Another series of video games I can get excited about at E3s!


I moved on to a bit of NintendoLand, the shovelware minigame collection that came packaged with my Wii U when I bought it. Half the minigames are multiplayer only, and of the ones that are left there are a few that want you to play with Wiimotes, so it's hardly the best way of demonstrating the concept of the Wii U, but Nintendo did it anyway. I didn't have a Wiimote back when I got my Wii U, so I was limited to only a handful of pretty basic minigames that I had no desire to play ever again. I have a Wiimote this time, but there's still not much to write home about. The only game I think I'd ever want to play twice was this neat little Metroid third-person shooter where you run around dressed as Samus and blast stuff. It's nothing amazing, but it's a bit of fun.


NintendoLand perfectly exemplifies all the worst traits of this era of Nintendo. Lots of ideas but none that can carry a whole game, and this awful nagging attitude. It's always "LOOK AT THE GAMEPAD" or "LOOK AT THE TV". "HOLD THE GAMEPAD SIDEWAYS". "HOLD THE GAMEPAD VERTICALLY". But my wrists, thou- "I SAID VERTICALLY". Every game has slooooow tutorials that you can't just button through at your own pace, and it'll never miss an opportunity to tell you to make sure your Wiimote strap is tight around your wrist and that you should take a break every hour. There's always something mapped to waggle that would be so much more comfortable with a button, and heaven help you if you think you might be able to customise your controls. No, early-2010s Nintendo always knew best; it was their way or the highway. Who would've thunk it'd lead to their worst-selling console ever? Oh, everybody? Oh, right.


I tried to play a bit of New Super Mario Bros U, too, which I got free from some promotion Nintendo was running in the early days of the Wii U when they were panicking about it not selling, but I'm still just not a 2D Mario man. I'm better at them now than I used to be (no more pathetically running into bottomless pits without jumping, and I walk straight into Goombas much less often), but I just don't find them particularly enjoyable.


I think I'm going to do a run through The Wonderful 101 as a fare-thee-well to my Wii U before never touching this hunk of junk ever again.

#4302 Amator Bellum

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Posted 07 February 2018 - 07:09 PM

I've been playing New Vegas again, while I should be doing homework. 

#4303 880_ZERO


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Posted 09 February 2018 - 02:11 AM

Come on guys, no one is playing Monster Hunter World??


also hi

Old timer

#4304 Goldy


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Posted 09 February 2018 - 04:56 AM

Nope, been playing BF1 and Subnautica lately.


Subnautica - this has been described as the game people wanted No Man's Sky to be. It is a survival game were you crash land on a gorgeous ocean world and have to survive. The best way to play/explore this game is completely blind but I did use a few guides near the end because there are essential upgrade items that are just unfairly difficult to find. 

#4305 Saber-Scorpion


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Posted 10 February 2018 - 04:15 PM

Come on guys, no one is playing Monster Hunter World??


also hi


Holy crap, ZERO! Long time no see.


Yeah, that's one I've been looking at. I've never played a Monster Hunter game in my life, but I enjoyed the heck out of Dragon's Dogma for a while, and since Monster Hunter World is a similar game on the same engine, I thought I'd give it a look... until I got to the part of the video where the guy pulled out the Gatling gun, and a girl with goggles on her head started bouncing around, and there was a little talking cat-person... Then I thought "this might be 2anime4me" and bailed. :P Might give it a try eventually, but I'd really prefer a Dragon's Dogma 2. :[


#4306 Dalton Westmoore

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Posted 10 February 2018 - 07:12 PM

Don't worry guys, we'll turn Scorp into a Weeaboo yet.

#4307 Ocelot



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Posted 13 February 2018 - 06:05 AM

also hi


suh dude?


I thought really hard about trying Monster Hunter World, but even hearing about how much more beginner-friendly they've made it, I still don't know if I can get into Monster Hunting. It's one of those series I've heard about for years and do intend to try at some point, but I keep putting it off and never getting around to it. It's right up there with stuff like Resident Evil, Starcraft, 2D Mario games, numbered Final Fantasies, Fire Emblem and any number of other series there just isn't enough time in a life to get around to :P


I've been playing the new Shadow of the Colossus remake, which is just sublime. I wouldn't call the original game one of my personal favourites, but I wouldn't argue with anyone who wanted to call it one of the greatest games of all time. I've played it exactly once in my life, right around its original release on the PS2 thirteen years ago, and it's left such an indelible mark on me that I still remember how to defeat all the beasts and exactly how all the music goes. It's undoubtedly one of the all-time greats.


It can also be an exquisitely frustrating game that makes me absolutely hate it sometimes, and this remake is faithful enough to the original that I've felt all the same rage follow me through time. There's nothing quite like the pit in your stomach that forms when you see your grip gauge is ticking down to nothing and you know you aren't going to be able to climb to a safe spot in time to save yourself, and you're just begging the Colossus to stop wriggling and Wander to stop flailing about because it was so hard to get on top of this giant bozo in the first place. Ooh, it's maddening.


But, to be fair, that's the whole point of the game; it's all about the utterly spectacular experience of climbing these giant beings, holding on by your very fingertips as they try desperately to shake you off, and ultimately just barely managing to bring them down. However, unlike Team Ico's newer game The Last Guardian, SotC actually does have the mechanical depth and control-ability to be played well. Wander handles floatily, but not so much that you can't be precise with him, unlike TLG's boy where controlling him is just a mushy nightmare. Having to hold a button to grab hold of things, everything from standard ledge-climbing to Colossus-scaling, keeps you safe in the knowledge that as long as you have juice in your grip gauge and something within arms' reach, you will grab on to something. TLG inexplicably got rid of the grab button and left you with a terrible auto-grab system that just doesn't work at all (ugh, I did not like The Last Guardian, if you hadn't guessed). Shadow of the Colossus is a game that people have been speed-running for years, and there are pretty reliable tactics for exploiting the Colossus AI and doing exactly what you need to do with minimal fuss. That kind of play is a world away from how a newcomer would actually play this game, of course, but it's nice to know that there is that mechanical depth for those who are willing to put the time in.


And it's only better in this remake. They've added a new control scheme with a much better button layout (the original option is there for those nutters who like jumping with Triangle, though), got rid of the oodles of input lag from the original so it feels much better to play, redone every texture and asset in the game to look gawrgeous, and finally locked down the framerate so you can actually play the game. The PS2 game was infamous for dropping down to like 10-15FPS and staying there for the entirety of a Colossus fight, which had a certain charm if you pretended the game was killing your console as you killed the Colossus, but wasn't much fun when it led to you falling off something you'd just spent the last twenty minutes trying to climb. This remake is a rock-solid 30 at all times, and if you're playing on a PS4 Pro like this cool customer, there's an optional SIXTY EFF PEE ESS mode that is just blowing my mind. SotC at 60 is a dream.


My only complaint with this remake is that it is ultimately the same game, and I'll just never have that experience of discovering it for the first time again. I've ploughed through the first eight Colossi (of sixteen) in about two hours. This game is so unforgettable that I literally can't forget how to play the damn thing, and I know all the puzzle solutions to take these bad boys down all too well. I know I'm about to come up against the sand snake next, and I know exactly how it's going to go. But, hey, that's hardly something I can blame Bluepoint Games for. This is yet another budget-price no-brainer that I'd feel comfortable recommending to basically anyone who owns a PS4, right alongside Ratchet & Clank, Uncharted: The Lost Legacy, and maybe that Crash Bandicoot remake if you like that kind of thing. Shadow of the Colossus is, rightfully, regarded as one of the best, most importantest games of all time, and now you can get a beautifully-remade version for forty American bones for your PS4.


I also played through the 2016 Hitman game, and I quite enjoyed it. I've only played just a little sniff of a Hitman game before this one (pretty much just the tutorial of Blood Money), so I think I can call this my first real Hitman game. I always had these games pegged as stealth games, but they really aren't at all, at least not in the traditional sense. They're much closer to the Deus Ex/Dishonored paradigm, but even Hitman has its own distinct flavour. It's a really interesting experience of just walking about a big ol' area, taking in your surroundings, keeping an eye out for any kind of equipment, costume or opportunity you might be able to use, and then being able to execute your plan when the moment comes. It kind of stresses me out, but I also think it's really neat.


I appreciate any game with a relatively robust shooting system that I can play through the entire game without ever using, and this game is one of those. The only time I ever actually used a gun was when I was posing as a special ops soldier and I had to run through a training exercise in order to get my assassination target into a vulnerable position. I did my best to get through every mission without a trace, killing only my targets, and even then trying to make it look like an accident, and I botched it a few times but it just made me want to try all over again. This game has that wonderful thing where you can just wander through a level and come across like eight different ways of getting close to your target or through a security checkpoint, or setting some kind of trap for them that'll make you feel amazing when you just casually walk away from their corpse without looking.


I was skeptical about this game at its original release, because they put the game out level by level, adding a new playable space every month or so. I think I missed out on an awful lot by just playing through it as a regular, complete game on a disc, though, because I know the devs got huuuuge mileage out of sending out bespoke challenges that task you with playing through a familiar level with a new spin on it each time. Merely putting the target in a different spot changes your mission completely, and I know the devs went much further than that with things like challenging you to kill them in specific ways, with specific weapons, or even wearing specific costumes. I don't know if they're going to be able to make a Hitman Season 2 after Square-Enix sold them, but if they do I think I'm going to be there day one.


And, finally, I've been pottering away in The Book of Unwritten Tales 2, a big ol' point and click adventure game. I'm playing on the PS4 because I got this game for a buck in a Humble Bundle, and I was anxious about how it'd play with a controller. It's not great, but it is at least perfectly playable. You walk your character around with the left stick, decide which thing you want to interact with using the right stick, hit X to interact or Circle to just look at a thing. Alternatively, you can hit Square to highlight every interactable thing on screen, then select one from the other side of the room and have your character automatically walk towards it, which is nice. I quite liked the original game (it's got a totally unrecognisable performance from Doug Cockle not doing his Geralt voice), and this one seems like more of the same, so I'll keep puzzling my way through it.


EDIT - I also played a tiny little bit of ZombiU, which I bought ages ago and never touched. I'm getting out of the Wii U life, so I'm finishing (or at least trying) the very few games I'm not yet done with and getting this bad boy gone. According to my Activity Log I played exactly 23 minutes of ZombiU, enough to get a little sniff of how the game works and then die in a hilarious mixup where I tried to close a door on a horde of bloodthirsties zambies but ended up locking myself on the outside with the zombers. ZombiU is a permadeath game, where any time you die you have to start over again with an entirely new character, and I imagine go and chase down the zombie of your old character to get your gear back, but I just couldn't be bothered. This really isn't my kind of game, and I was dumb to have bought it in the first place, and trying to play this mid-360-generation-looking FPS on the Wii U at 720p/30ishFPS with long load times to boot was never going to endear me to it. It seems like a fine game if you're into that kind of thing, though.

#4308 broons


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Posted 19 February 2018 - 09:12 PM

Kingdom Come: Deliverance is a very good game guys. It's not without its issues and sometimes it's a little clunky but it's so fun. It's everything I wanted out of a medieval open world RPG.

I've also been playing a lot of Squad lately, and it feels good to be back. I really enjoy playing medic.

Escape From Tarkov is also a decent game but I don't have the time to commit to it as well as the other two.


#4309 Ocelot



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Posted 09 March 2018 - 08:10 AM

I played The Sexy Brutale, which is a pretty cool and stylish puzzle game with a Groundhog Day time loop mechanic. Or maybe a Majora's Mask time loop mechanic, since we're talking video games. You play as the improbably-named Lafcadio Boone, a man confined to the weird, spooky mansion of an eccentric hermit, doomed to endlessly relive the same day of a swanky dinner party. The twist here is that you and all your fellow guests are being killed off one by one, in a series of gory circumstances perpetrated by the evil, mask-wearing hired help. But a passing blood-soaked ghost lady grants you the power to rewind time to the start of the day whenever you please, and it's up to you to figure out how to save each of the guests from their bloody demises by sneaking about the place, eavesdropping on conversations, peeking through keyholes and other goodhearted skulduggery.


I liked it quite a bit. While at first you're confined to a few rooms, eventually the whole mansion opens up to you, and it's usually up to you to find the victim you'll try to save next and then work out exactly what you want to do. You can save at any of a half-dozen or so grandfather clocks around the mansion, and these double as your 'wake up' points every time you restart the day, so you choose how best to go about enacting your rescues. Usually you'll want to spend a day or two tracking your victim and their killer, seeing exactly how the murder is going to go down and eavesdropping on any juicy conversations that might provide a clue as to how you could intervene, and then when you're ready it'll be time to put it all together. 'Day's only stretch from noon to midnight, and the clock seems to speed through an in-game hour in a real-life minute, so you cycle through events pretty quickly and you never have to wait around for long (you can also manually advance time to 4pm or 8pm if you need). I found all the puzzles pretty enjoyable to work out, and the game tells a pretty good story along the way, too. It's good stuff.


I've just finished the first episode of Life is Strange: Before the Storm, too, and I'm really glad I gave it a chance. I loved the original Life is Strange, but hearing that this was a Chloe prequel done by a different developer, and with a different voice for Chloe, no less, put me off from the start. I liked Chloe, but I was always a Max Caulfield man, and I just wasn't really interested in a story set before Life is Strange. Admittedly, I was pretty disappointed with the ending of the original, but I still wanted to see what happened after it, rather than before. How are you going to do character development when Chloe canonically still has to be all rough and rude come the start of OG Life is Strange, y'know?


Well it turns out Before the Storm is just really good and I'm thoroughly enjoying it regardless of my misgivings about its whole concept. The world of Life is Strange is just such a nice place to be, not only for the pretty graphics, nice music and lovely Pacific Northwestern scenery, but also because it's a place where stupid teenagers can unabashedly be stupid teenagers. The writing is sometimes pretty bad, and the voice actors can sound like kids that walked in off the street, but somehow it all feels more authentically teen-y than any movie or TV show with a cast full of 28-year-old actors playing high schoolers. Chloe is an incredibly on-the-nose character, and downright off-putting sometimes (most of the time, really), but the more time you spend with her the more you realise she's just a little lost girl trying her best to act tough, and she herself probably doesn't even know where the real Chloe ends and the act begins. I mean, maybe that's just be being generous and overlooking flaws in writing and voice acting, but I figure if a game inspires that kind of generosity in me it must be doing something right.


I kind of hate Chloe, but I also think she's fantastic, and it's actually a nice feeling to play one of these talk-y/decision-make-y games as a character like her. I was reminded a little of playing GTA V as Trevor, a character more or less perfectly designed to star in a ridiculous game of murdering everything and following your every whim. Chloe in a game of careful decision making and living with your consequences is like a bull in a china shop, and I feel a lot more free about just being rude or standoffish to people than I would with, say, Max. I love getting into character in these games, but it often leads to me trying to play fairly diplomatically, and it's nice to feel like I can pick the Renegade options here, if you will :P


So we're some time pre-OG-LiS, with Max still off in parts unknown and a pre-hairdye Chloe as our player character. The first episode deals with Chloe meeting Rachael Amber, the mysterious Laura Palmer analogue we heard about in the first season, and it's good stuff. Same old Life is Strange routine of wandering about and talking to people, and using certain tidbits of information you uncover to get an edge in your next conversation. Chloe doesn't have Max's time rewinding powers, though, so instead the developers have made a new mechanic out of Chloe's own superpower: her mouth. It's called Backtalk, and it's a hilarious little minigame where you just act like a total child and turn people's words back around on them to lay down some sick burns. It's the dumbest thing and I love it. I don't know if you can actually 'lose' a Backtalk opportunity by picking the wrong options, but it's so much fun to just verbally own people like it's the internet in the early 2000s that I don't even care.


There are only three episodes this time, but the first one was surprisingly long (with like a twenty minute interlude where I just played Dungeons & Dragons with some dorks at school) and really good, so I can't wait to play the rest.


EDIT - I just finished episode 2 of Before the Storm, and oh nooooo it ends on a huge cliffhanger you guys what am I going to do with myself? I told myself I'd only do one episode a night but this is unbearable.


EDIT AGAIN - OK, I finished episode 3. I didn't really like it. I think episode 1 was great, just seeing Chloe and Rachel together, but then the story they came up with to flesh out two more episodes just wasn't especially well done or interesting, or even especially Life is Strange-y. Just a really maudlin teen drama. It even feels like the writers lose track of who Chloe is as it goes on. I'll explain more in spoiler land:



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