k, lemme get some thoughts out now that I've calmed down a bit:
The good stuff:
- This game looks flat out amazing, which I never expected. This level of detail at 60FPS with environmental destruction on top of it all is absolutely insane. The RE Engine is made of magic.
- The bossfight against Goliath includes more cinematic spectacle elements, but, crucially, still plays by classic DMC rules. No mid-fight cutscenes to break the flow, no unnecessary QTE prompts. You go through three phases, complete with location changes, but the game never takes you out of the action.
- Dante has a motorbike that he can take apart and use like two giant swords, except the swords are motorbike halves. Remember the DMC3 cutscene where Dante used Lady's motorbike like nunchucks? Remember how we always wanted an in-game motorbike weapon? Dreams come true.
- All Nero's abilities are intact, like EX Act (aka sword revving) and charged gunshots, but they seem to have been updated. Rather than charging a shot and needing to keep the button held down until you fire, it looks like you hold it for a little while to load in three sets of double-power shots, and then you can use them at your discretion. Really nice, since high-level Nero play used to mean remapping your controls to shoot with R2 and then holding down R2 100% of the time
- Sin Scissors returns from DMC1!
Something I'm not so crazy about:
Nero's Devil Breaker system is very unexpected. From what I can tell, you have a 'magazine' of four detachable arms in stock, and you pick these up in the environment. If you get hit while using a Devil Breaker it will break, or you can break it on purpose by detonating it to escape an enemy's attack. Once broken, Nero will automatically equip the next arm in his magazine (which you can see at the bottom right of the screen). The thing is, there doesn't seem to be any way of manually switching to the particular arm you want to use, so this isn't a traditional DMC weapon-switch system. You break one, you use the next one, but there's no way to, for example, switch from the electric stun arm to the aerial mobility arm and back again in one flowing combo.
It's a very un-DMC system, and one I'm pretty surprised to see here. We've never seen consumable items in this series before, not even so much as limited ammo for guns, and DMC games are some of the best at encouraging players to play the way they want to play rather than imposing restrictions on them (one of the many things that Ninja Theory didn't understand about the games with their reboot). So... yeah, it's weird. But, hey, I'm not going to panic just yet. There's always a chance there's more to see with this system, or more options in the full game.
EDIT - Look at this cool picture!