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The Legend of Zelda: Breath of the Wild


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What is your favourite feature of Breath of the Wild?

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#1 Mr. Skeli'n

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Posted 14 June 2016 - 01:06 PM

zeldaheader2.jpg

Boom, yeah that's right. New Zelda, fam. It's lit. I'm wondering if it'll get a new colouring on that font, or if it will be forever White. It'd be odd if the release version wasn't Red for at least "TLoZ" and then something different for Breath of the Wild, but the font actually looks somewhat close to the actual Zelda font, so all in one colour isn't surprising. Also, there's a flower in Zelda. We haven't messed with the word Zelda like that before, so that's cool. Perhaps when Zelda goes red, the flower will be in colour. We'll have to wait and see.

 

Actually, pretty hefty Spoiler-Alert here. If you want to go into this game knowing nothing, skip this topic. If you want to go in knowing still not much, go ahead and read ahead.

 

Okay, first up. Here's the analysis of the release trailer. It's got a jump in it, where it REALLY seems like it's a longer trailer. The trailer:

 

Now, here's everything of note in the trailer.

  • Shoddy sword
  • Different sword at [2:15] (you can tell by the pommel)
  • Scimitar thing at [2:14]
  • SUIT OF ARMOUR [2:15]
  • ALSO DIFFERENT SHIELD [2:15]
  • Bow (though it looks different from what we saw last year, so upgradeable?) [1:40]
  • Spear [2:07]
  • Do we get to use the BattleAxe for more than cutting down trees? [1:33] (YES, Take down of huge moblin at [2:12])
  • New creation thing to make boxes to climb on [1:55] (might be the sheikah box, but looks like a book here)
  • Other thing that he moved a log with? [1:59]
  • Paraglider [1:03]
  • Circular shield [all the time]
  • WE CAN CLIMB TREES TOO (and mountains) AND BUILDINGS
  • Swimming trunks [1:37]
  • Fire starter/Torch [1:42]
  • Cooking pit (might be an in-world thing) [1:44]
  • Sheikah box [1:53] (IT OPENS DUNGEONS AT [2:36] BUT WHAT ELSE DOES IT DO)
  • Weird thing at [0:17] on that cliff. Stal-monster thing, probably.

A lot of questions have been answered by the subsequent streams, but those don't have concrete links yet, so I'll pull from what screenshots are out and about.

 

 

Okay, so here's Link. Koroks are back, so we're probably in a world post-Wind Waker somehow. Don't ask, it's Zelda. Actually, let's take a step back. In the header, the world looks pretty big, right? Oh it's bigger. See that mountain (or any of them?!?!) you can climb them. This little tiny circular area on this map is the playable area for the demo. I've watched multiple playthroughs and with only some minor backtracking over similar areas, they haven't hit everything. That small area has a huge plateau with a forest and a snowy mountain. The mountain's pretty darn big. Takes a couple minutes to get around it.

 

Speaking of the mountain, let's hash out some more things. First up- dynamic weather. There's a minimap in the bottom right corner with two other gauges. Here's the UI. In some of the playthroughs there's been a digital clock on the minimap, but on some (including the screenshot I showed) there isn't. The gauges are temperature and stealth. The temperature impacts what you should wear- there's thicker clothes for the snowy climate and you can run around in your swim trunks if you want. There are clouds that move across the sky dynamically and apparently they rain at some point. Just watched a wind storm live, so that's pretty freakin' cool. Last bit- you can snowboard down mountains (and possibly on water...? Treehouse people were laughing about that but didn't do it live) but it damages your shield. Miyamoto's thoughts on the temperature system: (Transcribed from the Treehouse) "This is actually an idea that came up from the directors. The higher you climb on a mountain the colder it gets. You have to prepare yourself by eating foods that give you cold resistance. There are a lot of clothing options that prepare you for where ever your're going, so there's an element of preparation on what you're wearing, and what you've eaten."

 

Ah yes, item degredation. You don't get much to start the game, but the first weapon you find is a stick (probably) and you swing it but you hit something and it breaks. There are Bokoblin weapons that you can pick up as well as shields that can only deal so much and take so much damage respectively. Even non-bokobolin weapons function this way, and there seem to be a few grades of items. Bokoblin < or > Traveler's (this seems close at the moment) < Soldier's items. I'm assuming top tier stuff (like the Bow we saw in the last trailer from forever ago) like the Master Sword or a really good Shield available at the end of the game might not break.

 

OH, there's nothing in the grass now. Grass is for stealth, as I mentioned earlier we now have a stealth meter. It shows you how much noise you're making, and a combination of ?s and !s let you know whether enemies are looking for you and have found you. You pick up items like mushrooms, apples, steaks, etc. from around the world and can cook them or eat them raw to restore health. You've also got Chu jelly from CHU CHUs that probably can make potions later on.

 

So, our big item this game seems to be the Sheikah Slate. You get it at the beginning of the game (It's really all you've got), and it opens these Shrines (Which there are MORE THAN A HUNDRED OF). Dungeons are for sure different then shrines, but no word on how many "normal Zelda dungeons" we get. Pooh. Anywho, Shrines (so far) give you access to runes which give you new powers for your Sheikah Slate, as well as giving you some orbs. The first four orbs in the game give you the hang glider thing. Two of the first four Shrines give you BOMBS and a Magnesis power which lets you move metal things around. That treasure chest waaaay over there that you can't possibly reach? Magnesis it over to you. Same goes for the one at the bottom of that pond, skippy.

 

Last but not least, I do have SOME other goodies, like the fact that there's Amiibo in this game. Twilight Princess' wolf link does some really helpful stuff if you've completed the Cave of Shadows (Didn't this used to be called Cave of Ordeals?) in TPHD. Check that trailer out if you want a super helpful Wolf Link companion in Breath of the Wild. There's 3 other Amiibo, directly from Breath of the Wild, but no idea what they do in game yet.

 

 

Oh, check out this last thing, Link in a suit of armour taking on a rock golem:

maxresdefault.jpg

 



#2 Mr. Skeli'n

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Posted 14 June 2016 - 05:05 PM

Okay, Video Dump time.

 

Breath of the Wild: Introduction

  • [1:15] START OF THE GAME
  • [1:43] Link in some Sheikah goop
  • [2:45] LINK IN HIS TRUNKS
  • [3:00] Getting the Sheikah Slate
  • [3:50] Let's stop being near-neked
  • [5:05] "So it starts" - Aonuma
  • [5:30] JUMP BUTTON AND CLIMBING
  • [5:43] LINK MEETS WORLD
  • [5:55] Title reveal
  • [6:15] Old man and Temple of Time
  • [7:08] Let's climb a mountain
  • [9:15] MAP
  • [9:30] Stealing the old man's apple
  • [11:08] Link the lumberjack
  • [11:58] KOROK
  • [12:39] Our first sword
  • [13:32] Our first fight
  • [14:20] Sword breaks
  • [15:15] The inventory, or "Pouch"
  • [19:05] Getting our first bow
  • [24:53] Some woodcutter's axe combat
  • [26:38] First glimpse of the "Flurry Rush"
  • [27:20] This is going to go boom at 28:25

 

Exploration Video

  • [1:30] Making it to the top of the Temple of Time
  • [1:55] Using the Sheikah Slate's scope. Man, alliteration. Anywho, you get 5 different coloured markers that you can point that will show up on your map and minimap, in addition to other markers you can place on the map.
  • [2:20] Moving around the map (UI, not overworld) and it's YUUUUGE
  • [5:38] BOMBS, they now come in round and CUBIC varieties. Also they're unlimited.
  • [9:10] Scenic panning
  • [9:55] First bokoblin fight, they throw rocks if they're unarmed
  • [12:50] Using the scope to reveal enemy HP from a distance (every enemy has a healthbar displayed in combat)
  • [13:50] Placing "stamps" or markers on the map. Look at that selection to choose from!
  • [16:10] Climbing up a mountain, sometimes actually climbing
  • [16:50] Gorgeous sunset from a mountain top
  • [18:10] Stalblin combat
  • [26:20] Return to the skull mark, and fire arrows demo

Shrine of Trials 1/4 (Audrey reminds me heavily of Sarah Silverman)

  • [0:40] Placing pins (Pins are what come from the slate, stamps are placed in the map)
  • [1:20] Paraglider demo
  • [2:00] Making it to the first Shrine
  • [2:40] Over 100 Shrines
  • [3:50] Getting our first Rune
  • [4:40] Actual demo of Magnesis ("first" Rune)
  • [6:00] Mini-Guardian
  • [7:05] GET ALL THE CHESTS
  • [7:55] End of the Shrine (they're all the same)
  • [9:55] Out of the Shrine, using Magnesis
  • [12:45] Let's kill some bokoblins with a boulder
  • [13:40] Another bokoblin camp (we blow them up in a different playthrough)
  • [14:40] Our first Guardian
  • [15:50] Second Shrine
  • [17:10] Bombs Rune
  • [18:00] Entering the Trial (also you can detonate bombs whenever you want)
  • [19:40] Very interesting puzzle
  • [21:35] End of the second Shrine
  • [22:40] Leaving second Shrine

Shrine of Trials 2/4 Eri(c/k) has good grammar

  • [0:15] Outside the woodcutter's house
  • [0:45] See that mountain moment
  • [1:38] Second Korok
  • [1:55] you can kill those pigeons. trust me. After a lifetime of Cuccos, it's gratifying
  • [3:00] Let's make a bridge
  • [3:38] Walking a bridge is hard
  • [4:25] RETRO ZELDA JOKES
  • [5:00] Let's climb a cliff
  • [7:00] Making it to the Shrine
  • [8:53] Stasis Rune
  • [9:05] Stasis Rune in action
  • [10:55] The BEST use for the stasis rune
  • [12:50] Another Spirit Orb
  • [13:56] Using the Stasis Rune outside the Shrine
  • [14:13] Zelda Golf: 2017
  • [14:35] Not all bows are the same, even if they're named the same...

Shrine of Trials 3/4 (The Fourth Shrine)

  • [0:14] Huh, I wonder if spicy peppers give you cold resistance
  • [0:30] Link gets cold
  • [0:58] More combat
  • [2:00] Cooking
  • [2:30] Cooking something less useful
  • [2:55] Shirtless Link
  • [3:25] Watch the temp gauge
  • [4:40] Let's finally eat some food
  • [5:12] Flurry rush
  • [5:28] Shields actually block arrows
  • [5:38] Just dialogue, but if you open a chest neked apparently the animation's interesting
  • [7:22] Whoa, a really powerful enemy
  • [8:50] "Keep an eye on the cold clock"
  • [9:25] Here's a quilted shirt- old man
  • [10:20] Yeah let's just waste 20% of the time from the original cold resistance (TIME DOES NOT STACK)
  • [11:52] Enemies light their own weapons on fire on purpose
  • [12:43] We'll be back for this
  • [13:00] The shrine, finally
  • [14:30] Getting Cryonis
  • [14:55] Cryonis demo
  • [15:30] What not to do with Cryonis
  • [17:00] Gotta get every chest
  • [18:00] Finishing the Shrine
  • [19:00] Kaepora Gaebora moment
  • [19:30] If you pause for dialogue, you find out that Link can warp to any climbed tower or completed shrine
  • [19:50] IT'S THE THING FROM THE TRAILER

 

Shrine of Trils 4/4 (ft. Two Shrines not in the demo)

  • [0:16] We start in the shrine, and there's no rune this time, no Shrine title either
  • [1:00] Oh, spikey balls. Cool.
  • [1:15] By this point Zelda vets know what to do
  • [1:30] Doesn't understand the puzzle
  • [2:00] Oh yeah they hurt
  • [2:20] But they're metal, so bye felicia
  • [3:15] Okay, we've figured this out now, right?
  • [3:50] Nope, yew ded
  • [4:30] TRIAL OF PASSING
  • [5:50] Let's fail again
  • [6:10] If you only want to watch this girl try once, start here
  • [6:45] That's how you're supposed to do it
  • [6:52] Skipping two treasure chests because this one's hard
  • [7:28] This guy has a towel
  • [9:25] TRIAL OF POWER (Din not actually confirmed)
  • [9:45] There's like 3 different ways to open the door
  • [10:01] Does this mean no gamepad functionality?
  • [10:22] Good, let's finally solve this
  • [10:50] Hmm, what to do here
  • [11:15] Guess she figured that out
  • [11:30] ENEMIES
  • [11:40] The pyro solution
  • [12:30] Barrels don't seem to have anything
  • [12:50] Two more mini Guardians
  • [14:08] That seems fun
  • [14:34] This seems a little harder than it looks
  • [16:00] "I've never thought of that before"
  • [16:30] Run out of fire arrows? No you didn't
  • [17:10] So this puzzle requires timing
  • [17:50] This is a dumb idea, and it didn't work
  • [18:15] HERE we go; red arrow means done
  • [19:40] Aaaaand we're done
  • [21:00] Towel face #2

 

The NES Connection with Miyamoto

  • [1:40] Gameplay starts
  • [4:45] Comparing 1985 artwork to Breath of the Wild
  • [8:30] Stealth mechanics
  • [10:09] Miyamoto's role(s) in Breath of the Wild
  • [11:35] Possibly Wolfy fanservice
  • [12:30] Windstorm leads to a spreading fire
  • [14:33] Q to Miyamoto: How has working on the series for 30 years affected what you wanted in BotW?
  • [19:03] Skipping simulator 2017
  • [20:20] Equipping the quilted shirt
  • [21:16] Wind Waker Nostalgia
  • [23:40] Ice Chus
  • [24:25] Cutting down a tree with a SWORD
  • [29:14] Shield-boarding

Weapons and Combat

  • [0:10] Back at the woodcutter's house, stealing his stuffs
  • [0:50] KILL THE BIRDS YES KILL THEM
  • [1:20] Link tries stealth and Bokoblin butt scratches
  • [2:10] Added heart mechanics
  • [3:08] BERNIN DOWN THE HOUSE
  • [3:35] Bees are best dealt with two handed weapons
  • [3:56] BOMB ARROWS
  • [5:05] Let's actually talk about the stealth mechanics
  • [6:05] Weapon changing is smoooooth
  • [8:45] BOKOBLIN ARM AS A WEAPON
  • [9:55] Bokoblins sleep at night
  • [10:10] Attempted stealth attack
  • [11:20] BLOW UP EVERRRRRRYYYYYTHING
  • [12:55] Bomb Arrow Demo
  • [14:08] Hyrule Gothic
  • [14:30] Fire Arrows, if you haven't seen
  • [14:45] She missed w/ a boulder
  • [14:58] BUT THEN SHE DID THIS
  • [17:35] Guardian demo
  • [18:00] 500 HP
  • [18:20] Let's slap it with an axe
  • [19:30] Throwing swords

Hunting/Gathering/Cooking (and a Shadow of the Colossus sub-boss)

  • [0:25] Start here; crouch mode
  • [0:40] KILL THE PHEASANT, KILL IT
  • [1:00] Got a truffle
  • [1:20] Killin a boar
  • [1:45] Climbing a tree for some goodies
  • [2:10] BOOOM HEADSHOT
  • [3:00] Insects are the only reason to cut grass
  • [3:20] Stealthmode OHKO
  • [4:10] Link is tired, also "frogs"?
  • [4:22] Boko-loot
  • [4:50] WE CAUGHT AN INSECT
  • [5:13] Baby you can light my fire
  • [5:25] "cooking" in a campfire
  • [6:00] Cooking  over a pit is better, more hearts
  • [6:25] Let's try some recepies
  • [7:20] Potions have a new name, and you can drink a potion at any time even while climbing
  • [9:10] We have another axe
  • [9:35] Here's how you make a fire
  • [10:20] Bomb fishing
  • [10:40] Hook, line, sinker (you CAN ALSO spear fish or fish with a bow/arrow)
  • [12:00] The ancient art of sword throwing
  • [12:30] Chasing a lizard
  • [13:47] Million ways to start a fire
  • [15:00] Not all foods are created equal
  • [16:00] Zelda meets Shadow of the Colossus. STEPPE TALUS
  • [16:35] Ooooh what a nice mechanic
  • [16:45] Every Zelda boss has a weak spot
  • [17:08] You're dead though
  • [18:50] Zelda fans know what to do with cracked walls/rocks
  • [19:50] FROG!
  • [22:30] What this do?
  • [23:30] More stealth
  • [24:47] Throwing the kitchen sink

 

Beyond The Plateau with lots of dialogue by one Mr. Aonuma (Gameplay largely irrelivant)

  • [0:30] Gameplay starts
  • [0:42] "Oh yeah, wow"
  • [1:27] Q to Aonuma "What were some of the challenges faced by your team making a world of this scale?"
  • [1:44] If that isn't Lake Hylia, GTFO
  • [2:07] But how far away on the map is that, Bill?
  • [4:48] No, Bill, look at the castle thing
  • [5:20] THERE WE GO man
  • [6:00] There are towns and more characters/people in the world, but they're not at E3
  • [6:50] Let's drop another pin, shall we?
  • [8:43] New plant: Hyrule Herb
  • [8:52] Q to Aonuma "How do you deal with difficulty in a non linear game?"
  • [9:48] Finishing answering that question
  • [11:30] WOW look at that sunrise
  • [12:30] Choose wisely on where to jump off the plateau
  • [13:20] Another pin, the one's much closer
  • [15:23] Q to Aonuma "How has the dev team working on the game been able to give you feedback about the game?"
  • [16:00] Utah
  • [16:30] Bill's much better at this encounter
  • [18:53] TODD HOWARD TIME
  • [20:45] Throat of the World, I mean Mt. Hylia
  • [22:50] Shield-boarding
  • [23:30] Start of the real Beyond the Plateau video
  • [23:52] Turns out we're actually paragliding through the twin peaks
  • [24:00] Cut to a new tower, and Link's got on ALL NEW CLOTHES (Red pants and what looks like a green/gold shirt)
  • [24:15] Link has a topknot- apparently ONE of his clothes gives it to him, either shirt or pants, but pants give you boots, so I'm guessing shirt
  • [24:56] Paragliding over a mountain now, we've seen these clothes before, NEW MOUNTAIN THO
  • [25:14] Snowboarding again
  • [25:27] Paragliding, but we still have our shield-board on our feet
  • [25:56] Guardian encounter on horseback, much like TP except better- also there's a 'blin on a horse too
  • [26:10] This person is really good with bomb arrows
  • [26:20] LIKE REALLY GOOD with bomb arrows
  • [26:29] IT'S THE ARROWS FROM THE TRAILER, THEY EXIST THEY EXIST
  • [26:39] What, you thought we'd get to look at high-level loot? LOL


#3 Hurki-Wan KenobLee

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Posted 14 June 2016 - 05:25 PM

This right here is the Halo of the original Xbox. This right here sells consoles. 

 

Halo sold the Xbox. 

Halo 3 sold the Xbox360. 

 

Zelda has never really done this before. While their franchise has been a power hitter on every Nintendo console, there's always been a core of other motivating titles like Pokemon or Mario to push the system. But this time around I really think that people who don't own a Wii U are going to buy one specifically to play this game, and this game alone, with no other "motivators" included. This looks like a gamechanger that will attract first-time Zelda-ers to the franchise, and first time Nintendo-ers to the Wii U. 

 

It looks gorgeous. It's a big departure from a lot of Zelda norms, which I don't know if I will like, but it sure gets me excited. 


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#4 Mr. Skeli'n

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Posted 14 June 2016 - 05:41 PM

I'm going to buy a console when this comes out. I don't know if it will be the WiiU or the NX (it's launching on both, but they're only talking about WiiU right now), but I'll be buying a console for sure.

 

 

So, there will reportedly be no difference in WiiU and NX versions of Breath of the Wild. Still doesn't help my decision, but early reports were that WiiU would be 720p/45fps, and NX would be 1080p/60fps. Whether Aonuma does or doesn't view that as a difference (as long as the gameplay is unaffected) is not really certain, but he did say that the WiiU version supports the GamePad and Pro Controller. [source]

 

From what I've seen so far the GamePad has the menu screen at all times so you could restore hearts on the fly, but this is certainly interesting news. If anything, it makes the decision easier between WiiU and NX consoles. Either get it for the console you have if you have a WiiU (or eventually an NX) or get it for the one you're going to get.

 

Also, a snippet about Rupees while I wait on more videos to timestamp from the Treehouse:

 

'Each object you find can help you survive, but we couldn’t help but notice we never found rupees during our time with the game. So we asked Aonuma what’s up with that? “Rupees do exist,” he said, ”but the reason for their existence is a little different this time around. As you saw it's not about going to cutting down grass and collect rupees or find them in treasure chests but it's about collecting things and going to sell them and then using the rupees you get to buy new things.”



#5 Herbert

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Posted 14 June 2016 - 07:37 PM

 
 
It looks gorgeous. It's a big departure from a lot of Zelda norms, which I don't know if I will like, but it sure gets me excited. 


I think the cool part is that even though it's a big departure from the last 20+ years of Zelda design norms, it is a return of a lot of the game concepts of the first and second Zelda games that haven't really been seen since.

Personally I think that the series hasn't had an excellent entry since Wind Waker, (not to say the games since are bad, just not excellent) so this feels fresh and very awesome.

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#6 Mr. Skeli'n

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Posted 14 June 2016 - 07:57 PM

So here's another video of Wolf Link Amiibo functionality but I'm not going to go through it mostly because all of the important stuff is shown in the Amiibo Trailer and because it also clocks in at a paltry 13 minutes. Not worth my time hmpfh.

 

 

But yes, I agree with herb in that it is a return of a lot of the freedom and openness that Zelda hasn't seen in large doses in 25+ years. I really want to take the opportunity though and say that Skyward Sword has/d a lot of excellent mechanics, whether it was combat, puzzle, or world mechanics, that hopefully make it into future installments. While I think we're never going to see the 1:1 sword combat ever again due to the large belief that it was a failure (calibrate your wiimotes people, and sit in front of the sensor), there were quite a bit of great mechanics that should come back in the future. In particular, the rolling on the ball mechanic from the Fire Temple (first one, IIRC) was a really cool puzzle feature because if you went too fast you'd fall into the lava, but there were also enemies in the lava. Good thing you could stand still and shoot them with your bow. That was helpful. Some of the other mechanics were the refined vertical puzzles from Wind Waker (mainly in the Forest and Earth Temples) where you use the Deku Leaf, and in Skyward where you used your Loftwing to navigate. With the paraglider in BotW, I think those puzzles should be a fantastic treat, and from the plateau gameplay alone they do look present.



#7 Mr. Skeli'n

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Posted 14 June 2016 - 08:39 PM

I'm going to double post because this might be the most important video so far in terms of real meat of the game, and it's also not an official Nintendo video (since they haven't let me get my grubby hands on it yet by taking down their stream and uploading it in bits instead), but it's the content that Aonuma brought where you go outside the Plateau. This might be our only look outside for a few months.

 

Off the Plateau

  • [2:16:09] Where I linked, basically.
  • [2:16:22] Turns out we're actually paragliding through the twin peaks
  • [2:16:30] Cut to a new tower, and Link's got on ALL NEW CLOTHES (Red pants and what looks like a green/gold shirt)
  • [2:16:54] Link has a topknot- apparently ONE of his clothes gives it to him, either shirt or pants, but pants give you boots, so I'm guessing shirt
  • [2:17:35] Paragliding over a mountain now, we've seen these clothes before, NEW MOUNTAIN THO
  • [2:17:53] Snowboarding again
  • [2:18:06] Paragliding, but we still have our shield-board on our feet
  • [2:18:30] Guardian encounter on horseback, much like TP except better- also there's a 'blin on a horse too
  • [2:18:45] This person is really good with bomb arrows
  • [2:18:58] LIKE REALLY GOOD with bomb arrows
  • [2:19:03] IT'S THE ARROWS FROM THE TRAILER, THEY EXIST THEY EXIST
  • [2:19:18] What, you thought we'd get to look at high-level loot? LOL

Thus concludes my Breath of the Wind coverage for tonight, I'll be back tomorrow when they presumably upload more videos. If they're from today, they'll be in my video dump and stamped like the rest so you can know what you want to look for.



#8 Ocelot

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Posted 14 June 2016 - 09:22 PM

Well, that was worth the wait. All this time, all the heartbreaking delays, all this hubbub, and it looks INCREDIBLE. I mean, I heard all the talk about trying to do something new, learning lessons from everything they've done so far. I heard them namedropping A Link Between Worlds, talking about non-linearity. I was quietly optimistic, but I never expected this.

 

Breath of the Wild is the NES Zelda through the lens of thirty years of videogame technology and innovation. Forget your three hour tutorial level; this game gets going so quickly that they're making everyone who plays the E3 demo start from the beginning. You wake up in a cave, you run outside, and bam you're playing Zelda. You want a sword? Find one. Clothes? Find'em! If you want to follow the path laid out for you, knock yourself out, but if you don't YOU DON'T HAVE TO! Go the other way! There's nothing stopping you from just going wherever you want. Not even sheer cliffs; you just climb'em!

 

Classic Nintendo game design with modern Nintendo production values. Somebody hold me.

 

So thankfully Nintendo has archived their whole stream, and I've got four solid hours of Zelda footage ahead of me. I'm now in the bit where Miyamoto has joined the Treehouse people, just after the Amiibo segment. I'm going to have to buy Twilight Princess HD, aren't I? I said last night that the Sheikah Slate is exactly like MGSV's iDroid, and now your Wolf Link companion is exactly like MGSV's D.D.! Why don't all games have adorable doggie partners to play alongside?

 

Did I mention this game looks amazing? This is the sizzle reel trailer that apparently runs on the demo booths:

 



#9 Mr. Skeli'n

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Posted 14 June 2016 - 09:30 PM

The only things that happened in the livestream that I haven't already taken apart from standalone videos are parts 3 and 4 of the Shrines, and the hunting/gathering/cooking videos. Part 4 of the Shrines miiiight be the two shrines that they played that are outside the Plateau. Both of those looked a lot bigger and much more fun than the first four.



#10 Ocelot

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Posted 14 June 2016 - 10:44 PM

OK, further update on this game being mindblowing:

 



"Users may not actually get the full story depending on how they play this game and how they strategize and solve puzzles," producer Eiji Aonuma told Polygon. "Users are able to go to the very end goal without revealing why Link woke up the way he did and where he did. Whether you want to reveal the storyline and find out why Link woke up, or you want to just go straight to the goal, that's an option totally up to the user."
 
When asked, Aonuma confirmed that a player could go directly to the final boss of the game from its opening moments if they wanted. However, he also stressed that he didn't view this as an ideal way to play.
 
"Anybody who can go straight to the goal without doing anything else — there's two possibilities," Aonuma said. "Either they're a really good gamer, or they could be somebody that's a little bit crazy. But it's not impossible. I created the game like that.
 
"Maybe it might be fun for fans to compete in a challenge for who can clear it first."

 

 

That's insane! You can just skip the entire game if you want to; I honestly can't think of any other game like that. Maybe really oldschool RPGs or some indie stuff, but nothing on this scale in this day and age. Not even games like Fallout 3 or Skyrim that purport to be totally free can make that claim.



#11 Spark

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Posted 14 June 2016 - 11:31 PM

There's hardly any math involved here. The Wii U (barring some neat Black Friday deal this year) is still $350 alone, games not included. Both X1 and PS4 have a variety of bundles consisting of various things going for around the same price, or cheaper.

 

Anyone who doesn't own a Wii U at this very moment is better off waiting to see what NX's deal is.

 

I have very high levels of want for this game. But I can't justify a console that's about to be outmoded, and is still at its highest price. That's frankly insane, actually. So NX better walk its talk, because there is no Zelda for me if it don't. Because Wii U ain't getting any action from me.


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#12 Ocelot

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Posted 15 June 2016 - 12:13 AM

I'd bet Nintendo's accountants have done the sums and realised that even a massive pricedrop probably isn't going to sell any significant number of Wii Us at this point. People just don't want the things. But I guess you could hope that retailers might just dump all their unsold stock to make room for the NX. You can also get a refurbished Wii U for $225 from Nintendo's online store, with a couple of games and a 1 year warranty.

 

I still don't know what to expect from the NX (well, obviously nobody does :P), but I feel like if it can play this game then we're probably going to be fine. Something as gigantic and mechanically complex as this, with so many intricate systems interacting under the bonnet to make that world what it is, is a proper video game. It's not going to run on some no-buttons babby's first console/Apple TV hybrid. Basically, if the NX can run this, then the NX is a console worth buying.

 

(Unless the NX version is some cut-down rail-shooter version or something, but I doubt that :P)

 

EDIT - I'm watching the Stasis Rune stuff now, and this is so cool. Stopping time to run across quickly moving platforms is neat and all, but nothing especially mindblowing. But freezing an object in time then hitting it with a big hammer to impart kinetic energy into it, then unfreezing it and watching it go rocketing across the room is something I've never seen in a game before. That's straight out of the Quicksilver scene in X-Men Days of Future Past!

 

This game is so cool. I can't believe it. It's a totally systems-based open world like Far Cry 2 or MGSV, where grenades roll down hill and fire propagates how it should in reaction to the wind direction, and things that should burn do burn, and everything behaves just the way you'd hope it would. Use arrows to shoot out ropes holding things up, climb anything you want, set fire to anything that looks flammable. It's nuts! This is a Zelda game!

 

EDIT - Steppe Talus bossfight: we Shadow of the Colossus now, son. If anyone was wondering whether the new climbing mechanics were going to make for cool new bossfights: YUP!

 

EDIT - I need a gif of that fight with the Guardian from horseback. The guy sets the grass ahead of the Guardian on fire with a bomb arrow, rides straight up to it, leaps off his horse, opens his parasail over the fire to get a height boost, then fires a slow-mo arrow right into its eyeball weakpoint. It was the sickest move I've ever seen in a Zelda.

 

EDIT - If you don't have fire arrows you can just nock a regular arrow and poke the tip into a nearby source of fire. Don't have a fire? Set one! If you have flint and anything wooden in your inventory you can light a fire whenever and wherever you like.

 

EDIT - 

 

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(If you can jump on the boulder before it launches and ride it I'm going to die)

 

Ganon confirmed:

 

W4q8rqZ.png

 

 



#13 Mr. Skeli'n

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Posted 15 June 2016 - 06:25 AM

There's also a bundle going around with a 32GB WiiU and a game for $310. Amazon has one and Bestbuy has another I think. Each retailer has their own game from what I can tell.

 

The thing I'm most excited for this morning is the cooking system. I want to make something that gives me extra hearts and makes me super fast. Because it doesn't look like we're getting past 3 hearts any time soon.



#14 Joe

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Posted 15 June 2016 - 07:17 AM

And so, the fan theories have begun. I'll admit, this one does present some interesting concepts; although it relies too heavily on Nintendo following the half-heartedly established timeline, which has only ever been referenced in passing. Funnily enough, this particular theory doesn't pick up on the similarities between the old man in Breath of the Wild and Daphnes Nohansen Hyrule, at least in terms of physical appearance. That aside, if Breath of the Wild isn't a launch title for the NX then I'll cry.

Anyway, I'm just waiting for someone to get me a HD shot of the Sacred Grove with the Master Sword; I need a new wallpaper for my MacBook and phone.
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#15 Mr. Skeli'n

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Posted 15 June 2016 - 07:57 AM

(If you can jump on the boulder before it launches and ride it I'm going to die)

This is it. This is how I'm leaving the Plateau.

 

As far as fan theories go, Breath of the Wild should probably be in the Adult Timeline. I highly doubt this link would be that Adult Link because the Sacred Realm isn't in a cave near the Temple of Time. It was the Temple. IIRC, Link wasn't even in the Sacred Realm proper, he was in between Hyrule and the realm, while Ganondorf got to go into the Sacred Realm, nab the Triforce and then make Hyrule his own.

 

I'm working on four more videos for that video dump post: Shrine parts 3 and 4, the hunting/cooking/gathering video, and the standalone "off the plateau" video, which has a lot of talk and Bill not actually going off the plateau, but it does have those two minutes of footage from Aonuma. I'll have those done in an hour or two, but I suppose I could submit a modified post after each video.

 

Nintendo has also said today two very important things:

  • Breath of the Wild is 12 times larger than Twilight Princess
  • What we've seen (the plateau) is 1% (ONE PERCENT) of the total land area in the game

The cows are indeed holy.

 

EDIT: Joe- HD enough?



#16 Joe

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Posted 15 June 2016 - 08:15 AM

There's some minor pixelisation on that. I'll wait until Nintendo release some better images. In the meantime this is what I'm using.

Also, ya'll like shirts? Have a sheikah shirt.
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#17 Rune Walsh

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Posted 15 June 2016 - 08:16 AM

Anyway, I'm just waiting for someone to get me a HD shot of the Sacred Grove with the Master Sword; I need a new wallpaper for my MacBook and phone.

 

 

EDIT: Joe- HD enough?

 

Here's the one that I took. I'm not really sure if it's better or not, but yeah.



#18 Mr. Skeli'n

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Posted 15 June 2016 - 10:34 AM

Video dump is finally done. Enjoy. While I was looking at new footage, the paraglider has the Fire Temple from OoT's emblem instead of the Triforce in the royal family's crest.



#19 Mr. Skeli'n

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Posted 16 June 2016 - 10:20 AM

Just confirming a few more features found by people playing demos:

 

 

 

You’ll also have to deal with weather changes. You can set fires to cook food, but if it rains, the rain will put the fire out. If you are carrying a sword in a thunderstorm, Aonuma told me, you are more likely to get hit by lightning. “On the other hand, you can throw your weapons,” he said. “If the enemy were to pick it up, you can try to make it so that the lightning falls on them.”

"If you are carrying a sword in a thunderstorm, Aonuma told me, you are more likely to get hit by lightning"

 

 

 

You don’t have to sleep in the game, but if you do, you can advance time and replenish your health.

sleep. Wonder where we sleep though, didn't see anything in the playthroughs about it, but nobody sat by a campfire either.

 

 

The steeper the grade, the more quickly your gauge depletes, I was told. You can also improve your stamina as you play, apparently by getting upgrades, something I didn’t see in my demos.

Quasi-realistic climbing, check

 

 

Most Zelda games include menu screens that are initially full of empty outlines representing where the various weapons, items and other gear that you find will go. Breath of the Wild’s E3 demos don’t have that, and it seems the game may not either. “There’s a lot of things you can collect in this game, whether it’s food, clothes, weapons,” Aonuma told me. “So in past Zelda titles we put all of that under the umbrella of ‘item.’ We separated that out in this one. And in terms of items that are necessary to solve puzzles, that you kind of get early in the game. And then you can actually later upgrade those. Even the number of weapon slots is limited in the beginning. Doing something later in the game will increase that and let you collect more weapons.”

Okay, so we upgrade the weapon slots (and stamina), which is a normal Zelda mechanic. Check.

 

[SOURCE]



#20 Ocelot

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Posted 16 June 2016 - 07:42 PM

*
POPULAR

sleep. Wonder where we sleep though, didn't see anything in the playthroughs about it, but nobody sat by a campfire either.

 

In Red Dead Redemption you could get a camp kit that you'd carry around with you, so you could set up a tent and save/sleep anywhere. I'd assume a lot of those kinds of upgrades in Breath of the Wild are going to come once we get a horse; more inventory space for items and that kind of thing.

 

GOTY gif dump:

 

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(Link straight up doing SSStylish Trickster combos on those Bokoblin scrubs)

 

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(OH GOD GO AND GET THAT THING!)

 

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