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Burger Warrior

Member Since 07 May 2011
Offline Last Active Today, 02:17 PM

Posts I've Made

In Topic: Battlequest: A Tabletop WIP

29 August 2019 - 08:30 AM

That does help, yeah. Guess I should have figured you'd at least keep damage scaling in mind. XP

Buuut I would personally still look at how other systems like the ones I mentioned handle customizable magic systems via clear parts with distinct costs. Perhaps deathrays were less of a good example compared to being able to always open locks or teleport wherever you like - stuff that can negate a lot of challenges with a difficult-to-quantify effect. ^^;

In Topic: Battlequest: A Tabletop WIP

25 August 2019 - 08:51 PM

Clears throat

 

NO GOD PLEASE NO! NO! NOOOOOO!

Ahem, in more helpful terms, coming from a somewhat veteran GM and someone who is a huge fan of magic systems in TTRPGs... I would love it if you actually provided some kind of guidelines or categorization for magic please for the love of God.

 

There's plenty you can do with a more nebulous system than DnD or Pathfinder's more intensely detailed and specific spells, but under 'do what you want' people can just throw death rays with wild abandon and that's both annoying and just sort of negates... everything I do as the GM. I would recommend taking a peek at something like Mutants and Masterminds or maybe Savage Worlds if you want fluid and also fairly simple and straightforward ways to implement magic into games with loose guidelines. M&M in particular is built for making custom super heroes so it pretty effectively covers literally everything you can do with supernatural powers in some way, shape, or form (the trouble being it works fundamentally differently from DnD besides sharing the d20 as a standard dice, so it's very much something to base your work on you can't copy and paste this stuff).


In Topic: SSLF Spark Thread (Guest Starring Screenshots)

07 August 2019 - 01:46 AM

That'd be neato, though I've been going it slow with a couple other pals so I don't know how the squads would mesh XP

In Topic: SSLF Spark Thread (Guest Starring Screenshots)

01 August 2019 - 11:06 AM

That's what I've heard. The trick is not having a ton of friends to play with on PC. ^^;

In Topic: SSLF Spark Thread (Guest Starring Screenshots)

31 July 2019 - 09:57 AM

...Hot damn, hats off to you, sir. I haven't so much as beat up normal Behemoth yet.