I wanted to start this thread off right, with a compilation of the spooky voices that say the words "RESIDENT EVIL" at the title menus of every game, because I am a firm believer that this is the correct way of beginning a video game. It's something I've always loved about all the wonderful, dumb, amazing Capcom games of the PSX and PS2 era, and I think Resident Evil started the tradition. If a game shouts its own title at you when you hit 'Start Game', you know you're in for a ride.
OK, so, long story short, I've always been interested in Resident Evil, but I've also always been a huge wuss when it comes to scary games and I've only played precious few of these bad boys. I played about half of Resident Evil 4 when it came out on PS2 back in the day, then I played a lot of Resident Evil 5 on the PS3, and then I was sort of excited for RE6 but never got around to playing it, and that's basically it. Until this last week or so, when the hype of Capcom's two big E3 reveals hit me will strength, and since I already replayed the entire DMC series earlier this year I thought I'd channel this anxious hype energy into finally spackling up the gaps in my Resident Evil series history.
So I just started up Resident Evil HD on Steam, which is to say the 2015 remastered version of the 2002 remade version of the original 1996 game that was just named Resident Evil, and it seems really cool! I decided to play with the original tank controls, because I wanted to experience the game in its original state, but then I decided play on the newly-added super easy baby mode because I'm still a huge chicken about scary games, and I'm really enjoying myself so far. It's very much like a point and click adventure game in terms of exploring every available area and mashing your interact button on everything that looks interact-with-able, except you also have to shoot a zambaberjambo every now and then, and then also some dogs explode through the window, and sometimes the dead zombies come back again even zombie-er and everything is terrible. Should be fun!
In conclusion, Chris Redfield is the best Resident Evil character. And also tell me about your favourite Resident Evil stuff!
(Also, yes, this is what we're doing on the video game board now )
It's here again, you guys! Can you believe it? Doesn't it seem like only yesterday that we all gathered for our favourite time of the year? Christmas in June? The giant expo that we all swear isn't just a marketing stunt so we can feel better about ourselves and pretend we aren't just wasting our lives running in the corporate treadmills that power the private jets of the 1%? It's going to be a big one this year, you guys. I can feel it. I know I say that every year, but, well, it's important to get yourself used to people lying to you before you go into this thing.
Here's what's on the docket for this year's D3:
EA: No, wait, come back! Sometimes EA has some interesting stuff, right? Anthem looks OK in these innocent moments before we find out exactly what its microtransaction economy is going to look like. Don't you want to see all the Lizard Men who run EA desperately pretending to be normal humans, with their professionally coached hand gestures and manufactured demeanours? No? Please don't make me watch this one alone, you guys.
Microsoft: This is the place for those hawt, platform-agnostic third-party trailers: Battlesfield, Tom Braider, AssCreedyssey, and maybe even a little game by the name of Cyberpunk 2077, perhaps. They've got that Ori sequel, that backwards compatibility goodness, and probably a Halo/Forza/Gears of some kind. Our ol' pal Phil Spencer has been talking a big game about getting some big exciting exclusives happening again, so hopefully that translates to some bombshells.
Bethesda: These utter madmen have hit upon the insane idea of announcing games at E3 and then releasing them that same year, the nutters, so this is one of the few shows where you can actually get excited about what you're seeing without having to remind yourself you won't play it for another five years. The developers of Prey have been teasing super hard, and we know there are new Fallouts and Rages coming. Maybe a Doom tease? Maybe a Skyrim? I don't know.
Square-Enix: They say that Kingdom Hearts 3 will be out this year. They say that Final Fantasy VII Remake will be out... eventually. I'm not sure I believe them on either, but at least they should have some new trailers, right? At the very least, they have a lot of good IPs they can farm out to developers who actually know how to make video games on time; maybe a new Nier? Maybe a Just Cause? Maybe they'll unkill Deus Ex?
Ubisoft: Beyond Good & Evil 2 exists, Assassin's Creed is back to being good again, and there are rumblings of a new Splinter Cell on the horizon. They're probably going to waste a lot of time on Just Dancing and some VR rubbish, but then there might be some neat new Nintendo crossover for the Switch, too. Who knows with these guys?
Sony: They're promising deep dives into Death Stranding, Ghosts of Tsushima, The Last of Us 2 and Spider-Man, but realistically we're probably going to see all but Spider-Man at next E3, too, so keep that hype in check because it's a slow burn. But definitely don't keep your hype in check for the one, the only, the DEFINITELY HAPPENING THIS YEAR: Devil. May. Cry. FIVE. It's happening, and it's probably happening at Sony barring some kind of hail mary moneyhat manoeuvre on Microsoft's part. I'm just going to warn you ahead of time that I'm going to literally explode when it happens. And I know you think I'm using the word 'literally' incorrectly there, but I AM NOT.
Nintendo: The agony of the Wii U is over, the Switch is in full swing, and we're ready to love again. Ready to live again. They're making a Metroid Prime 4 and a Bayonetta 3 and we're probably going to see'em both! We'll Poke a Man, we'll Smash a Brother, and Retro Studios is apparently making a Star Fox racing game, so don't you tell me Nintendo's too predictable these days because NOBODY saw that one coming.
Let's do this, you guys! They still hold these things at 3am in my time zone, and last year I learnt that I'm too old to interrupt my sleep cycle to watch them without feeling like absolute heinous garbage the next day, but I'm doing it anyway! Tell me what you're most hyped about in these scant few hours before the world ends and begins anew! Here's the customary time zone chart for all the big shows that I've stolen from somewhere, and you can bet I'll be here with links to live streams when everything starts happening:
There's a new Mission Impossible movie coming, and it looks stone cold incredible:
And as with every new Mission Impossible, we have a chance for Tom Cruise to do some more insane stunts that only a super rich guy with no fear of death who's basically spent his life learning how to do cool stuff can do. Not content with merely doing all his own climbing, fighting and driving stunts, now he's actually flying the helicopter in this movie's helicopter chase:
I love this maniac. Where else are you going to see an actor throwing a helicopter over a waterfall in a movie? I mean, Jackie Chan broke more or less every bone in his body in shooting, used to do 900 takes of a single shot to get it absolutely perfect, directed and wrote and starred in and choreographed his own movies and then sang the theme song over the end credits, but even he never learnt to fly a helicopter for his craft. CRUISE MISSILE, BABY!
So we've got a helicopter chase, a motorbike chase, Henry Cavill and Cruise Missile punching guys so hard they demolish a public bathroom. More free-climbing of cliffs. We've got that bad guy from Rogue Nation, who also played the frog monster guy in Prometheus, btw. Rebecca Ferguson is back, Alec Baldwin's back, Simon Pegg's there, and a little bit of Mrs Hunt, Michelle Monaghan, too. We've got everyone but Paula Patton, it seems, and that hurts me, but nothing's perfect. In conclusion, what is your favourite Mission Impossible movie and why is it Ghost Protocol?
Alright, you gorgeous SSLFers, you. Devil May Cry 5 is, of course, the game that each and every one of us here is most excited about, and that we all dream of every night and spend our days pining over. When will Vergil return to us, we ask ourselves. When will the Big Daddy of action games make his triumphant return to the scene?
- The game is slated to release some time in the fiscal calendar year of 2019. That means sometime between April 2018 and March 2019. Original plan was to release it in November 2018 but the date MIGHT have been pushed back to early 2019.
- Originally DMCV was intended to be announced at PSX but after receiving feedback on their E3 press conference, Sony decided to scale back on PSX and instead scale up E3 2018. DMCV was an unfortunate casualty of this choice and thus it’s unlikely that DMCV gets officially revealed in 2017.
- There will be a demo for the game sometime before release.
- Game has been in development for 2 years as of today. When it will release it will have been in development for 3 years at least. That is actually the highest time a DMC game has been in full production for. Pre-production started as early as 2015 around the time that DMC4SE finished releasing. There have been no development hiccups and as stated, the development has in fact been progressing smoothly.
- There is some form of Playstation exclusivity involved. Sony is paying for some of the funding for the game but the extent of it is not known. Could be completely PS4 exclusive, console exclusive or timed exclusive. If the game is announced publicly then it will be at a Sony event, which is why many people thought that it was going to be at PSX.
- Trailer has been ready for a while now. The initial trailer is 1 minute 50 seconds long (they may add new cuts to trailer to make an extended version since some time has passed from when it was made). It is mostly focused on story, characters and cutscenes. A city like setting is shown in the trailer not that different from Fortuna city in DMC4.
- The overall game is supposed to be “ambitious” for a DMC title with a broader appeal.
- Longest cutscene runtime of any DMC game yet.
- Itsuno’s team that worked on previous DMC games and Dragon’s Dogma is working on DMCV.
- Yuji Shimomura is returning as the cutscene director for DMCV. He worked on DMC3, DMC4 and Bayonetta cutscenes.
- Reuben Langdon is reprising his role as Dante.
- Johnny Young Bosch is reprising his role as Nero.
- Dan Southworth is reprising his role as Vergil.
- No word on the actresses who played Trish and Lady if they will be returning,
- Onyay Pheori is helping with the soundtrack (she did the song for DMC4SE’s launch trailer).
CHARACTERS AND STORY (POTENTIALLY BIG SPOILERS!)
- DMCV picks up the story after DMC4.
- More than one playable character in the game, Dante is for sure playable and Nero is possibly playable as well. Up to 3 playable characters have been suggested for now.
- This is the most serious Dante has been (a "new side" of Dante), of course not counting DMC2. Dante still plays with his enemies and has his usual over the top flair but this game is going to be more personal for him.
- A third character is expected to be playable as well. Said to be “very powerful.” May or may not be brand new to the series.
- No word on whether Vergil is playable or not, he will be returning although specifics on how he is returning from his death in DMC1 are unknown.
- Trish has a prominent role to play in DMCV but no word on whether she is playable or not.
- There will be a sequence where Nero and Vergil have a confrontation, confirming their relationship (Nero is in fact Vergil’s son as stated in the DMC3142 artbook).
- Characters switch during key story points in the game.
- The “Prince of Darkness” is featured as the main antagonist of the story. (Prince of Darkness title normally refers to Mundus so it might indicate his return but that title may have transferred to another character)
- DMCV might be the end of the “sons of Sparda” storyline.
- Hard lock on is standard.
- Console is targeted for 60 frames per second like the previous DMC games.
- Level design is more open than previous DMC games but not going into Souls or open world territory of level design. Movement outside of combat has been streamlined to match the open nature of the game. The structure is more open to make the experience more "smooth." Immersion is important to the team with this game.
- Level design and exploration is more similar to Bayonetta with action set pieces thrown in there but without the QTEs. QTEs in general do not exist in DMCV thus far.
- There is NO Stamina bar.
- This is not a Musou game but there will be encounters where you are facing more enemies than you are used to in a DMC game.
- There is some online integration but definitely no multiplayer PvP.
- Dodge system is reworked and dodging in general is supposed to be a lot smoother than before (get ready to hear the word “smooth” a lot when related to DMCV).
- Camera pulls back during big fights. The devs are really proud of the new, more dynamic camera system.
- Animations are being improved to be less stiff. Big emphasis on cloth physics (maybe Dante’s sword might not clip through his jacket now!). Battles are beautifully animated and smooth.
- Mission and Ranking system similar to previous DMC games and Bayonetta. There will definitely be mission/chapter selects.
- Bosses being ramped up dramatically in DMCV. One of the boss fights moves between multiple areas of the game.
- Style system is in for Dante - Enemies will react a bit differently to each style.
- Style system has been streamlined to be smoother to use for the players (speculated that the style system might be tuned/reworked to make it easier to get into than in DMC4).
- Certain styles will have advantages on certain enemies similar to DmC/DMC3 (you can use a single style on any enemy just fine).
- More environment interactivity than any previous DMC game. This is supposed to compliment the combat system, not detract from it.
- There is some form of dynamic environment destruction/transformation in play but not on the scale of DmC thus far.
- While this is not an open world game, some inspirations have been taken from Dragon’s Dogma.
Take it with a grain of salt, as with all internet rumours about video games, but maybe also believe in it with all your heart because it sounds so good. Itsuno! Vergil! The proper voice actors! Prince of Darkness! A trailer ready to go!
It basically sounds like my dream come true, with the possible exception of another Fortune-style city as the setting instead of a spooky castle/tower like DMC1 and 3, but whatevs I can deal with that. I've been waiting for a proper Dante/Vergil DMC game for almost THIRTEEN YEARS now. DMC3 came out in 2005, and as we all know it is the greatest video game ever made and has yet to be equaled. DMC4 is an excellent action game in kind of a frustrating, incomplete shell, a victim of Capcom's transition to HD development. DmC is a perfectly competent action game (assuming you get the Definitive Edition), but it just isn't that Devil May Cry goodness. But Devil May Cry 5? Fuggedaboudit. It's going to be 400% PURF, and you all know it, and if you say it won't be you're just lying to yourselves.
In conclusion, do you remember what we used to say?